Smooth Rock
Texture from Cobblemon, used under MPL-2.0.
cobblemon:smooth_rock
Recipes and uses come from the All the Mons 1.3.0 dump: the server's final recipes after all pack scripts ran.
· v1.3.0 released Sep 6, 2026
In All the Mons, Smooth Rock is made with shaped crafting, from Ground Gem, Hard Stone, Rock Gem, Soft Sand, and Dripstone Block. No recipe in All the Mons uses Smooth Rock as an ingredient.
How do you craft Smooth Rock in All the Mons?
Crafting Shaped
Recipe id: cobblemon:smooth_rock
How to make it, from scratch
Everything this needs, and everything those need, as All the Mons crafts them. Work from the bottom up.
Smooth RockShaped crafting
Ground GemShapeless crafting
Shuca BerryCrop (botanypots)
Farmland(any dirt soil)Farmland till (mysticalagriculture)
Emerald(any emerald gem)Shapeless crafting
Emerald Block(any emerald storage block)Shapeless crafting
Hard StoneShaped crafting
Rock Gemnothing makes this, so find or mine it
BlackstoneShapeless crafting
Gray PasteRitual (occultism)
Crushed Blackstone(any blackstone dust)nothing makes this, so find or mine it
DeepslateShaped crafting
Manipulation EssenceImbuement (ars_nouveau)
CalciteShapeless crafting
Gray Pastenothing makes this, so find or mine it
Crushed Calcite(any calcite dust)keep going from this item →
StoneSmelting
Sugar Infused Stonenothing makes this, so find or mine it
TuffShaped crafting
Manipulation Essencenothing makes this, so find or mine it
Deepslatenothing makes this, so find or mine it
Rock GemShapeless crafting
Charti BerryCrop (botanypots)
Farmland(any dirt soil)nothing makes this, so find or mine it
Emerald(any emerald gem)nothing makes this, so find or mine it
Soft SandShaped crafting
Ground Gemnothing makes this, so find or mine it
Rabbit HideShaped crafting
Rabbit EssenceReprocessor (mysticalagriculture)
SandMineral mix (immersiveengineering)
Dripstone BlockMineral mix (immersiveengineering)
What is Smooth Rock used for in All the Mons?
No crafting or machine recipe in All the Mons uses Smooth Rock.
Tags
cobblemon:held/is_held_item
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