Modular Routers in All the Mods 10: To the Sky

All the Mods 10: To the Sky 2.1.0 ships version 13.2.7 · First seen in 1.0

Checked Sep 17, 2026All the Mods 10: To the Sky 2.1.0Sources: All the Mods 10: To the Sky 2.1.0 modlist.json · Modrinth

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Also in 8 other packs →

Modular Routers is a mod in All the Mods 10: To the Sky 2.1.0, where it is version 13.2.7. A flexible mod for moving items, fluids, and energy around the world (Summary from the mod's Modrinth page.)

What is Modular Routers?

1 part

Modular Routers is a logistics mod built around a single block, the Modular Router. Plug modules into it and it can pull items from an inventory, send them to other inventories near and far, place and break blocks, drop items into the world, sort items and void the ones you don't want. The guide's own description is a super-configurable Hopper on steroids. This pack includes version 13.2.7.[1][2][3]

On its own, the router is just a one-slot inventory. It needs one or more modules (up to nine) to do anything. Each time it ticks, once per second by default, it runs every installed module in order.[4]

The mod has three kinds of add-on. There are 20 module types, and each module has 9 filter slots. Upgrades go into the router, which has 5 upgrade slots. Augments go into the modules themselves, and each module has 4 augment slots.[5][6]

Where it sits in the quest book

The pack's quest book has a chapter called "Modular Routers" with 55 quests. It opens with "Modular Routers" quest, which asks you to make a router. The quest also explains that the buffer is the router's single item slot, and that most modules need a redstone signal to work.[7]

Six quests come straight after that opener:[7]

From there the chapter branches by type. The Modules quest leads to quests such as a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers", a quest in "Modular Routers" and a quest in "Modular Routers". a quest in "Modular Routers" comes after the Breaker and Placer quests, and a quest in "Modular Routers" comes after the Sender Module Mk2 quest. The Augments quest leads to quests like a quest in "Modular Routers" and a quest in "Modular Routers". The Upgrades quest leads to quests like a quest in "Modular Routers" and a quest in "Modular Routers".[7]

Tip: The quest text for 21 of the chapter's 55 quests isn't covered in this guide. Check the in-game quest book for those.[7]

How do you get started with Modular Routers?

5 parts

Modular Routers is a logistics mod, and everything starts with one block: the Modular Router. On its own it only works as a one-slot inventory, so the real work happens in the modules you plug into it. Think of it as a super-configurable hopper.[2][4][7]

Step 1: Make a Blank Module

Start with the Blank Module. The router recipe and almost every other module recipe in this pack use it as a base, so you'll be making a lot of them. It's also the task of the Modules quest "Modules" quest.[7][8]

Crafting Shaped

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Empty slotany redstone dustEmpty slot
PaperPaperPaper
any gold nuggetany gold nuggetany gold nugget

Recipe id: modularrouters:blank_module

Step 2: Craft the Router

Next, craft the Modular Router. This completes the first quest in the chapter, "Modular Routers" quest. The quest also tells you that the router's single item slot is the buffer, which items pass through, and that most modules need a redstone signal to work.[7]

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any iron ingotIron Barsany iron ingot
Iron BarsBlank ModuleIron Bars
any iron ingotIron Barsany iron ingot

Recipe id: modularrouters:modular_router

A router can hold up to nine modules. Every time it ticks, which is once per second by default, it runs each installed module in order.[4]

Step 3: Your first useful modules

A simple setup needs one module to get items into the buffer and one to move them out. The Puller Module Mk1 pulls items from an inventory into the router's buffer. That inventory has to be adjacent to the router.[7]

Crafting Shapeless

Recipe id: modularrouters:puller_module_1

The Sender Module Mk1 is the opposite of the puller: it sends items on to an inventory. This pack has two recipes for it. This is the one that uses a Blank Module plus one other item.[7][8]

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Recipe id: modularrouters:sender_module_1_alt

