Ars Nouveau
129 quests, with the items each asks for and where they come from in All the Mods 10.
- Welcome to Ars Nouveau!
Welcome to Ars Nouveau! Ars Nouveau is a magic mod that allows you to create custom spells with the different Glyphs made within the mod!
Asks for:Book
- Spell Books (Our First Spellbook)
To get started, you'll need to craft yourself a Novice Spellbook! This is where you create and store your spells. Hitting the C key will open up the 'Create a Spell' page. On the left, there are several tabs, but the main 3 are: Spell Creation, Color Picker, and Familiars. This spellbook will only allow you to create and use Tier 1 Glyphs. To create better spells, you'll need to upgrade your Spellbook!
Needs: Welcome to Ars Nouveau!Asks for:Novice Spell Book
- Apprentice Spell Book
This is the next upgrade to your Spellbook! This will increase your overall mana and mana regen, as well as allowing you to create and use Tier 2 Glyphs.
Needs: Spell BooksAsks for:Mage's Spell Book
- Archmage Spell Book
To create the final tier of your Spellbook, you'll need to have killed the Wilden Chimera. This is a Ritual that you'll need to complete using a Ritual Brazier.
Needs: Apprentice Spell BookAsks for:Archmage Spell Book
- To gain further knowledge of spells, we'll need a specific type of magical wood!
To gain further knowledge of spells, we'll need a specific type of magical wood! Archwood trees can be found in the overworld.
Needs: Spell Books - Magic Finder
The Dowsing Rod gives you Magic Find and Scrying when used. This allows you to see nearby magic creatures as well as helping you find amethyst!
Needs: To gain further knowledge of spells, we'll need a specific type of magical wood!Asks for:Dowsing Rod
- Upgrading Spells
If you want to cast better spells, you'll need a Scribe's Table to unlock new glyphs for your spellbook. There are 3 tiers of glyphs to unlock, and each one requires some experience and items. The Scribe's Table is also used to attach spells to Spell Parchments. To do this, place a Spell Parchment on the table, select the spell in your Spellbook, then sneak right-click the book on the table. To create a Glyph, right-click on the Scribe's Table with your spellbook. Search for the glyph you want to make, then click Select at the bottom. Right-click the table with the items required, and the glyph will be created. Use the glyph to learn it. Note: The table can pull items from nearby inventories.
Needs: To gain further knowledge of spells, we'll need a specific type of magical wood!Asks for:Scribe's Table
- Tier 1 Glyphs require 3 levels of experience to be made.
Tier 1 Glyphs require 3 levels of experience to be made.
Needs: Upgrading Spells - Glyph HarmNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Harm
- Glyph LeapNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Leap
- Glyph DispelNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Dispel
- Glyph AmplifyNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Amplify
- Glyph CraftNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Craft
- Glyph BounceNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Bounce
- Glyph Summon SteedNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Summon Steed
- Glyph BreakNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Break
- Glyph PickupNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Pickup
- Glyph TossNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Toss
- Glyph InteractNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Interact
- Glyph SensitiveNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Sensitive
- Glyph Phantom BlockNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Phantom Block
- Glyph Place BlockNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Place Block
- Glyph PullNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Pull
- Glyph GustNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Gust
- Glyph DelayNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Delay
- Glyph Redstone SignalNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Redstone Signal
- Glyph HarvestNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Harvest
- Glyph FellNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Fell
- Glyph CutNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Cut
- Creating Source Gems
To create one of the main crafting items in Ars, the Source Gem, we'll need to make an Imbuement Chamber. The Imbuement Chamber requires Source to imbue items. It produces a small amount of Source by itself, but can also use Source Jars as a power source. Several recipes also require Arcane Pedestals to be placed around it as well.
Needs: To gain further knowledge of spells, we'll need a specific type of magical wood!Asks for:Imbuement Chamber
- Source Gems
To create Source Gems, we'll need to put either Lapis or Amethyst Shards into the Imbuement Chamber. Over time, these will convert to Source Gems!
Needs: Creating Source GemsAsks for:Source Gem
- Storing Source
In Ars Nouveau, the power system for machines is called Source. To start collecting some Source, we'll need a Source Jar. Source can also be moved with buckets, or by breaking and picking up Source Jars.
