Formations Overworld guide for All the Mods 10 1.7 to 8.1
Formations Overworld guide for All the Mods 10
Last verified for All the Mods 10 v8.1 on Oct 8, 2026 · text last changed Oct 8, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 4
Every recipe and number here was checked against All the Mods 10 8.1's own files.
What is Formations Overworld?
2 parts
Formations Overworld adds a bunch of new structures to the various overworld biomes. It's an exploration mod: it gives you more things to stumble across while you travel, rather than adding machines or items to build with.[1]
This pack ships version 1.0.5+a of the mod. It has been in the pack since All the Mods 10 2.25 or earlier, so it's a long-standing part of the world generation you'll be exploring.[2]
Who it's for
If you like roaming the overworld and finding new builds in different biomes, this mod is for you. The project page shows example structures and has an image gallery if you want a preview before you go looking.[1]
Where it fits in progression
The sources don't place the mod at any particular stage of progression. It adds overworld structures, so you can run into them whenever you're exploring.[1]
Unverified Nothing in the sources shows quests, an in-game guidebook or an ATM Star path connection for this mod, so none are covered here.
How do you get started with Formations Overworld?
Formations Overworld is a structure mod. It adds a bunch of new structures to the various biomes of the overworld, so the first step is simply to get out and explore the overworld and see what you find.[1]
Unverified The sources here do not show which structures exist, which biomes they appear in, or what they contain. They also show no quests or recipes for this mod in the pack, so this section has no recipe blocks and no quest links. Check the structures in your own world.
How does Formations Overworld work?
Formations Overworld is a world-generation mod, not a tech mod. It adds new structures to the various overworld biomes, so what you'll mostly do with it is explore and find them.[1]
The sources I have don't describe any machines, multiblocks, power, fluid or item handling, or automation for this mod. There's nothing here to set up or wire together, and I won't invent mechanics to fill the space.[1]
Unverified Details such as which biomes get which structures, how often they generate, what loot they hold, and whether the pack changes any of this are not confirmed by the available sources. The mod has no config files in the pack, no in-jar guidebook, and no recipes that produce its items.
What changed in Formations Overworld between versions?
The pack changelogs record only a few version bumps for Formations Overworld, so this history is short.[3][4]
- All the Mods 10 2.25 or earlier: Formations Overworld was already in the pack by this point. The release that first added it is not shown in the sources.[2]
- All the Mods 10 4.5: updated from 1.0.4 to 1.0.5.[4]
- All the Mods 10 7.2: updated from 1.0.5 to 1.0.5+a.[3]
All the Mods 10 8.1 ships Formations Overworld 1.0.5+a, using the file formationsoverworld-1.0.5a-mc1.21+.jar. That is the same version that 7.2 brought in.[2][3]
Unverified What actually changed inside the mod between 1.0.4, 1.0.5 and 1.0.5+a (new features, fixes or worldgen changes) is not shown here, because the sources have no stored changelogs for the shipped jars. The mod's own changelog is where that detail would live.
Sources
- Formations Overworld project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 changelog (All the Mods 10 7.2) · changelog
- All the Mods 10 changelog (All the Mods 10 4.5) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 8, 2026.
Guides for other versions: 8.2 to 8.3