Mahou Tsukai guide for All the Mods 10 2.11 to 4.5
Mahou Tsukai guide for All the Mods 10
Last verified for All the Mods 10 v4.5 on Oct 16, 2026 · text last changed Oct 11, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 7
- Recipes shown
- 18
- Items named
- 38
- Quests covered
- 27
5 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 4.5's own files.
What is Mahou Tsukai?
2 parts
Mahou Tsukai is a magic mod built around spell uniqueness and special effects, rather than around how spells get created. Many spells are inspired by Fate/Stay Night and similar media, but you don't need to know any of it to enjoy the mod.[1]
The pack ships version 1.21.0-v1.35.42, and the mod has been here since 2.2 or earlier.[2]
Who it's for
It suits you if you want a handful of distinctive spells rather than a tiered ladder. The mod's stated design has no tiers and no progression except mana, and every spell is meant to be useful or fun in some situation, even the basic ones. It adds no worldgen apart from a custom dimension, and none of it is gated behind that dimension.[1]
Nearly everything is configurable, including mana costs, mana regen, sound volume, rendering and spell sizes. A single spell can have around 5 configs. If a spell lags or does something you dislike, check its config before anything else.[1]
Where it fits in this pack
The pack has a dedicated quest chapter for the mod. It walks you through the basic tools first, then powdered materials, then the larger items.[3]
- Early quests ask for the Mortar and Pestle (a quest in "?"), the Attuner (a quest in "?"), and the Spell Cloth with the Dagger (a quest in "?").[3]
- Next come powdered materials such as Powdered Iron, Powdered Diamond and Powdered Ender, plus the Attuned Emerald (a quest in "?").[3]
- Those unlock staffs and gear like the Mystic Staff of Spatial Disorientation, the Mystic Staff of Explosive Mana Condensation and the Bow of Weapon Projectiles.[3]
- The Murky Water quest (a quest in "?") leads on to Caliburn (a quest in "?").[3]
- The Replica quest (a quest in "?") comes after the Damage Exchange, Immunity Exchange and Death Collection scroll quests.[3]
Unverified Nothing in the available sources places this mod on the ATM Star path, and there is no in-jar guidebook to check, so don't count on it for that goal.
How do you get started with Mahou Tsukai?
5 parts
Welcome to Mahou Tsukai! This mod is about unique spells and special effects rather than tiers, so there is no spell ladder to climb. What you do need early on is a handful of crafted tools and powdered catalysts. Here is the order I'd go in.[1]
First, grab the guidebook
Start with the Mahou Tsukai Knowledge Compendium. It's the Mahou Tsukai Knowledge Compendium, and its pages cover the mod's spell categories and catalysts, so it's worth having on you from the start.[4][5]
Second, make something to smash catalysts
The mod has seven catalysts, one for each category of magic. You turn them into powders by smashing them with a Hammer or a Mortar and Pestle.[4][5]
Crafting Shaped
| Empty slot | ||
| Empty slot | ||
| Empty slot | Empty slot |
Recipe id: mahoutsukai:hammer
The pack's quest chapter asks for the Mortar and Pestle, which is built from a Mortar and a Pestle. The pack changed both of those recipes, so check them below.[3][4]
Third, powder your first catalysts
Each powder is tied to a category of magic. Iron is boundaries, ender pearl is displacement, diamond is projection, emerald is exchange, gold is mystic, quartz is intelligence and ender eye is mystic eyes. The pack changed the powdered iron, gold, diamond and emerald recipes. Here is powdered iron as an example.[4][5]
Crafting Shapeless
- any iron ingot
Hammer
Recipe id: mahoutsukai:powdered_iron
Several early quests ask you to hand in powders, such as a quest in "?" and a quest in "?", so powdering is good practice.[3]
Fourth, the Dagger and Spell Cloth
Next, make the Dagger. The pack changed its recipe. You then use the Dagger to make a Spell Cloth. Cloth is needed by several later quests and by items like the Mystic Code.[3][4]
Crafting Shaped
| Empty slot | any gold ingot | |
| any iron ingot | any gold ingot | |
| any iron ingot | Empty slot |
Recipe id: mahoutsukai:dagger
Both items are the tasks of a quest in "?".[3]
Fifth, the Attuner and Attuned Emerald
The Attuner has its own quest, a quest in "?", and the pack changed its recipe. Use it on an emerald to make an Attuned Emerald, which is the task of a quest in "?". That recipe was changed by the pack too.[3][4]
Crafting Shaped
| any lapi gems | any gold ingot | any lapi gems |
| any gold ingot | Empty slot | any gold ingot |
| any lapi gems | any gold ingot | any lapi gems |
Recipe id: mahoutsukai:attuner
Crafting Shapeless
Attuner
- any emerald gem
Recipe id: mahoutsukai:attuned_emerald
Once you have these tools and powders, the rest of the chapter opens up. Quests that ask for powdered gold, powdered diamond and Spell Cloth lead on to the Mystic Staff of Explosive Mana Condensation and the Bow of Weapon Projectiles.[3]
How does Mahou Tsukai work?