Tip: Right-click a module in your hand to open its GUI. Once it's installed, you can also middle-click it in the router GUI to configure it without taking it out. Every module has 9 filter slots, so set a filter before you let it run.[5]
Tip: To point a module at an inventory, sneak and right-click the inventory with the module in hand. Sneak and right-click a non-inventory block to clear the target.[9]

Step 4: Upgrades for the router

Upgrades go straight into the router, which has 5 upgrade slots. They affect every module they can. Every upgrade is built from a Blank Upgrade, so make that first.[6][7][8]

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PaperPaperany gold nugget
Paperany lapi gemsany gold nugget
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Recipe id: modularrouters:blank_upgrade

The Speed Upgrade makes the router tick faster than its default of 20 ticks, or 1 second.[7]

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any redstone dustany gold ingotany redstone dust
any gold nuggetBlank Upgradeany gold nugget
any gunpowderany blaze rodany gunpowder

Recipe id: modularrouters:speed_upgrade

The Stack Upgrade raises how many items move per tick. According to the quest, 1 upgrade moves 2 items, 2 upgrades move 4, and 6 upgrades move 64.[7]

Stack UpgradeMod recipe

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Recipe id: modularrouters:stack_upgrade

Step 5: Augments and filters, when you need them

Augments are like upgrades, but they go into an individual module instead of the router. Each module has 4 augment slots. You craft them from an Augment Core, which needs a blank module and a blank upgrade.[7][8][10]

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Recipe id: modularrouters:augment_core

If 9 filter slots aren't enough, the Bulk Item Filter matches up to 54 items. You can fill it from an existing inventory, which is handy for sorting systems. It is also the base for the other smart filters in this pack.[7][8][11][12]

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any iron ingotany glass blocksany iron ingot
Blank Moduleany diamond gemBlank Module
any iron ingotany glass blocksany iron ingot

Recipe id: modularrouters:bulk_item_filter

Once the basics work, the quests "Routers for Farming" quest (farming), "Routers for Mining" quest (mining) and "Routers for Mob Farms" quest (mob farms) show example setups.[7]

How does Modular Routers work?

8 parts

Same as in the All the Mods 10 8.1 guide

The Modular Router is the only block in Modular Routers, and everything else is a plug-in. On its own it's just a one-slot inventory that hoppers and other piping mods can insert into and pull out of. The real work is done by modules, upgrades and augments that you slot into it. Think of it as a hopper on steroids.[13][14][15]

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any iron ingotIron Barsany iron ingot
Iron BarsBlank ModuleIron Bars
any iron ingotIron Barsany iron ingot

Recipe id: modularrouters:modular_router

The router itself, as crafted in this pack.

The router: buffer, slots and ticking

The router has a one-slot buffer that holds up to one stack of items. A comparator placed against the router reads how full that slot is. It also has nine module slots and five upgrade slots.[17]

Every router tick, the router runs each installed module in order, from left to right. By default a router ticks every 20 server ticks, which is once per second. Each Speed Upgrade shortens that interval by 2 server ticks, down to a minimum of every 2 server ticks (10 times per second).[14][17][18]

The top-right button in the router GUI sets how it reacts to redstone:[17]

  • Always run, regardless of redstone (the default).[17]
  • Only run when there is no redstone signal.[17]
  • Only run when there is a redstone signal.[17]
  • Don't run at all.[17]
  • Run once when a redstone pulse arrives, meaning any signal higher than the previous one.[17]

Eco Mode is a toggle that slows an idle router down. The in-game guide says a router that has done no work for 5 seconds then ticks only once every 5 seconds, whatever its Speed Upgrades. As soon as it does any work it returns to normal speed. The guide says both timings are adjustable in the mod config. This is mainly meant for busy servers, but it also suits routers that rarely run, like one collecting sheared wool from a sheep farm.[17][19]

Unverified The mod's config files aren't among the sources for this pack, so the actual Eco Mode timings and the other config-adjustable values mentioned in this section can't be confirmed beyond what the in-game guide states. Check the mod's config in the pack itself.

