Connectivity Mod in Project Infinity 0.1
Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 1.20.1-7.6 · First seen in 0.0.49.0
Connectivity Mod is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 1.20.1-7.6. Lightweight mod which solves connection and packet size issues (Summary from the mod's Modrinth page.)
Connectivity Mod guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 17, 2026 · text last changed Oct 17, 2026
Also applies to:All the Mods 10 2.18 to 8.3All the Mods 10: To the Sky 1.0 to 2.1.0All the Mons 0.3.0-beta to 1.3.0
- Sections
- 4
3 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.
What is Connectivity Mod?
Same as in the All the Mods 10 8.1 guide
Connectivity Mod is part of the pack, and this version ships Connectivity Mod 7.6 (the file is connectivity-1.21.1-7.6.jar). It has been in the pack since version 2.25 or earlier, so it's a long-standing part of the mod list rather than a recent addition.[1]
Unverified I couldn't confirm what Connectivity Mod does in the pack. There is no platform description or in-jar guidebook to draw from, so I'm not guessing at its features, items or who it's meant for.
Unverified I also found no information on where the mod fits in the pack's progression. No quests involving it turned up, and it doesn't appear to be on the ATM Star path, so treat it as outside the main questline until you see otherwise in-game.
How do you get started with Connectivity Mod?
4 parts
Good news first: Connectivity doesn't ask you to craft anything to get going. From what I can confirm for this pack, it's a networking helper that works through one config file, so your first steps are about knowing what it's already doing for you and when to touch it.[2]
Unverified The sources here show no items, recipes or quests for this mod in this pack, so there is no crafting order to follow.
First, know what's already switched on
The pack ships this config with several limit-related options already enabled. disableLoginLimits.disableLoginLimits is true, which turns off the login packet size limits.[2]
disablePacketLimits.disablePacketLimits is also true, which turns off the play packet size limits. Its description ties this to the "Badly compressed packet" error.[2]
disableChatVerificationDisconnect.disableChatVerificationDisconnect is true too. It's a client-side option that stops you being disconnected over chat message verification problems.[2]
Notice the timeouts the pack changed
disconnectTimeout.disconnectTimeout is set to 120 in this pack, which is higher than the default its description gives. That's how long the game waits before disconnecting players in game.[2]
logintimeout.logintimeout is set to 240 seconds in this pack, also above the default its description gives. It's the maximum login time, so you get more room before a slow login is dropped.[2]
Server owners: check the proxy whitelist
Malformed traffic detection is on (malformedtraffic.enabled is true). If you run a proxy such as Velocity, add its IP to malformedtraffic.proxywhitelist, which is empty in this pack, so the proxy's address doesn't get blocked.[2]
Turn on logging only when you're troubleshooting
If you hit a connection problem, set debugPrintMessages.debugPrintMessages to true for extra networking error logging. It's false in this pack.[2]
showFullResourceLocationException.showFullResourceLocationException is also false, and enabling it shows the full log output for resource location exceptions.[2]
How does Connectivity Mod work?
4 parts
Here's the honest picture for this one: the only thing the sources give us for this mod is its config file, and everything in it is about networking, meaning how the server and clients handle logins, packets and timeouts. There are no machines, multiblocks or automation details to cover, so this section walks through the settings the pack ships.[2]
Timeouts and packet history
- disconnectTimeout.disconnectTimeout is the in-game disconnect timeout for players, in seconds. The pack sets it to 120, which is longer than the default its description mentions.[2]
- logintimeout.logintimeout is the maximum login timeout in seconds. The pack sets it to 240, which is also longer than the default its description mentions.[2]
- packetHistoryMinutes.packetHistoryMinutes is how many minutes of network packet history are kept. The pack uses 5.[2]
Packet and login size limits
- disableLoginLimits.disableLoginLimits is true in the pack. It disables the login packet size limits, and the description ties it to the error about a payload being too large.[2]
- disablePacketLimits.disablePacketLimits is true in the pack. It disables the play packet size limits, and the description ties it to the "Badly compressed packet" error.[2]
Chat verification and malformed traffic
disableChatVerificationDisconnect.disableChatVerificationDisconnect is true in the pack. It is a client-side option that stops players being disconnected when chat message verification has problems.[2]
malformedtraffic.enabled is also true. Its description says it detects and blocks malformed and/or malicious traffic.[2]
Logging options
These options only affect what ends up in the logs, and both are false in the pack. debugPrintMessages.debugPrintMessages enables additional debug logging for networking errors. showFullResourceLocationException.showFullResourceLocationException shows the full log output for all resource location exceptions.[2]
Unverified Anything beyond these config options, such as machines, multiblocks, power, fluid or item handling, is not described in the sources available for this mod.