5 parts
Same as in the All the Mods 10 8.1 guide
Mahou Tsukai is a magic mod about spell uniqueness and special effects rather than about how spells are made. In this pack you work with magic circles you place, scrolls you use, and a mana system. The author says there are no tiers and no progression apart from mana, and that nearly everything is configurable: mana costs, regen, spell sizes and effects, and how often spells tick.[1][6]
Catalysts and powders
Seven catalysts each stand for one category of magic. You turn them into powdered catalysts by smashing them with a Hammer or a Mortar and Pestle.[6]
- Iron: Boundaries, made into Powdered Iron.[6][7]
- Ender Pearl: Displacement, made into Powdered Ender.[6][7]
- Diamond: Projection, made into Powdered Diamond.[6][7]
- Emerald: Exchange, made into Powdered Emerald.[6][7]
- Gold: Mystic, made into Powdered Gold.[6][7]
- Quartz: Intelligence, made into Powdered Quartz.[6][7]
- Ender Eye: Mystic Eyes, made into Powdered Eye.[6][7]
The pack changes the recipes for the iron, gold, diamond and emerald powders, and for the Mortar and Pestle's two parts (the Mortar and the Pestle). The Ender, Eye and Quartz powders and the Hammer keep the mod's own recipes.[7]
Crafting Shaped
| Empty slot | ||
| Empty slot | ||
| Empty slot | Empty slot |
Recipe id: mahoutsukai:hammer
Crafting Shapeless
- any iron ingot
Hammer
Recipe id: mahoutsukai:powdered_iron
Pack-changed recipe. The Mortar and Pestle version is powdered_iron_2.
Mana circuits
Mana Circuits are blocks that store mana. You can draw on that mana while you're nearby, as long as you own the block. Whoever right-clicks a circuit first after it's placed becomes its owner. Right-click to put mana in, and shift-right-click to turn it on or off.[6]
If you want other players to use your circuit, right-click it with Fae Essence to open it up.[6]
Crafting Shaped
Recipe id: mahoutsukai:mana_circuit
The pack also changes the recipe for the Magitech Mana Circuit, so don't rely on the mod's default.[7]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: mahoutsukai:mana_circuit_magitech
Boundaries
Boundaries are area-of-effect spells that work in a radius around a placed circle, and they drain mana on a fixed basis. Right-click one to switch it on or off, and a redstone signal inverts its on/off state. Boundary scrolls let you place boundaries quickly somewhere else.[6]
For redstone automation, boundaries give a comparator output of 0 when off and 1 when on. The Alarm Boundary is the exception: it outputs 15 while it detects anything inside its range. It alerts you to mobs and players entering that range.[6]
In the pack's server config, each boundary has a cycle (how often it does its thing), a mana cost (per cycle), a mana cycle (how often it drains mana) and a radius. Here are the values this pack uses, one option at a time.[8]
- Alarm radius: boundary.alarm.ALARM_BARRIER_RADIUS is 10.[8]
- Alarm cycle: boundary.alarm.ALARM_BARRIER_CYCLE is 20.[8]
- Alarm mana cost: boundary.alarm.ALARM_BARRIER_MANA_COST is 1.[8]
- Alarm mana cycle: boundary.alarm.ALARM_BARRIER_MANA_CYCLE is 10.[8]
- Alarm messages go to the action bar instead of the chat window while boundary.alarm.ALARM_ACTION_BAR_MESSAGES is true.[8]
- Displacement radius: boundary.displacement.DISPLACEMENT_BARRIER_RADIUS is 11.[8]
- Displacement cycle: boundary.displacement.DISPLACEMENT_BARRIER_CYCLE is 4.[8]
- Displacement mana cost: boundary.displacement.DISPLACEMENT_BARRIER_MANA_COST is 1.[8]
- Displacement mana cycle: boundary.displacement.DISPLACEMENT_BARRIER_MANA_CYCLE is 5.[8]
- Drain Life radius: [[config:config/mahoutsukai-server.toml#boundary.drain life.DRAIN_LIFE_BARRIER_RADIUS]] is 10.[8]
- Drain Life damage: [[config:config/mahoutsukai-server.toml#boundary.drain life.DRAIN_LIFE_DAMAGE]] is 2.[8]