Modules and filters

Modules define what the router does. There are 20 module types. Each has 9 filter slots and four augment slots, and many have a direction relative to the router's facing. You open a module's GUI by right-clicking it in hand. You can also hover over an installed module and press the configure key, or middle-click it, without removing it from the router.[20]

A module only operates if the item in the router's buffer matches its filter (or doesn't match it, when blacklisting). An empty whitelist never lets the module run, and an empty blacklist always does. The filter buttons also control damage matching, item component matching (such as enchantments) and item tag matching.[19][20]

Termination

Each module has a 'T' button under its filter slots. Normally the router runs all its modules every tick. With termination on, if that module does any work this tick, the router stops there and the modules to its right don't run.[21]

Tip: Say a quarry feeds your router and you want to void Cobblestone but send everything else onward. Put a Void Module with a Cobblestone whitelist first, followed by a Sender Module. Turn termination on for the Void Module. Otherwise the Sender would also ship out the rest of a stack the Void Module had only partly destroyed.[21]
Watch out: The Void Module permanently destroys items in the router's buffer. The in-game guide strongly recommends configuring it with a whitelist filter so valuable items aren't deleted by accident.[22]

Moving items: reach and targeting

Pulling and sending modules differ mainly in how far they reach and how you target things:[23][24][25][26][27]

  • Puller Mk1 pulls the first eligible item from the adjacent inventory in its configured direction.[23]
  • Puller Mk2 pulls from non-adjacent inventories up to 12 blocks away (24 with range augments), with no line of sight needed. You sneak-right-click the target with the module in hand.[24]
  • Sender Mk1 reaches an inventory up to 8 blocks away (16 with Range Up Augments). The target must sit directly along the X, Y or Z axis, and the router needs clear line of sight. Glass, fences and iron bars are fine, but opaque blocks are not.[25]
  • Sender Mk2 reaches up to 24 blocks (48 with range augments) with no line of sight needed. You target it by sneak-right-clicking the inventory.[26]
  • Sender Mk3 can send to any inventory in any dimension. The target must be chunk-loaded, and the module won't load it for you.[27]

The Distributor Module is an extended Sender Mk2 that can serve up to 8 targets. You sneak-right-click an inventory to add it and sneak-right-click again to remove it. Its distribution strategies are Round Robin, Random, Nearest and Furthest.[28]

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Empty slotSender Module Mk2Empty slot
Sender Module Mk2Blank ModuleSender Module Mk2

Recipe id: modularrouters:distributor_module

The Vacuum Module scans a 13x13x13 area around the router, which is 6 blocks in each direction. Range Up Augments can grow it to 25x25x25, and Range Down Augments can shrink it to 3x3x3. If you give it a direction instead of All, the scanned area shifts that way by 6 blocks, plus one per Range Up Augment and minus one per Range Down Augment.[29]

The Dropper Module drops items from the buffer into the world with zero velocity. The Flinger Module works the same way but adds a configurable speed, pitch and yaw. As an example, a speed of 1.0 with 0° pitch and yaw and a horizontal direction throws an item about 7 blocks along the ground.[30][31]

The Breaker Module takes its harvest level, and any enchantments, from the pickaxe it was crafted with. An iron pickaxe, for example, won't break Obsidian. By default its filter matches the items a block would drop rather than the block itself.[32]

Fluids

Routers have no internal tank. They handle fluids through a single fluid container item, such as a bucket, sitting in the buffer. The Fluid Module Mk1 moves fluid between that container and an adjacent block or the world, in either direction. Fluid pipes from other mods can also pump fluid into and out of the container without any Fluid Module installed.[33]

The Fluid Module Mk2 adds distant targeting up to 12 blocks away (24 with Range Up Augments). You sneak-right-click a block to set its target.[34]

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Recipe id: modularrouters:fluid_module_2

