Trade Cycling guide for FTB StoneBlock 4 1.1.1 to 1.21.0

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Trade Cycling guide for FTB StoneBlock 4

Written for FTB StoneBlock 4 1.21.0 · also fits 1.1.1 to 1.20.1 · updated Oct 15, 2026

Last verified for FTB StoneBlock 4 v1.21.0 on Oct 15, 2026 · text last changed Oct 15, 2026

A newer release (1.23.0) is out Guide for the current version

Sections
4

Every recipe and number here was checked against FTB StoneBlock 4 1.21.0's own files.

What is Trade Cycling?

Trade Cycling is included in this pack as version 1.21.1-1.0.18, shipped as the NeoForge jar trade-cycling-neoforge-1.21.1-1.0.18.jar. It has been in the pack since this version or earlier.[1]

Unverified The sources I have only confirm that the mod is installed and which version it is. They don't describe its features, its items or blocks, its configuration, or any recipes, so I can't say what it does or who it's best for. I also have no progression information for it, and no quests in this pack involve it. It isn't on the ATM Star path either. Check back once more details are added.

How do you get started with Trade Cycling?

There is nothing to craft to get going with Trade Cycling. The only thing I can confirm from the mod's own text is that it adds a control entry called "Cycle Trades".[2]

That entry sits under a key.* name in the mod's language file, which is the usual place for a key binding label. So the first step is to open your Controls screen and look for "Cycle Trades" there.[2]

Unverified The default key for Cycle Trades, what exactly it does in game, and any limits on using it could not be confirmed from the available material.

How does Trade Cycling work?

1 part

The only part of Trade Cycling that this pack's files let me confirm is the cycle trades button and where it sits on screen. Nothing in the sources describes machines, multiblocks, power, fluids or item handling for this mod, so there is nothing of that kind to set up or automate here.[3]

The cycle trades button

The mod's one documented setting is cycle_trades_button_location, which sets the location of the cycle trades button. In this pack it is set to TOP_LEFT.[3]

  • TOP_LEFT: the value this pack uses.[3]
  • TOP_RIGHT: an allowed value for the setting.[3]
  • NONE: an allowed value for the setting.[3]
Tip: The setting lives in the client config file (trade_cycling-client.toml), so you adjust it in your own game files.[3]

Which Trade Cycling config options matter?

Trade Cycling has very little to configure in this pack. The one option in its client config file is cycle_trades_button_location, and it's the one you're most likely to care about.[3]

This option sets where the cycle trades button appears. The pack sets it to TOP_LEFT. The other allowed values are TOP_RIGHT, which moves the button to the opposite corner, and NONE, which hides the button.[3]

Tip: If the button gets in the way of another mod's screen element, or you don't want it at all, change the value to TOP_RIGHT or NONE in the config file.[3]

Unverified I couldn't confirm the mod's default value for the button location, so I can't say whether the pack changed it. TOP_LEFT is simply what the pack uses.

Sources

  1. FTB StoneBlock 4 1.21.0 mod list · pack file
  2. trade_cycling names, screen text and descriptions (English lang file) · official mod data
  3. FTB StoneBlock 4 1.21.0 config: config/trade_cycling-client.toml · pack file
Where this guide comes from

Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 15, 2026.

Guides for other versions: 1.22.0 to 1.23.0

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