- Drain Life healing: [[config:config/mahoutsukai-server.toml#boundary.drain life.DRAIN_LIFE_HEAL_FACTOR]] is 0.5.[8]
- Drain Life mana restored: [[config:config/mahoutsukai-server.toml#boundary.drain life.DRAIN_LIFE_MANA_REGEN]] is 1.[8]
- Drain Life against targets with magic resistance: [[config:config/mahoutsukai-server.toml#boundary.drain life.DRAIN_LIFE_PUNISH_RESIST]] is 1.8, meaning that many times its normal damage.[8]
- Drain Life entity cap: [[config:config/mahoutsukai-server.toml#boundary.drain life.DRAIN_LIFE_AFFECTED_LIMIT]] is 100,000, the number of entities the circle can affect each tick.[8]
- Drain Life ignores the entity listed in [[config:config/mahoutsukai-server.toml#boundary.drain life.DRAIN_LIFE_ENTITY_BLACKLIST]], which is dummmmmmy:target_dummy.[8]
- Enclosure radius: boundary.enclosure.ENCLOSURE_BARRIER_RADIUS is 5.[8]
- Enclosure mana cost: boundary.enclosure.ENCLOSURE_BARRIER_MANA_COST is 20.[8]
- Gravity radius: boundary.gravity.GRAVITY_BARRIER_RADIUS is 10.[8]
- Gravity factor: boundary.gravity.GRAVITY_BARRIER_FACTOR is 1.4, a multiplicative increase in downward velocity.[8]
- Tangible radius: boundary.tangible.TANGIBLE_BARRIER_RADIUS is 10.[8]
- Tangible cycle: boundary.tangible.TANGIBLE_BARRIER_CYCLE is 20.[8]
- Tangible mana cost: boundary.tangible.TANGIBLE_BARRIER_MANA_COST is 1.[8]
- Tangible mana cycle: boundary.tangible.TANGIBLE_BARRIER_MANA_CYCLE is 3.[8]
Displacement circles and scrolls
Displacement is the teleportation category. Ascension, used without a cloth, teleports anything on top of the circle (items and mobs included) to the highest solid Y value it can find. The scroll version only moves the caster.[6]
- Ascension: the circle checks for things to teleport on a cycle of 4. The scroll costs 30 mana, which is also the cost per teleport when it isn't a scroll.[8]
- Equivalent Displacement: 60 mana per teleport, a 15 cooldown between teleports so you don't get shot back and forth, and dimensional travel is allowed (true). Max distance is set to -1.[8]
- Ordered Displacement: 40 mana per teleport, a cooldown of 15, and circles can be up to 20 apart.[8]
- Mental Displacement: the scroll costs 300 mana, and you're sent back to your body if you go further than 20.[8]
- Projectile Displacement and Protective Displacement: each scroll costs 50 mana.[8]
Exchange and group circles
- Alchemical Exchange: about once a day around the time you placed it, it converts natural blocks underneath into random other blocks of the same class (dirt may become sand, diamonds may become emeralds). It ignores crafted blocks such as bricks or diamond blocks.[6]
- Catalyst Exchange: placed on the floor, it converts powdered catalysts on top of it into a new random powdered catalyst.[6]
- Chronal Exchange: generates mana for 12 hours, centered on the time of placement. For the other 12 hours it drains mana from the caster, gems or mana circuits. Skipping time only delays the cycle.[6]
- Contract: two players each make a contract circle and stand on them nearby. The contract lets them bypass certain effects such as boundaries and some mystic eyes, and one player breaks it by damaging the other.[6]
The Cup of Heaven is the most complex spell, used to apply mass negative effects. You place many of its circles and activate them with a scroll. The mod works out the outer convex polygon, and the prime factors of the outer and inner circle counts decide the effects. Everything inside the polygon at activation gets them.[6]
The prime factors map like this: 2 is Poison, 3 is Weakness, 5 is Blindness, 7 is Slowness, 11 is Wither and 13 is Levitation. A pentagon of 5 circles with 4 inside gives Poison 2 and Blindness 1. For Poison 1 and Wither 1, build a 22-sided polygon. Mana cost depends on the effects and area covered.[6]
How do you progress through Mahou Tsukai?