The router's overall fluid transfer rate is 1 bucket per second, with a base of 50 mB/tick. Speed Upgrades make fluid transfers happen more often but in smaller amounts, so they don't raise the total. Each Fluid Transfer Upgrade adds 10 mB/tick, up to a maximum of 400 mB/tick, which means at most 35 of them in a router.[33][35]

Watch out: The router will pour out whatever fluid is in its container, including lava from a lava bucket, so double-check the transfer direction. The Force Emptying option can also waste fluid, for example by emptying lava into an existing lava block.[19][33]

Energy

An Energy Upgrade gives the router an internal FE buffer. The in-game guide lists 50,000 FE of buffer and 1,000 FE per router tick of transfer rate for each upgrade, and says both figures are adjustable in the mod config. Remember that a router tick is not a server tick. With no Speed Upgrades a router tick is 20 server ticks, so real FE/t throughput is lower than the tooltip number suggests.[36]

Energy UpgradeMod recipe

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any quartz gemany redstone storage blockany quartz gem
Empty slotBlank UpgradeEmpty slot
any quartz gemany gold ingotany quartz gem

Recipe id: modularrouters:energy_upgrade

The Energy Output Module pushes FE into an adjacent energy-accepting block. The Energy Distributor Module can spread it to up to 8 nearby blocks. Both draw from the internal buffer first, or else from an energy-holding item in the router's buffer. An energy item in the buffer can also be charged from the router, or can charge it, using a direction button in the GUI.[36][37][38]

The guide says modules cost no energy by default, with the exception of the Activator Module in attack mode. Energy costs are configurable, and module tooltips show their usage where it applies.[36][39]

Augments, upgrades and smart filters

Augments go into a module rather than the router, and each module has four augment slots. Not every module accepts every augment. Some augments can be stacked, and the main ones are:[20][40]

  • Stack Augment: each one doubles the items a module processes per tick, up to the item's normal stack size. It overrides any Stack Upgrades in the router. With 6 Stack Upgrades and 2 Stack Augments, the module handles 4 items per tick, not 64.[41]
  • Range Up and Range Down: each adds or removes one block of range on modules that have a range.[42][43]
  • Regulator: adds a numeric limit so a module only sends, pulls or runs depending on how many of an item are in the target inventory or the router's buffer. On fluid modules it can be a percentage of the tank or an amount in mB.[44]
  • Redstone: lets a single module define its own redstone behaviour, separate from the router's.[45]
  • Fast Pickup Augment: lets the Vacuum Module skip the normal pickup delay of 40 ticks for player-dropped items and 10 ticks for other drops.[46]
  • Pickup Delay Augment: stackable on Dropper and Flinger modules, adding 10 ticks of pickup delay per augment.[47]
  • Mimic Augment: on the Extruder Module Mk2, makes extruded fake blocks take on the properties of the block they imitate.[48]

Modules operate on a single item at a time: a Sender Module, for example, sends one item from the buffer each router tick, however many are in there. Stack Upgrades and Stack Augments are how you raise that.[41][49]

Smart filters go in a module's filter slots in place of regular items. The Bulk Item Filter matches up to 54 items and can copy the contents of an inventory, which is handy for sorting systems with a Sender Module. The Mod Filter matches by mod, up to 6 mods per filter. The Regex Filter matches the part of an item's registry name after the colon, with up to 6 entries. The Inspection Filter matches on numeric properties such as durability or fluid and energy level.[50][51][52][53][54]

Protecting your routers

A router with a Security Upgrade can only be opened by players that upgrade whitelists, up to 7 in total including its creator. Placer, Breaker and Activator modules act as a fake player named [Modular Routers] by default. With a Security Upgrade installed they act as the upgrade's owner instead, which plays much better with claim protection on servers. The upgrade doesn't stop a router from being broken, though. A Blast Upgrade makes the router immune to explosions and to being destroyed by boss mobs.[55][56]

How do you progress through Modular Routers?

