OverloadedArmorBar guide for All the Mods 10 0.51
OverloadedArmorBar guide for All the Mods 10
Last verified for All the Mods 10 v0.51 on Oct 2, 2026 · text last changed Oct 2, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 3
Every recipe and number here was checked against All the Mods 10 0.51's own files.
What is OverloadedArmorBar?
OverloadedArmorBar is part of the pack's mod list, and this version of the pack ships version 2 of it, built for NeoForge 1.21. It has been in the pack since at least an earlier release, 0.32 or before, so it's a long-standing inclusion rather than a recent addition.[1]
Unverified I couldn't confirm from the available sources what the mod does in detail, who it is aimed at, or any settings it has. No in-jar guidebook or platform description was available to check.
Unverified The sources don't show any quests that involve this mod, and it is not on the ATM Star path. Don't expect it to gate any progression in the pack.
How does OverloadedArmorBar work?
1 part
OverloadedArmorBar doesn't add machines, multiblocks, power, fluids or item automation that the sources describe. The only material available for this mod in this pack is its client config file, so this section covers what that file sets.[2]
What the pack's config controls
- [[config:config/overloadedarmorbar-client.toml#general.Always show bar]] is set to false in this pack. The option's comment describes it as whether to always show the armor bar even if it is empty.[2]
- [[config:config/overloadedarmorbar-client.toml#general.Show empty icons]] is also set to false in this pack. Its comment describes it as whether to show empty armor icons.[2]
- [[config:config/overloadedarmorbar-client.toml#general.color values]] is a list of six colors: #FFFFFF, #FF5500, #FFC747, #27FFE3, #00FF00 and #7F00FF. The file notes that colors must be given in #RRGGBB format.[2]
Unverified What each color in the color values list is used for (for example, how the colors map to armor amounts) isn't explained in the available sources, so I can't confirm it. The mod's in-game behavior beyond these three options is also unverified here.
Which OverloadedArmorBar config options matter?
1 part
OverloadedArmorBar has only a few options, all in the client config file, so they only change how the bar looks on your own screen. Here is how this pack sets each one.[2]
The three options
- [[config:config/overloadedarmorbar-client.toml#general.Always show bar]] is set to false in this pack. The option's comment describes it as showing the armor bar even when it is empty, so with false the bar is not forced to appear when you have no armor.[2]
- [[config:config/overloadedarmorbar-client.toml#general.Show empty icons]] is set to false in this pack. Its comment describes it as showing empty armor icons, so those icons stay hidden here.[2]
- [[config:config/overloadedarmorbar-client.toml#general.color values]] is a list of six colors in this pack: #FFFFFF, #FF5500, #FFC747, #27FFE3, #00FF00 and #7F00FF. The file notes that colors must be written in #RRGGBB format.[2]
Unverified The sources only show the values this pack uses, not the mod's own defaults. I can't say whether the pack changed any of these three options, or which color in the list applies to which stage of the bar.
Sources
- All the Mods 10 0.51 mod list · pack file
- All the Mods 10 0.51 config: config/overloadedarmorbar-client.toml · pack file
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 2, 2026.
Guides for other versions: 2.13 to 8.3 · 2.12 · 0.52 to 2.11 · 0.32 to 0.50