5 parts
The Mahou Tsukai quest chapter in this pack works like a crafting ladder. You start with a few basic tools, then hand in powdered gems and metals, and those lead on to staffs, a bow and the big named items. Quest titles are blank in the book, so each quest is pointed to by the item it asks for.[3]
Tier 1: Starter tools
Three quests open the chapter side by side, and all three unlock after the same earlier quest. a quest in "?" asks for the Mortar and Pestle, a quest in "?" asks for the Attuner, and a quest in "?" asks for a Spell Cloth and a Dagger.[3]
The pack changed the recipes for the Mortar, the Pestle, the Attuner and the Dagger, so don't rely on the mod's defaults. The Mortar and Pestle and the Spell Cloth use the mod's own recipes.[4]
Crafting Shaped
| Empty slot | ||
| Empty slot | any diamond gem | Empty slot |
Recipe id: mahoutsukai:mortar
This recipe is changed by the pack.
Crafting Shaped
| Empty slot | Empty slot | |
| any diamond gem | Empty slot | |
| any diamond gem | any diamond gem | Empty slot |
Recipe id: mahoutsukai:pestle
This recipe is changed by the pack.
Crafting Shaped
| any lapi gems | any gold ingot | any lapi gems |
| any gold ingot | Empty slot | any gold ingot |
| any lapi gems | any gold ingot | any lapi gems |
Recipe id: mahoutsukai:attuner
This recipe is changed by the pack.
Crafting Shaped
| Empty slot | any gold ingot | |
| any iron ingot | any gold ingot | |
| any iron ingot | Empty slot |
Recipe id: mahoutsukai:dagger
This recipe is changed by the pack.
Tier 2: Powders and attuned gems
Many of the later quests ask you to hand in powders. Each powder can be made with either the Hammer or the Mortar and Pestle. The pack changed the iron, gold, diamond and emerald powder recipes, while the ender, quartz and eye powders use the mod's own recipes.[3][4]
Crafting Shaped
| Empty slot | ||
| Empty slot | ||
| Empty slot | Empty slot |
Recipe id: mahoutsukai:hammer
Crafting Shapeless
- any iron ingot
Hammer
Recipe id: mahoutsukai:powdered_iron
Changed by the pack. The Mortar and Pestle version is powdered_iron_2.
Crafting Shapeless
- any gold ingot
Hammer
Recipe id: mahoutsukai:powdered_gold
Changed by the pack. The Mortar and Pestle version is powdered_gold_2.
Crafting Shapeless
- any diamond gem
Hammer
Recipe id: mahoutsukai:powdered_diamond
Changed by the pack. The Mortar and Pestle version is powdered_diamond_2.
Crafting Shapeless
- any emerald gem
Hammer
Recipe id: mahoutsukai:powdered_emerald
Changed by the pack. The Mortar and Pestle version is powdered_emerald_2.
Once you have the Attuner, a quest in "?" asks for an Attuned Emerald. The pack changed that recipe, and it also changed the one for the Attuned Diamond.[3][4]
Crafting Shapeless
Attuner
- any emerald gem
Recipe id: mahoutsukai:attuned_emerald
This recipe is changed by the pack.
Crafting Shapeless
Attuner
- any diamond gem
Recipe id: mahoutsukai:attuned_diamond
This recipe is changed by the pack.