6 parts

Modular Routers is a logistics mod, and the pack's quest chapter gives you a clear path through it. Everything starts with the Modular Router. Make one first, because every other quest hangs off that one. The router has a single buffer slot that items pass through, and most modules need a redstone signal to work.[7]

After "Modular Routers" quest, the chapter splits into three branches: Modules ("Modules" quest), Upgrades ("Upgrades" quest) and Augments ("Augments" quest). You can work on them in any order.[7]

Step 1: Router and Blank Module

The Blank Module is the base for every module, and it is also part of the router recipe. Craft a few before you do anything else.[8]

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Empty slotany redstone dustEmpty slot
PaperPaperPaper
any gold nuggetany gold nuggetany gold nugget

Recipe id: modularrouters:blank_module

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any iron ingotIron Barsany iron ingot
Iron BarsBlank ModuleIron Bars
any iron ingotIron Barsany iron ingot

Recipe id: modularrouters:modular_router

Step 2: Modules and their tiers

Modules decide what the router actually does. They go into the router, and you can install several at once. Filters and upgrades go into the modules themselves.[7][57]

Several modules come in tiers, and the quests follow them in order. Each tier widens where the module can reach.[7]

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Recipe id: modularrouters:sender_module_2

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Recipe id: modularrouters:sender_module_3

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Recipe id: modularrouters:puller_module_2

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Recipe id: modularrouters:fluid_module_2

The Extruder Mk2 follows the Mk1 in the quest chain, but its recipe is not like the other Mk2 modules, so check it before you plan around it.[7][8]

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Recipe id: modularrouters:extruder_module_2

The Distributor Module sits after the Sender Mk2 in the quest order. It sends to several chosen inventories instead of one, in Round Robin, Random, Nearest First or Farthest First mode. The Energy Distributor Module comes after both the Distributor and the Energy Output Module.[7]

The Player Module is the late-game module. It moves items between the router's buffer and your inventory, which is handy for strip-mining.[7]

Player ModuleMod recipe

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Empty slotDiamond HelmetEmpty slot
Sender Module Mk3Wither Skeleton SkullPuller Module Mk2
Empty slotDiamond ChestplateEmpty slot

Recipe id: modularrouters:player_module

Starter setups the quests suggest

Filters

The Bulk Item Filter holds many more whitelist or blacklist entries than a module's normal filter slots. It is also the base for the smart filters: Tag Filter, Mod Filter, Regex Filter and Inspection Filter. Their quests all unlock after it.[7][8][58]

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any iron ingotany glass blocksany iron ingot
Blank Moduleany diamond gemBlank Module
any iron ingotany glass blocksany iron ingot

Recipe id: modularrouters:bulk_item_filter

Step 3: Upgrades

Upgrades go into the router itself, not into modules. A router has 5 upgrade slots, and there are 8 upgrade types. You can put several upgrades in one slot, up to a limit per type.[6][7]

  • Speed Upgrade: a router ticks every 20 server ticks by default. Each upgrade cuts 2 ticks, down to a minimum of 2.[59]
  • Stack Upgrade: each one doubles the items processed per tick, up to 64 or the item's stack size. 6 is the useful maximum. The guide recommends Stack Upgrades over Speed Upgrades for performance.[59][60]
  • Fluid Transfer Upgrade: only affects the Fluid modules. It adds 10 mB/tick on top of the base 50 mB/tick, up to 400 mB/tick, so at most 35 fit in a router.[61]
  • Energy Upgrade: according to the in-game guide, each one adds 50,000 FE of buffer and 1,000 FE per router tick of transfer rate. The guide says these figures are adjustable in the mod config.[62]
  • Security Upgrade: only whitelisted players can open the router. It supports 6 extra players, 7 including the creator.[63]
  • Blast Upgrade: makes the router immune to explosions and to being destroyed by boss mobs.[64]
  • Sync Upgrade: makes routers with the same tuning value run on the same tick. This is useful for groups of Extruders.[65]
  • Muffler Upgrade and Camouflage Upgrade: they quiet a router and disguise it as another block.[66][67]

Step 4: Augments

Augments are like upgrades, but for individual modules. They all start from the Augment Core.[7][8][68]

Crafting Shapeless

Recipe id: modularrouters:augment_core

Unverified The Pickup Delay Augment quest says it makes the Vacuum Module wait 10 ticks per augment. The in-game guide says it can only go in the Dropper and Flinger modules, adding 10 ticks per augment. I could not confirm which is right for this pack, so test it before you rely on it.

