MNS - Moog's Nether Structures guide for All the Mods 10 1.7 to 8.1

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MNS - Moog's Nether Structures guide for All the Mods 10

Written for All the Mods 10 8.1 · also fits 1.7 to 8.0 · updated Oct 8, 2026

Last verified for All the Mods 10 v8.1 on Oct 8, 2026 · text last changed Oct 8, 2026

A newer release (8.3) is out Guide for the current version

Also applies to:Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2

Sections
4

Every recipe and number here was checked against All the Mods 10 8.1's own files.

What is MNS - Moog's Nether Structures?

2 parts

MNS - Moog's Nether Structures adds new structures to the Nether. They are built from vanilla blocks and entities, so they keep the vanilla feel while giving you new loot, tough enemies and fun challenges to find as you explore.[1]

It's a good fit if you like exploring and want the Nether to feel less empty without it turning into something unrecognisable. The mod works on its own, and it also pairs well with the same authors' main structure mod, MVS.[1]

In this pack

The pack ships version 3.0.0 of the mod (file MoogsNetherStructures-1.21-3.0.0.jar). It has been in the pack since 2.25 or earlier.[2]

The mod is not on the ATM Star quest path, and no quests in this pack involve it. It has no in-jar guidebook either. Treat it as optional exploration content rather than something you need to progress.[2]

Good to know

  • Everything about the mod can be customised with datapacks. The authors offer a config pack template with full instructions.[1]
  • The mod can be installed server-side only, which is handy if you run a server for friends.[1]

Unverified The sources don't say whether the pack changes any of this mod's structures, loot or configs from the defaults, or where it fits in the pack's progression. Check the structures in your own world before relying on them.

How do you get started with MNS - Moog's Nether Structures?

2 parts

Good news: there's nothing to craft before you start with this mod. Moog's Nether Structures adds new structures to the Nether, so your first step is simply to head into the Nether and explore.[1][3]

Out there you'll find new loot, tough enemies and fun challenges. The structures are built from vanilla blocks and entities, so they keep the vanilla feel of the game.[1][3]

What to do first

  1. Get ready for the Nether the way you normally would, because the mod's enemies are described as tough.[3]
  2. Go through a Nether portal and explore. The new structures generate in the Nether dimension, so you find them by exploring rather than by crafting anything.[3]
  3. Open the chests and take on the challenges you come across. The loot is the main reward for exploring.[1][3]

If you rarely see structures

The mod has a universal rarity setting that multiplies the spacing of every one of its structures. Higher values make them rarer and lower values make them more common. There is also a per-mod rarity setting that multiplies the spacing of every structure from a given mod.[4]

Tip: The mod can be fully customized with datapacks, and a config pack template with instructions is available. Whether this pack changes anything that way isn't confirmed here.[1]

The mod works on its own or alongside its sister structure mod, MVS. It can also be installed server-side only.[1][3]

Unverified No recipes, items or quests from this mod are confirmed in this pack, so there is no crafting order to follow. Any pack-specific changes to structure rarity or loot are also unverified.

How does MNS - Moog's Nether Structures work?

2 parts

This one is a bit different from the usual machine-and-pipes mod. Moog's Nether Structures adds new structures to the Nether, with new loot, tough enemies and fun challenges to find as you explore. The sources describe it as keeping the vanilla feel of the game, and the project page says the structures are built from vanilla blocks and entities.[1][3]

Unverified The sources don't describe any machines, multiblocks, power, fluid or item-handling systems for this mod, so there is nothing to cover on automation. Treat it as a world-generation mod rather than a tech mod.

How structure spawning is tuned

The one gameplay-relevant system the sources explain is how often the structures generate. The mod has a universal rarity setting that multiplies the spacing of every Moog's structure. A higher value makes structures rarer and a lower value makes them more common.[4]

The mod also has a per-mod rarity option that multiplies the spacing of every structure from a given mod. The language file only gives the tooltip text, so I can't tell you the default values or the exact config file names.[4]

Customizing with datapacks

According to the project page, every aspect of the mod can be customized using datapacks. The author offers a separate config pack template with full instructions for this.[1]

Tip: The mod can be installed server-side only, and it works on its own or alongside the same author's main structure mod, MVS. If you play on a server, you don't need to ask players to install it on their side.[1][3]

Unverified No config files for this mod are available in the pack, so I can't confirm whether the pack changes any structure spacing or other values from the mod's defaults.

What changed in MNS - Moog's Nether Structures between versions?

1 part

Here's how the mod's version has moved through the pack's releases. The pack changelogs only record version bumps for this mod, so they show you which version shipped when, not what changed inside each one. All the Mods 10 8.1 ships version 3.0.0 (the file is MoogsNetherStructures-1.21-3.0.0.jar). The mod has been in the pack since All the Mods 10 2.25 or earlier.[2]

Pack releases that changed the mod

  • All the Mods 10 5.2: updated from 1.0.1-1.21-1.21.1 to 1.21-2.0.1.[5]
  • All the Mods 10 5.3: updated from 1.21-2.0.1 to 2.0.1.[6]
  • All the Mods 10 5.5: updated from 1.21-2.0.0 to 1.21-2.0.31.[7]
  • All the Mods 10 6.1: updated from 1.21-2.0.31 to 2.0.31.[8]
  • All the Mods 10 6.3: updated from 1.21-2.0.31 to 2.0.31 again.[9]
  • All the Mods 10 7.0: updated from 2.0.31 to 2.0.4.[10]
  • All the Mods 10 7.1: updated from 2.0.4 to 3.0.0, the version still in the pack in 8.1.[2][11]

The version labels in these entries aren't consistent. Some carry a 1.21- prefix and some don't, and the 5.5 entry starts from a different old version than the 5.3 entry ended on. I'm reporting them exactly as the changelogs list them rather than guessing what they mean.[6][7]

Unverified What changed inside the mod between these versions, such as new or removed structures, loot changes, or worldgen tweaks, can't be confirmed. No mod changelogs are stored for the shipped jars, and the pack changelogs only list the version numbers.

Sources

  1. MNS - Moog's Nether Structures project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. mns tooltips and descriptions (English lang file) · official mod data
  4. moogs_structures tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 10 changelog (All the Mods 10 5.2) · changelog
  6. All the Mods 10 changelog (All the Mods 10 5.3) · changelog
  7. All the Mods 10 changelog (All the Mods 10 5.5) · changelog
  8. All the Mods 10 changelog (All the Mods 10 6.1) · changelog
  9. All the Mods 10 changelog (All the Mods 10 6.3) · changelog
  10. All the Mods 10 changelog (All the Mods 10 7.0) · changelog
  11. All the Mods 10 changelog (All the Mods 10 7.1) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 8, 2026.

Guides for other versions: 8.2 to 8.3

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