Several quests ask for different mixes of powders. Some unlock after the Attuner and Mortar and Pestle quests, others after the Spell Cloth and Dagger quest. a quest in "?" wants 2 Powdered Iron and a Powdered Emerald. a quest in "?" wants 2 Powdered Diamond and a Powdered Emerald. a quest in "?" and a quest in "?" each want 2 Powdered Emerald plus a Powdered Diamond or a Powdered Quartz.[3]
Tier 3: Staffs, bow and keys
The Spell Cloth quests mix powders with a cloth, and each one leads on to an item quest. The Powdered Ender quest a quest in "?" leads to a quest in "?", which asks for the Crimson Black Keys of Proximity Projection. A Powdered Gold and Powdered Ender quest, a quest in "?", leads to a quest in "?" and the Mystic Staff of Spatial Disorientation.[3]
Two quests with the same Powdered Gold and Powdered Diamond requirements branch in different directions. a quest in "?" leads to a quest in "?", which asks for the Mystic Staff of Explosive Mana Condensation. a quest in "?" leads to a quest in "?", which asks for the Bow of Weapon Projectiles.[3]
Tier 4: Murky Water and the named items
a quest in "?" asks for Murky Water and unlocks after three quests: the attuned emerald quest, the 2 Powdered Diamond and Powdered Emerald quest, and one more quest outside the mod's item quests listed here. Right after it, a quest in "?" asks for Caliburn.[3]
A separate branch is built around three scrolls: Scroll of Damage Exchange, Scroll of Immunity Exchange and Scroll of the Mystic Eyes of Death Collection. Each has its own quest, and all three come before a quest in "?", which asks for the Replica.[3]
The chapter also has quests for Emrys, Clarent, Nobu and Morgan. Each one unlocks after a different earlier quest.[3]
Other pack-adjusted recipes
Some crafts have no quest in this chapter but are worth knowing. The pack changed the recipes for the Magitech Mana Circuit, the Fog Projector and the Mahoujin Projector.[3][4]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: mahoutsukai:mana_circuit_magitech
This recipe is changed by the pack.
Crafting Shaped
| any redstone dust | any redstone dust | |
Recipe id: mahoutsukai:fog_projector
This recipe is changed by the pack.
Crafting Shaped
| any redstone dust | any redstone dust | |
Recipe id: mahoutsukai:mahoujin_projector
This recipe is changed by the pack.
Which All the Mods 10 quests use Mahou Tsukai?
7 parts
The mod has a single quest chapter, called "mahou_tsukai". None of its quests have titles, so they are identified by their quest ids below. Every task in the chapter is an item task, so you complete them by getting the listed item into your inventory. The order comes from each quest's prerequisites.[3]
Starting quests
Three quests unlock together after the same earlier quest, and that earlier quest is not listed in the chapter data I have. They are a quest in "?" for the Mortar and Pestle, a quest in "?" for the Attuner, and a quest in "?", which asks for a Spell Cloth and a Dagger. Most of the chapter builds on these three.[3]
Powders and attuning
After the Attuner quest, a quest in "?" asks for an Attuned Emerald. The Mortar and Pestle quest opens the powder quests, which ask for items like Powdered Iron, Powdered Emerald, Powdered Diamond and Powdered Quartz.[3]
- a quest in "?" asks for two Powdered Diamond and one Powdered Emerald. It only needs the Mortar and Pestle quest.[3]
- a quest in "?" asks for two Powdered Iron and one Powdered Emerald. It needs both the Attuner and Mortar and Pestle quests.[3]
- a quest in "?" asks for one Powdered Diamond and two Powdered Emerald. It needs both the Attuner and Mortar and Pestle quests.[3]
- a quest in "?" asks for one Powdered Quartz and two Powdered Emerald. It needs both the Attuner and Mortar and Pestle quests.[3]
Spell cloth powder quests