Which All the Mods 10: To the Sky quests use Modular Routers?

5 parts

Everything for this mod lives in one quest chapter, "Modular Routers". It branches out from a single starter quest into three main branches (Modules, Upgrades and Augments) plus three example-setup quests. Most of the later quests have no title in the quest book, so I point to them by quest link.[7]

Where it starts

The first quest, "Modular Routers" quest, asks you to make a Modular Router. Its text explains that the Buffer is the single item slot where items come and go, and that most modules need a Redstone signal to work.[7]

Six quests unlock straight after it: "Routers for Mining" quest, "Routers for Farming" quest, "Routers for Mob Farms" quest, "Modules" quest, "Augments" quest and "Upgrades" quest. None of them depends on another, so you can take them in any order.[7]

Example setups

The Modules branch

"Modules" quest asks for a Blank Module and explains that modules decide what action the Router performs. Most of the other module quests hang directly off it, and each asks for one module: the Void Module in a quest in "Modular Routers", the Vacuum Module in a quest in "Modular Routers", the Activator Module in a quest in "Modular Routers", the Player Module in a quest in "Modular Routers", and the Detector Module in a quest in "Modular Routers". Some modules unlock follow-ups:[7]

The Upgrades branch

"Upgrades" quest asks for a Blank Upgrade. Its text says upgrades go directly into the Router, which can hold 5 of them.[7]

Nine quests follow it, one item each: a quest in "Modular Routers" (Speed Upgrade), a quest in "Modular Routers" (Stack Upgrade), a quest in "Modular Routers" (Fluid Transfer Upgrade), a quest in "Modular Routers" (Sync Upgrade), a quest in "Modular Routers" (Energy Upgrade), a quest in "Modular Routers" (Security Upgrade), a quest in "Modular Routers" (Blast Upgrade), a quest in "Modular Routers" (Muffler Upgrade) and a quest in "Modular Routers" (Camouflage Upgrade).[7]

The Augments branch

"Augments" quest asks for an Augment Core and describes augments as similar to upgrades but for individual modules.[7]

The augment quests after it each ask for one item: a quest in "Modular Routers" (Fast Pickup Augment), a quest in "Modular Routers" (Pickup Delay Augment), a quest in "Modular Routers" (Range Down Augment), a quest in "Modular Routers" (Range Up Augment), a quest in "Modular Routers" (Mimic Augment), a quest in "Modular Routers" (Redstone Augment), a quest in "Modular Routers" (Pushing Augment), a quest in "Modular Routers" (Regulator Augment), a quest in "Modular Routers" (XP Vacuum Augment) and a quest in "Modular Routers" (Filter Round Robin Augment).[7]

One augment quest crosses branches: a quest in "Modular Routers" asks for the Stack Augment and comes after both the Augments quest and the Stack Upgrade quest, a quest in "Modular Routers". Its text warns that it does not stack with upgrades and actually overrides them.[7]

What changed in Modular Routers between versions?

3 parts

All the Mods 10: To the Sky 2.0.4 ships Modular Routers 13.2.7, and the mod has been in the pack since 1.0 or earlier. The notes below come from the mod's own changelogs for the three releases the sources cover, up to the one you're running.[3]

13.2.7

  • Fixed an item duping issue when routers containing items are assembled to or disassembled from a Sable sublevel.[76]

13.2.4

  • Added the modularrouters:activator_blacklist item tag, which stops certain items from being used by the Activator Module. By default it contains the Acceleration Wand from Not Enough Wands, which the changelog warns can be a server-killer.[77]
  • Updated to work with the current release of FTB Filter System (21.1.4).[77]
  • Fixed items sometimes getting lost when clicking in filter screens.[77]