Needs: Source GemsAsks for:Source Jar
- Storing Potions
The Potion Jar stores up to 100 potions. You can remove them by using an empty bottle or a potion flask on the jar. Wixies will use these jars during Potion Autocrafting.
Needs: Storing SourceAsks for:Potion Jar
- Volcanic Sourcelink
The Volcanic Sourcelink generates Source by consuming burnable items. Archwood logs will generate bonus Source. As it burns items, it will convert nearby stone into lava. This also generates Lava Lilys.
Needs: Storing SourceAsks for:Volcanic Sourcelink
- Generates Source from Mob Deaths and Animal BreedingNeeds: Storing SourceAsks for:
Vitalic Sourcelink
- Creates Source using the growth of Plants
Placing this near growing plants or saplings will provide Source. Archwood trees provide more Source! Note: Bonemealing does not produce Source.
Needs: Storing SourceAsks for:Agronomic Sourcelink
- Power through Potions
The Alchemical Sourcelink produces Source from adjacent potion jars. The amount of source varies per potion and complexity.
Needs: Storing PotionsAsks for:Alchemical Sourcelink
- Glyph IgniteNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Ignite
- Glyph EvaporateNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Evaporate
- Glyph FreezeNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Freeze
- Sourcestone (Formerly "Arcane Stones")
With Source Gems, you can get started crafting the various machines by creating Sourcestones.
Needs: Source GemsAsks for:Sourcestone
- Arcane Pedestals (Fancy Tables)
Arcane Pedestals are needed for the Ritual Brazier and crafting items with an Enchanting Apparatus. Go ahead and make yourself 8 of them!
Needs: SourcestoneAsks for:Arcane Pedestal
- Enchanting Apparatus
The Enchanting Apparatus is used to craft various items within the mod. It requires Source to work. It is also a multiblock structure that utilizes Arcane Pedestals to craft. Start by placing an Arcane Core in the ground, then place the Enchanting Apparatus on top of it. Surround the Apparatus with Arcane Pedestals.
Needs: Arcane PedestalsAsks for:Arcane Core,
Enchanting Apparatus
- Belt Of Unstable Gifts
This belt will give random positive potion effects for a short duration. These will vary in strength.
Needs: Enchanting ApparatusAsks for:Belt of Unstable Gifts
- Rings of Discount
The Rings of Discount provides a small bonus to max mana and mana regen. It also reduces the total cost to cast a spell.
Needs: Enchanting ApparatusAsks for:Ring of Greater Discount,
Ring of Lesser Discount
- Wand
The Caster's Wand only accepts a single spell, and is inscribed using the Scribe's Table. Wand spells always start with Projectile > Accelerate, and MUST be inscribed with a spell that does not have another method (like touch, self, etc). This allows you to cast spells beyond the 10 spell cap. If you want to use Break, just inscribe the wand with Break by itself.
Needs: Enchanting ApparatusAsks for:Enchanter's Wand
- Enchanters Sword
The Enchanter's Sword allows you to attach a Touch Spell to the sword. All spells on the Sword gain 1 additional Amplify augment to the last effect on the spell. To apply a spell to the sword, use a Scribe's Table. Create the spell without using a form.
Needs: Enchanting ApparatusAsks for:Enchanter's Sword
- Summoning Help!
The Dominion Wand is used for controlling the creatures you might encounter in the world! Each being responds differently to the wand, so make sure to read up in the Worn Notebook!
Needs: Enchanting ApparatusAsks for:Dominion Wand
- Drygmy CharmNeeds: Summoning Help!Asks for:
Drygmy Charm
- Whirlisprig CharmNeeds: Summoning Help!Asks for:
Whirlisprig Charm
- Enchanters Shield
When blocking damage, the Enchanter's Shield will give the user Mana Regen and Spell Damage for a short amount of time. Additionally, the shield will repair itself over time using the wearer's mana.
Needs: Enchanting ApparatusAsks for:Enchanter's Shield
- Wixie CharmNeeds: Summoning Help!Asks for:
Wixie Charm
- Belt Of Levitation
Have you ever wanted to just hover everywhere you go? This belt allows you to levitate. To activate, just sneak while in the air, either while falling or from jumping.