These quests need both the Mortar and Pestle quest and the Spell Cloth and Dagger quest. Each one asks for a Spell Cloth plus a mix of powders.[3]
- a quest in "?": two Powdered Diamond, one Powdered Ender and a Spell Cloth.[3]
- a quest in "?": two Powdered Gold, one Powdered Diamond and a Spell Cloth.[3]
- a quest in "?": two Powdered Gold, one Powdered Ender and a Spell Cloth.[3]
- a quest in "?": two Powdered Diamond, one Powdered Iron and a Spell Cloth.[3]
- a quest in "?": two Powdered Gold, one Powdered Diamond and a Spell Cloth.[3]
Staffs, bow and keys
Each of these quests follows one of the spell cloth quests above, and each asks for a single item.[3]
- a quest in "?" asks for the Mystic Staff of Spatial Disorientation and follows a quest in "?".[3]
- a quest in "?" asks for the Mystic Staff of Explosive Mana Condensation and follows a quest in "?".[3]
- a quest in "?" asks for the Crimson Black Keys of Proximity Projection and follows a quest in "?".[3]
- a quest in "?" asks for the Bow of Weapon Projectiles and follows a quest in "?".[3]
Murky water and Caliburn
a quest in "?" asks for the Murky Water. It needs a quest in "?", a quest in "?" and one more quest that is not covered by the chapter data I have. Once it is done, a quest in "?" asks for Caliburn.[3]
Scrolls and the Replica
Three scroll quests unlock after the same earlier quest, which is not listed in the chapter data: a quest in "?" for the Scroll of Immunity Exchange, a quest in "?" for the Scroll of Damage Exchange, and a quest in "?" for the Scroll of the Mystic Eyes of Death Collection. You need all three before a quest in "?", which asks for the Replica.[3]
Named weapons and staffs
Four quests each ask for one named item and each depends on an earlier quest that is not in the chapter data I have: a quest in "?" for Emrys, a quest in "?" for Clarent, a quest in "?" for Nobu, and a quest in "?" for Morgan.[3]
Unverified The quests in this chapter have no titles or descriptions in the data I have, and several prerequisites sit outside the chapter, so I can't confirm what they unlock beyond the items listed here.
Which Mahou Tsukai config options matter?
5 parts
Same as in the All the Mods 10 8.1 guide
Almost everything in Mahou Tsukai is configurable, often with several options per spell. The values below come from config/mahoutsukai-server.toml exactly as this pack ships it. This is a tour of the options you're most likely to care about, not the whole file.[1][8]
Your personal mana
- mana.MAX_MANA_CAP is 20,000. That is how high a player's personal mana can go.[8]
- mana.MANA_REGEN_PER_TICK is 1, so you regenerate 1 mana per tick.[8]
- mana.MANA_RECOVERY_SLEEP is 0.4, the share of your max mana you get back by sleeping.[8]
- mana.MANA_INCREASE is 1, which is how much your max mana goes up each time it grows.[8]
- mana.MANA_UP_COUNTER is 200, the amount of mana you spend before your max mana increases.[8]
- mana.MANA_UP_COUNTER_MAX is 100, the maximum amount of mana required for an increase.[8]
- mana.CREATIVE_IGNORES_MANA_COSTS is true, so mana costs are ignored in creative mode.[8]
Ley lines
- eyes.leylines.LEY_AFFECTS_MANA is true, so ley lines affect your mana regen.[8]
- eyes.leylines.LEY_DISTANCE is 300, how far apart ley points are from each other.[8]
- eyes.leylines.LEY_FACTOR is 0.01, the factor used to calculate the bonus regen.[8]
- eyes.leylines.LEY_FLAT is false, so the bonus regen is based on max mana rather than being a flat amount.[8]
The interesting one is eyes.leylines.LEY_PUNISHMENT, which this pack sets to 0. The option's own description says that by default you lose 1 mana from regen for not being near a leyline, so with this value that penalty is not applied.[8]
Mana storage
- [[config:config/mahoutsukai-server.toml#mana storage.ATTUNED_DIAMOND_CAPACITY]] is 2,000.[8]
- [[config:config/mahoutsukai-server.toml#mana storage.ATTUNED_EMERALD_CAPACITY]] is 1,000.[8]