13.2.3

This was the biggest update of the three. The Activator Module is now a range module, so it accepts Range Augments. Its default base range is 5 blocks for both block and entity modes, and it can be extended to 10 blocks.[78]

  • Fixed the module GUI allowing too many augments into its augment slots, and the router GUI allowing too many upgrades into its upgrade slots.[78]
  • Fixed filter item data sometimes getting lost during GUI edits when other settings were changed.[78]
  • Fixed a dupe issue with Regulator Augments.[78]
  • Fixed a player kick bug caused by giving the Sync Upgrade a tuning value of 0. The range of accepted tuning values was also corrected.[78]
  • Fixed scroll wheel behaviour on float-value textfields, such as flinger module settings.[78]
  • Fixed module settings sometimes getting lost for the Sender Mk3 when the target wasn't chunkloaded.[78]
  • Updated the ja_jp translation.[78]
Tip: If you use the Activator Module on a server, remember the activator_blacklist tag exists. The Acceleration Wand is on it by default for a reason.[77]

Sources

  1. Modular Routers project page (modrinth) · official mod data
  2. In-game guide: Overview (modularrouters) · official docs
  3. All the Mods 10: To the Sky 2.0.4 mod list · pack file
  4. In-game guide: Modular Router Overview (modularrouters) · official docs
  5. In-game guide: Modules (modularrouters) · official docs
  6. In-game guide: Upgrades (modularrouters) · official docs
  7. All the Mods 10: To the Sky 2.0.4 quests: "Modular Routers" · pack file
  8. All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Modular Routers items · pack recipe dump
  9. modularrouters tooltips and descriptions (English lang file) · official mod data
  10. In-game guide: Augments (modularrouters) · official docs
  11. In-game guide: Smart Filters (modularrouters) · official docs
  12. In-game guide: Bulk Item Filter (modularrouters) · official docs
  13. In-game guide: Modular Router (modularrouters) · official docs
  14. In-game guide: Modular Router Overview (modularrouters) · official docs
  15. In-game guide: Overview (modularrouters) · official docs
  16. All the Mods 10 8.1 recipe dump: recipes making Modular Routers items · pack recipe dump
  17. In-game guide: Modular Router (modularrouters) · official docs
  18. In-game guide: Speed Upgrade (modularrouters) · official docs
  19. modularrouters tooltips and descriptions (English lang file) · official mod data
  20. In-game guide: Modules (modularrouters) · official docs
  21. In-game guide: Termination (modularrouters) · official docs
  22. In-game guide: Void Module (modularrouters) · official docs
  23. In-game guide: Puller Module Mk1 (modularrouters) · official docs
  24. In-game guide: Puller Module Mk2 (modularrouters) · official docs
  25. In-game guide: Sender Module Mk1 (modularrouters) · official docs
  26. In-game guide: Sender Module Mk2 (modularrouters) · official docs
  27. In-game guide: Sender Module Mk3 (modularrouters) · official docs
  28. In-game guide: Distributor Module (modularrouters) · official docs
  29. In-game guide: Vacuum Module (modularrouters) · official docs
  30. In-game guide: Dropper Module (modularrouters) · official docs
  31. In-game guide: Flinger Module (modularrouters) · official docs
  32. In-game guide: Breaker Module (modularrouters) · official docs
  33. In-game guide: Fluid Module Mk1 (modularrouters) · official docs
  34. In-game guide: Fluid Module Mk2 (modularrouters) · official docs
  35. In-game guide: Fluid Transfer Upgrade (modularrouters) · official docs
  36. In-game guide: Energy Upgrade (modularrouters) · official docs
  37. In-game guide: Energy Distributor Module (modularrouters) · official docs
  38. In-game guide: Energy Output Module (modularrouters) · official docs
  39. In-game guide: Activator Module (modularrouters) · official docs
  40. In-game guide: Augments (modularrouters) · official docs
  41. In-game guide: Stack Augment (modularrouters) · official docs
  42. In-game guide: Range Down Augment (modularrouters) · official docs
  43. In-game guide: Range Up Augment (modularrouters) · official docs
  44. In-game guide: Regulator Augment (modularrouters) · official docs
  45. In-game guide: Redstone Augment (modularrouters) · official docs
  46. In-game guide: Fast Pickup Augment (modularrouters) · official docs