Needs: Enchanting ApparatusAsks for:Belt of Levitation
- Ritual Brazier
The Ritual Brazier is used to cast rituals. It can also be used for decoration. If you want to light the Brazier, use a Light spell on it. To perform rituals, you'll need Arcane Pedestals as well. As there are so many rituals to cast, make sure to check out each of them using the Worn Notebook! This can be done by holding Ctrl on the Ritual Table while the book is in your inventory.
Needs: Arcane PedestalsAsks for:Ritual Brazier
- Ritual OvergrowthNeeds: Ritual BrazierAsks for:
Overgrowth
- Ritual FertilityNeeds: Ritual BrazierAsks for:
Fertility
- Ritual AwakeningNeeds: Ritual BrazierAsks for:
Awakening
- Ritual WarpingNeeds: Ritual BrazierAsks for:
Warping
- Ritual RestorationNeeds: Ritual BrazierAsks for:
Restoration
- Ritual ScryingNeeds: Ritual BrazierAsks for:
Scrying
- Ritual Wilden SummonNeeds: Ritual BrazierAsks for:
Summon Wilden
- Ritual MoonfallNeeds: Ritual BrazierAsks for:
Moonfall
- Ritual DisintegrationNeeds: Ritual BrazierAsks for:
Disintegration
- Ritual SunriseNeeds: Ritual BrazierAsks for:
Sunrise
- Starbuncle CharmNeeds: Summoning Help!Asks for:
Starbuncle Charm
- Ritual BurrowingNeeds: Ritual BrazierAsks for:
Burrowing
- Ritual CloudshapingNeeds: Ritual BrazierAsks for:
Cloudshaping
- Spell Bow
This bow can be inscribed with a spell using a Scribe's Table. At the cost of mana, arrows will become Spell Arrows and will apply the spell on their target. If you have no arrows, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired instead. The Enchanter's Bow can also use special Augment Arrows that empower the inscribed spell.
Needs: Enchanting ApparatusAsks for:Enchanter's Bow
- Magebloom Seed (Growing Magic)
Using our Enchanting Apparatus structure, we'll want to craft our first seed, the Magebloom Seed. This will be used to create us some magical clothing!
Needs: Enchanting ApparatusAsks for:Magebloom Seed
- Magebloom Fiber
Using our Enchanting Apparatus structure, we'll want to craft our first seed, the Magebloom Seed. This will be used to create us some magical clothing!
Needs: Magebloom SeedAsks for:Magebloom Fiber
- Spell Parchment
Used to inscribe spells on with the Scribe's Table.
Needs: Magebloom FiberAsks for:Spell Parchment
- Placeable Spells
Runic Chalk is used to draw permanent Runes on that ground. These runes will cast spells on entities that walk over them. To attach a spell to a rune, inscribe a Spell Parchment using a Scribe's Table. Note: The Rune will need Source to operate.
Needs: Spell ParchmentAsks for:Runic Chalk
- While holding your Spellbook, you can press C to open up the spell creation...
While holding your Spellbook, you can press C to open up the spell creation page. Each spell must have a form. You start off with 3 basic forms: Projectile, Self-cast, and Touch. For the Effect, this determines what happens when you cast the spell. You can have up to 9 effects per spell. For starters, you have Harm and Break. Select one Form and one Effect, name your spell, and click create!
Needs: Spell Books - Enchanters Mirror
The Enchanter's Mirror will apply a self spell when used. Spells cast with this mirror are discounted and gain additional bonus duration. To apply a spell, use a Scribe's table. Create a spell without using a form.
Needs: Enchanting ApparatusAsks for:Enchanter's Mirror
- Ritual BindingNeeds: Ritual BrazierAsks for:
Binding
- Tier 2 Glyphs require 5 levels of experience to be made.
Tier 2 Glyphs require 5 levels of experience to be made. They also require a Mage's Spell Book to create.
Needs: Upgrading Spells - Glyph Cold SnapNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Cold Snap
- Glyph Conjure WaterNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Conjure Water
- Glyph Extend TimeNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Extend Time
- Glyph Sense MagicNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Sense Magic
- Glyph SmeltNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Smelt
- Glyph PierceNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Pierce
- Glyph SlowfallNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Slowfall
- Glyph ExchangeNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Exchange
- Glyph HealNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Heal
- Glyph InvisibilityNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Invisibility
- Glyph AoeNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Aoe
- Glyph Ender InventoryNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Ender Inventory
- Glyph NameNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Name
- Glyph DecelerateNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Decelerate
- Glyph ExtractNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Extract
- Glyph GravityNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Gravity
- Glyph ExplosionNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Explosion
- Glyph AccelerateNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Accelerate
- Glyph Duration DownNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Duration Down
- Glyph DampenNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Dampen
- Glyph FortuneNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Fortune
- Glyph SnareNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Snare
- Glyph UnderfootNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Underfoot
- The Amulets
The Amulet of Mana Boost gives a boost to max mana. The Amulet of Mana Regen gives a boost to your mana regen.