- [[config:config/mahoutsukai-server.toml#mana storage.MANA_CIRCUIT_CAPACITY]] is 20,000.[8]
- [[config:config/mahoutsukai-server.toml#mana storage.MANA_CIRCUIT_MAGITECH_CAPACITY]] is also 20,000.[8]
- [[config:config/mahoutsukai-server.toml#mana storage.MANA_CIRCUIT_RANGE]] is 10, the distance things can be from a Mana Circuit and still use it.[8]
Familiars and Mystic Code
- [[config:config/mahoutsukai-server.toml#familiar.summon familiar.FAMILIAR_CHUNKLOADS]] is true, so your familiar chunk loads.[8]
- [[config:config/mahoutsukai-server.toml#familiar.summon familiar.FAMILIAR_HEALTH]] is 10.[8]
- [[config:config/mahoutsukai-server.toml#familiar.summon familiar.SUMMON_FAMILIAR_MANA_COST]] is 200, the cost of using the scroll.[8]
- [[config:config/mahoutsukai-server.toml#mystic code.FIRST_SORCERY_DURABILITY]] is 15, the durability of the Mystic Code - First Sorcery item.[8]
- [[config:config/mahoutsukai-server.toml#mystic code.MYSTIC_CODE_FIRST_SORCERY_BLACKLIST]] lists Scroll of the Boundary of Drain Life and Scroll of Strengthening, so those two scrolls are blocked from First Sorcery.[8]
Other values worth knowing
- exchange.durability.DURABILITY_EXCHANGE_EFFICIENCY is 4, meaning durability taken per mana point gained.[8]
- exchange.durability.DURABILITY_EXCHANGE_MANA_GAIN_CAP is 10, the limit on mana restored per cycle.[8]
- exchange.durability.DURABILITY_EXCHANGE_TAX_BRACKETS is set to 2,000, 20,000 and 100,000.[8]
- exchange.durability.DURABILITY_EXCHANGE_TAX_RATES is set to 0.02, 0.03 and 0.04.[8]
- displacement.equivalent.EQUIVALENT_DISPLACEMENT_DIMENSIONAL_TRAVEL is true, so Equivalent Displacement can traverse dimensions.[8]
- displacement.equivalent.EQUIVALENT_DISPLACEMENT_MAX_DISTANCE is -1.[8]
- [[config:config/mahoutsukai-server.toml#boundary.drain life.DRAIN_LIFE_DAMAGE]] is 2.[8]
- [[config:config/mahoutsukai-server.toml#boundary.drain life.DRAIN_LIFE_HEAL_FACTOR]] is 0.5.[8]
- fogprojector.FOG_PROJECTOR_MAX_RADIUS is 30.[8]
What changed in Mahou Tsukai between versions?
1 part
All the Mods 10 4.5 ships Mahou Tsukai 1.21.0-v1.35.42. The mod has been in the pack since All the Mods 10 2.2 or earlier, so it's a long-time resident.[2]
Version bumps in pack releases
These are the updates recorded in the pack changelogs, oldest first. They all stay on the 1.21.0 line and only move the mod's own version number.[9][10][11][12]
- All the Mods 10 2.28: updated from 1.21.0-v1.35.36 to 1.21.0-v1.35.39.[12]
- All the Mods 10 2.29: updated from 1.21.0-v1.35.39 to 1.21.0-v1.35.40.[11]
- All the Mods 10 2.31: updated from 1.21.0-v1.35.40 to 1.21.0-v1.35.41.[10]
- All the Mods 10 2.32: updated from 1.21.0-v1.35.41 to 1.21.0-v1.35.42, the version 4.5 still ships.[2][9]
Unverified The pack changelogs only list version numbers, and there are no stored changelogs for the shipped jars. What actually changed in each Mahou Tsukai update (fixes, new content, balance changes) is unconfirmed here, so check the mod's own release notes before relying on any specific change.
Sources
- Mahou Tsukai project page (modrinth) · official mod data
- All the Mods 10 4.5 mod list · pack file
- All the Mods 10 4.5 quests: "mahou_tsukai" · pack file
- All the Mods 10 4.5 recipe dump: recipes making Mahou Tsukai items · pack recipe dump
- mahoutsukai tooltips and descriptions (English lang file) · official mod data
- mahoutsukai tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 8.1 recipe dump: recipes making Mahou Tsukai items · pack recipe dump
- All the Mods 10 8.1 config: config/mahoutsukai-server.toml · pack file
- All the Mods 10 changelog (All the Mods 10 2.32) · changelog
- All the Mods 10 changelog (All the Mods 10 2.31) · changelog
- All the Mods 10 changelog (All the Mods 10 2.29) · changelog
- All the Mods 10 changelog (All the Mods 10 2.28) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 4.6 to 8.3 · 0.62 to 2.10