  47. In-game guide: Pickup Delay Augment (modularrouters) · official docs
  48. In-game guide: Mimic Augment (modularrouters) · official docs
  49. In-game guide: Stack Upgrade (modularrouters) · official docs
  50. In-game guide: Smart Filters (modularrouters) · official docs
  51. In-game guide: Bulk Item Filter (modularrouters) · official docs
  52. In-game guide: Inspection Filter (modularrouters) · official docs
  53. In-game guide: Mod Filter (modularrouters) · official docs
  54. In-game guide: Regex Filter (modularrouters) · official docs
  55. In-game guide: Blast Upgrade (modularrouters) · official docs
  56. In-game guide: Security Upgrade (modularrouters) · official docs
  57. In-game guide: Modules (modularrouters) · official docs
  58. In-game guide: Smart Filters (modularrouters) · official docs
  59. In-game guide: Speed Upgrade (modularrouters) · official docs
  60. In-game guide: Stack Upgrade (modularrouters) · official docs
  61. In-game guide: Fluid Transfer Upgrade (modularrouters) · official docs
  62. In-game guide: Energy Upgrade (modularrouters) · official docs
  63. In-game guide: Security Upgrade (modularrouters) · official docs
  64. In-game guide: Blast Upgrade (modularrouters) · official docs
  65. In-game guide: Sync Upgrade (modularrouters) · official docs
  66. In-game guide: Muffler Upgrade (modularrouters) · official docs
  67. In-game guide: Camouflage Upgrade (modularrouters) · official docs
  68. In-game guide: Augments (modularrouters) · official docs
  69. In-game guide: Range Down Augment (modularrouters) · official docs
  70. In-game guide: Range Up Augment (modularrouters) · official docs
  71. In-game guide: Fast Pickup Augment (modularrouters) · official docs
  72. In-game guide: Mimic Augment (modularrouters) · official docs
  73. In-game guide: Pushing Augment (modularrouters) · official docs
  74. In-game guide: Redstone Augment (modularrouters) · official docs
  75. In-game guide: Regulator Augment (modularrouters) · official docs
  76. Modular Routers 13.2.7 changelog · changelog
  77. Modular Routers 13.2.4 changelog · changelog
  78. Modular Routers 13.2.3 changelog · changelog
Where this guide comes from

Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.1.1 to 1.2.1 · 1.0 to 1.0.2

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Version in each release

25 releases, first in 1.0
All the Mods 10: To the SkyVersionJarWhere it came from
2.1.0
Oct 15, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
2.0.7
Oct 5, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
2.0.6
Sep 21, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
2.0.5
Sep 21, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
2.0.4
Sep 11, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
2.0.3
Sep 9, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
2.0.2
Apr 1, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
2.0.1
Mar 27, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
2.0.0
Feb 24, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.9.1
Feb 5, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.9
Feb 4, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.8
Dec 20, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.7
Nov 28, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.6.1
Oct 23, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.6
Oct 17, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.5.1b
Oct 2, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.5
Sep 26, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.4
Sep 11, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.3.1
Sep 3, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.2.1
Aug 28, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.2
Aug 28, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.1.2
Aug 22, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.1.1
Aug 21, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.0.2
Aug 15, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.0
Aug 14, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

52 items from the 2.1.0 recipe dump.

All the Mods 10: To the Sky quests (53)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 53 quests →

Modular Routers (8)

Where does Modular Routers appear in the All the Mods 10: To the Sky quest book?

Comments and tips

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