Needs: Enchanting ApparatusAsks for:Amulet of Mana Boost,
Amulet of Mana Regen
- Mana (Mage Power)
In the bottom left of your screen, you'll see a bar. This bar is your mana pool! There are several ways to increase your mana pool, or increase the efficiency of your spells as you progress through the mod. Upgrading your spellbook can also increase your mana!
Needs: Spell Books - Glyph RuneNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Rune
- Amethyst Golem CharmNeeds: Summoning Help!Asks for:
Amethyst Golem Charm
- Ritual ChallengeNeeds: Ritual BrazierAsks for:
Challenge
- The Jars
The Jar of Light summons a floating light source that follows you. The Jar of Voiding destroys items you pick up in exchange for mana. This can be filtered. To add or remove an item to be destroyed by the jar, use the jar with the item in your off hand, or use an item on the Scribe's Table with the jar placed on it. The jar must be on your hotbar to function.
Needs: Enchanting ApparatusAsks for:Jar of Light,
Jar of Voiding
- Tier 3 Glyphs require 10 levels of experience to be made.
Tier 3 Glyphs require 10 levels of experience to be made. They also require an Archmage Spell Book.
Needs: Upgrading Spells - Glyph SplitNeeds: Tier 3 Glyphs require 10 levels of experience to be made.Asks for:
Glyph Split
- Glyph LingerNeeds: Tier 3 Glyphs require 10 levels of experience to be made.Asks for:
Glyph Linger
- Glyph LightningNeeds: Tier 3 Glyphs require 10 levels of experience to be made.Asks for:
Glyph Lightning
- Glyph FangsNeeds: Tier 3 Glyphs require 10 levels of experience to be made.Asks for:
Glyph Fangs
- Glyph Summon VexNeeds: Tier 3 Glyphs require 10 levels of experience to be made.Asks for:
Glyph Summon Vex
- Glyph Summon DecoyNeeds: Tier 3 Glyphs require 10 levels of experience to be made.Asks for:
Glyph Summon Decoy
- Glyph HexNeeds: Tier 3 Glyphs require 10 levels of experience to be made.Asks for:
Glyph Hex
- Glyph GlideNeeds: Tier 3 Glyphs require 10 levels of experience to be made.Asks for:
Glyph Glide
- Glyph WitherNeeds: Tier 3 Glyphs require 10 levels of experience to be made.Asks for:
Glyph Wither
- Glyph OrbitNeeds: Tier 3 Glyphs require 10 levels of experience to be made.Asks for:
Glyph Orbit
- Glyph LightNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Light
- Glyph CrushNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Crush
- Ritual FlightNeeds: Ritual BrazierAsks for:
Flight
- Generates Source from Nearby Food
Source Berries produce more Source than other sources. This will also convert grass or dirt into Mycelium in a 3x3 area around it. It will also grow mushrooms around it if the space is empty.
Needs: Storing SourceAsks for:Mycelial Sourcelink
- Glyph Summon WolvesNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Summon Wolves
- Glyph LaunchNeeds: Tier 1 Glyphs require 3 levels of experience to be made.Asks for:
Glyph Launch
- Glyph Wind ShearNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Wind Shear
- Glyph FlareNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Flare
- Glyph BlinkNeeds: Tier 3 Glyphs require 10 levels of experience to be made.Asks for:
Glyph Blink
- Glyph IntangibleNeeds: Tier 3 Glyphs require 10 levels of experience to be made.Asks for:
Glyph Intangible
- Glyph Summon UndeadNeeds: Tier 3 Glyphs require 10 levels of experience to be made.Asks for:
Glyph Summon Undead
- Glyph FireworkNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Firework
- Glyph GrowNeeds: Tier 2 Glyphs require 5 levels of experience to be made.Asks for:
Glyph Grow