Explorer's Compass guide for Project Infinity 0.1 0.0.51.4 to 0.0.51.4-hotfix-1

Report a mistake on this page

Explorer's Compass guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-1 · also fits 0.0.51.4 · updated Oct 5, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-1 on Oct 17, 2026 · text last changed Oct 5, 2026

A newer release (0.0.51.4-hotfix-2) is out Guide for the current version

Sections
2
Recipes shown
1
Items named
1

None of these sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-1's own files.

How does Explorer's Compass work?

6 parts

Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide

The Explorer's Compass is a single item, so there are no machines or multiblocks here. What matters is its search system. Right-click with it to open a GUI where you pick a structure or a group of structures to search for. Shift-right-click resets the compass state. Information about the search shows on the HUD, and when the compass isn't pointing at a structure it points at the world spawn.[1]

How a structure search works

A structure search is limited by a maximum radius and a maximum number of samples. In this pack General.maxRadius is 10,000 and General.maxSamples is 100,000. A bigger radius increases search accuracy but can make the process more resource intensive.[2]

General.asyncStructureSearch is on. The compass works out where a structure would generate the same way world generation decides it, on threads of its own, instead of asking chunk storage about every location. That leaves the server thread free and finishes far sooner. The spot it settles on is still checked against chunk storage before the compass points at it.[2]

Watch out: The async structure search can differ from reality on ground that was generated under settings that have since changed, such as an old world or an edited data pack. There the compass tells you where a structure would generate now. The config also says to turn it off if a mod that adds structures turns out not to be safe to generate from another thread.[2]

How a biome search works

Biome searches sample locations on a grid. General.biomeSampleSpacing is 32 blocks in this pack. Lower values are less likely to step over a small biome, and higher values cover the same area in fewer samples.[2]

Heights are sampled too, which is how cave biomes can be found from the surface. General.biomeVerticalSampleSpacing is 64 blocks here, and 0 would check only the height the search started at. That searches several times faster but only finds biomes reaching that height. Away from the starting height, General.biomeDepthSampleInterval (4 here) controls how coarse the grid is. Raising it is faster but can step over a small cave biome, while 1 samples every height at every location.[2]

General.maxBiomeSamples is 2,000,000 in this pack. That is far more than a structure search uses, because a biome can lie anywhere and each sample is much cheaper. General.asyncBiomeSearch is on, so biome searches run on their own threads and finish several times sooner.[2]

Tip: If a mod that adds its own biome source turns out not to be safe to sample from another thread, the config says to turn off General.asyncBiomeSearch.[2]

Server load and cooldowns

Repeat searches and bookmarks

You can search for the next instance of a located structure, skipping the locations already found. General.maxNextSearches is 100 in this pack. Once that many have been collected, or every instance within the search radius has been collected, the collected locations are forgotten and the search starts again from the closest instance. At 0 the compass always locates the nearest one.[2]

General.maxBookmarks is 64. That is how many located structures a compass remembers so you can point at them again later. The oldest is dropped once the limit is reached.[2]

Previews, HUD, sharing and teleporting

General.allowStructurePreview is on, so you can see what a structure looks like before searching for it. The server assembles it the way world generation would, off the server thread and without placing it anywhere, and keeps the most recently viewed ones. General.structurePreviewResolution is 1024 cells across, which the config describes as large enough that no structure is shrunk, so a preview is one cell to one block. General.structurePreviewMaxBlocks is 200,000 cells, and a structure whose visible surface doesn't fit is shrunk until it does.[2]

General.displayCoordinates is on, so the HUD can show the exact coordinates and distance of a located structure rather than only the direction. General.allowSharing is on, so players can announce a located structure to everyone on the server. General.allowTeleport is also on, and it lets players in creative mode, opped players, or players in cheat mode teleport to a located structure.[2]

What the compass offers

General.hideStructuresThatCannotGenerate is on. The compass leaves out structures that no dimension of the world could place, so you aren't offered searches that can only come back empty. Both General.structureBlacklist and General.biomeBlacklist are empty in this pack. Both accept wildcards, with * for any run of characters, so an entry like minecraft:*village* in the structure blacklist would hide every village.[2][3]

The pack's file is an empty list.[4]

Which Explorer's Compass config options matter?

4 parts

Same as in the Project Infinity 0.1 0.0.51.4-hotfix-2 guide

Explorer's Compass has two main config files in this pack: a common one that decides how searches work on the server, and a client one that controls the HUD, the direction strip and waypoints. Here are the options you'll most likely want to know about, with the values the pack ships.[2][5]

Unverified The sources do not say which of these values differ from the mod's own defaults, so none of them are presented here as pack changes.

Search limits (common config)

Player features and cooldowns

HUD and direction strip (client config)

Tip: The direction strip stays up while you only carry a compass (Client.showDirectionBarWhileCarried is true), but the information panel does not, because Client.showOverlayWhileCarried is false. Switch that one to true if you want the panel while the compass is just in your inventory.[5]

Extra files

The pack also ships config/explorerscompass/groups.json as an empty list, and config/explorerscompass/config.json with a single entry for minecraft:village_plains with the value 1.[4][6]

Sources

  1. Explorer's Compass project page (modrinth) · official mod data
  2. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/explorerscompass-common.toml · pack file
  3. explorerscompass names, screen text and descriptions (English lang file) · official mod data
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/explorerscompass/groups.json · pack file
  5. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/explorerscompass-client.toml · pack file
  6. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/explorerscompass/config.json · pack file
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.0.51.4-hotfix-2

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.