Which Connectivity Mod config options matter?
4 parts
Connectivity is all about keeping players connected on big modpacks, and everything lives in one file, config/connectivity.json. A couple of timeout values were raised by the pack above the defaults the option descriptions give, so let's start there.[2]
Values this pack changed
- disconnectTimeout.disconnectTimeout is set to 120 in this pack. That is higher than the default its description gives, so the game waits longer before disconnecting a player.[2]
- logintimeout.logintimeout is set to 240 in this pack. This is the max login timeout in seconds, and the pack's value is higher than the default in its description. That gives slow or heavy logins more room before they fail.[2]
Packet and login limits
These options are all left at true, which matches the default in each description. Disabling the limits is aimed at specific errors that big packs can hit.[2]
- disableLoginLimits.disableLoginLimits is true. It turns off the login packet size limits, which is aimed at the "Payload may not be larger than ... bytes" IOException.[2]
- disablePacketLimits.disablePacketLimits is true. It turns off the play packet size limits, aimed at the "Badly compressed packet" error.[2]
- disableChatVerificationDisconnect.disableChatVerificationDisconnect is true. This one is clientside and stops players being disconnected over chat message verification problems.[2]
Traffic protection
malformedtraffic.enabled is true, so detection and blocking of malformed or malicious traffic is on. If you run the server behind a proxy such as Velocity, add the proxy's IP to malformedtraffic.proxywhitelist so it doesn't get blocked. In this pack the whitelist is empty.[2]
Logging and debugging
- debugPrintMessages.debugPrintMessages is false, which matches the default. Turn it on for extra logging of networking errors. The chat verification option's description also says to enable it to see the message causing issues.[2]
- showFullResourceLocationException.showFullResourceLocationException is false, the default. Enable it to see the full log output for all resource location exceptions.[2]
- packetHistoryMinutes.packetHistoryMinutes is 5, which is the default. It sets how many minutes of network packet history are saved.[2]
Sources
- All the Mods 10 8.1 mod list · pack file
- Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/connectivity.json · pack file
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
14 releases, first in 0.0.49.0
| Project Infinity 0.1 | Version | Jar | Where it came from |
|---|---|---|---|
| 0.0.51.4-hotfix-2 Sep 16, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
| 0.0.51.4-hotfix-1 Sep 15, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
| 0.0.51.4 Sep 14, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
| 0.0.51.3-HOTFIX Aug 16, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
| 0.0.51.3 Aug 15, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
| 0.0.51.2 Aug 11, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
| 0.0.51.1 Jul 31, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
| 0.0.50.2-hotfix Jun 22, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
| 0.0.50.1 Jun 18, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
| 0.0.50.0 Jun 16, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
| 0.0.49.3 May 17, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
| 0.0.49.2 May 13, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
| 0.0.49.1 May 11, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
| 0.0.49.0 May 10, 2026 | 1.20.1-7.6 | connectivity-1.20.1-7.6.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
We can't match this mod to the pack's item list: it registers as connectivity, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser
Config options (how Project Infinity 0.1 sets them)
20 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | Project Infinity 0.1 value |
|---|---|
debugPrintMessages.debugPrintMessages config/connectivity.json | false |
debugPrintMessages.desc: config/connectivity.json | Enable addition debug logging for networking errors. default:false |
disableChatVerificationDisconnect.desc: config/connectivity.json | (Clientside) Disables players disconnecting on chat message verification problems,(enable debugPrintMessages to see the message causing issues). default:true |
disableChatVerificationDisconnect.disableChatVerificationDisconnect config/connectivity.json | true |
disableLoginLimits.desc: config/connectivity.json | Should login packet size limits be disabled? Error:(IOException("Payload may not be larger than 1048576 bytes")) default:true |
disableLoginLimits.disableLoginLimits config/connectivity.json | true |
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