Idle Cinematics in FTB StoneBlock 4
FTB StoneBlock 4 1.22.0 ships version 1.4.2 · First seen in 1.20.1
Idle Cinematics is a mod in FTB StoneBlock 4 1.22.0, where it is version 1.4.2. A client-side cinematic camera that activates after user inactivity. (Summary from the mod's Modrinth page.)
Idle Cinematics guide for FTB StoneBlock 4
Last verified for FTB StoneBlock 4 v1.23.0 on Oct 13, 2026 · text last changed Oct 13, 2026
This is the newest guide. It hasn't been checked against 1.23.0 yet.
Also applies to:FTB Skies 2: Aero 1.9.0 to 1.10.0
- Sections
- 3
Every recipe and number here was checked against FTB StoneBlock 4 1.23.0, read from the running game on Oct 13, 2026.
What is Idle Cinematics?
Idle Cinematics is one of the mods bundled in this pack. The pack ships version 1.4.2, built for NeoForge on Minecraft 1.21.1.[1]
The mod has been in the pack since this version or earlier, so if you're updating from an older install, the mod's presence isn't new.[1]
Unverified What Idle Cinematics does in play, who it is best suited to, and where it fits in the pack's progression could not be confirmed from the available pack data. This guide makes no claims about its features, recipes, configs or quests.
How does Idle Cinematics work?
6 parts
The sources for Idle Cinematics only cover its client config, which controls an automatic cinematic camera. This section walks through how that system behaves in the pack, based on those settings.[2]
Activation
Automatic activation is switched on in the pack through enabled. The camera takes over after you give no input for afkTimeoutSeconds seconds. The pack sets this to 25, which is also the mod default, and the allowed range is 5 to 3600.[2]
Before the cinematic starts there is a countdown. countdownEnabled is on and countdownSeconds is 3 (range 0 to 10). showAfkTimer is on, and showTimerTitle is off. warningSoundEnabled is on, with warningVolume at 0.65, the mod default.[2]
The shot director
A shot director chooses what the camera shows. shotMode decides how it picks compositions, and the pack uses DYNAMIC. The other allowed values are PLAYER_FOCUSED, ENVIRONMENT_FOCUSED and CLASSIC. shotDurationSeconds is how long the director waits before choosing a new shot. It is 9 seconds here, the mod default, and the range is 5 to 30.[2]
- The shot pools are all enabled in the pack: playerShotPoolEnabled, entityShotPoolEnabled, landscapeShotPoolEnabled and celestialShotPoolEnabled.[2]
- includeNearbyEntities is on, so shots can feature nearby living entities.[2]
- disabledCinematicPresets is empty, so no presets are disabled. It takes a comma-separated list of namespaced preset identifiers.[2]
- showDebugPreset is off. Turn it on to see the selected shot pool and preset while a cinematic is running.[2]
Camera movement
- cameraDistance is a distance multiplier. It is 1 in the pack, with a range of 0.6 to 1.6.[2]
- panSpeed is a camera movement multiplier. It is 1, with a range of 0.1 to 4.0.[2]
- smoothTransitions is on. transitionIntensity scales transition duration but not shot speed. It is 1, with a range of 0.0 to 2.0.[2]
- enableNewMotionFamilies is on.[2]
- cinematicFov holds a value of 55 (range 30 to 110), but cinematicFovEnabled is off in the pack.[2]
Performance and focus
analysisQuality sets a bounded budget for scene analysis. The options are PERFORMANCE, BALANCED and QUALITY, and the pack uses BALANCED. The file notes that safety checks stay enabled in every mode.[2]
Several optional limits are present but switched off in the pack. fpsCapEnabled is off, with fpsCap set to 30. renderDistanceProfileEnabled is off, with cinematicRenderDistance set to 8. maintainCinematicRendering is off, so cinematic frames aren't kept rendering while Minecraft is inactive or unfocused. exitOnFocusRegain is also off.[2]
HUD and audio
hideHud is on in the pack. hudAnchor is set to TOP_LEFT and hudScale is set to 1. cinematicMasterVolume is 0.35, the mod default. audioProfileEnabled is off.[2]
Emotecraft integration
With emotecraftAutomation on, selected Emotecraft emotes play during cinematic shots of the local player. emotecraftChancePercent is 60 (range 0 to 100). The emotes come from emotecraftEmotePool, a comma-separated list of emote UUIDs, and the file notes that unavailable IDs are preserved.[2]
Which Idle Cinematics config options matter?
5 parts
Idle Cinematics keeps all its settings in one client-side file, config/idlecinematics-client.toml. Here are the options you're most likely to touch and how this pack sets them. Every option where the file lists a mod default (the numeric ones) is left at that default, so the pack changes none of those values.[2]
When the cinematic starts
- enabled is true, so automatic activation is on.[2]
- afkTimeoutSeconds is 25, the mod default. It's the number of seconds without input before the cinematic kicks in, and it accepts 5 to 3600.[2]
- countdownEnabled is true and countdownSeconds is 3 (the mod default, range 0 to 10).[2]
- warningSoundEnabled is true, with warningVolume at 0.65, the mod default.[2]
How the shots are chosen
- shotMode is "DYNAMIC". The other allowed values are PLAYER_FOCUSED, ENVIRONMENT_FOCUSED and CLASSIC.[2]
- shotDurationSeconds is 9, the mod default, meaning 9 seconds before a new shot is chosen. The range is 5 to 30.[2]
- The shot pools for players, entities and landscapes (playerShotPoolEnabled, entityShotPoolEnabled, landscapeShotPoolEnabled) and the celestial pool (celestialShotPoolEnabled) are all true.[2]
- includeNearbyEntities is true, so shots can feature nearby living entities.[2]
- analysisQuality is "BALANCED". The other choices are PERFORMANCE and QUALITY.[2]
Camera feel
cameraDistance (range 0.6 to 1.6), panSpeed (range 0.1 to 4.0) and transitionIntensity (range 0.0 to 2.0) are all 1, which is the mod default for each. Transition intensity only scales transition duration, not shot speed. cinematicFovEnabled is false, so the custom cinematicFov of 55 (the mod default) isn't applied.[2]
Performance and focus
- fpsCapEnabled is false, so the cinematic FPS limit isn't in use. If you turn it on, fpsCap is 30, the mod default.[2]
- renderDistanceProfileEnabled is false. The related cinematicRenderDistance value is 8, the mod default, with a range of 2 to 64.[2]
- maintainCinematicRendering is false, so cinematic frames aren't rendered while Minecraft is inactive or unfocused. exitOnFocusRegain is also false.[2]
HUD, audio and emotes
- hideHud is true. showAfkTimer is true, showTimerTitle is false and hudAnchor is "TOP_LEFT".[2]
- hudScale is 1, the mod default, with a range of 0.5 to 2.0.[2]
- audioProfileEnabled is false. cinematicMasterVolume is 0.35, the mod default.[2]
- emotecraftAutomation is true, so selected Emotecraft emotes can play during local-player shots. emotecraftChancePercent is 60, the mod default.[2]
- emotecraftEmotePool holds a comma-separated list of Emotecraft emote UUIDs, and unavailable IDs are preserved. disabledCinematicPresets is empty, so no presets are disabled.[2]
Sources
- FTB StoneBlock 4 1.21.0 mod list · pack file
- FTB StoneBlock 4 1.21.0 config: config/idlecinematics-client.toml · pack file
Where this guide comes from
Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 13, 2026.
Report wrong info
Not in the latest release (1.23.0)
Version in each release
3 releases, first in 1.20.1
| FTB StoneBlock 4 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.22.0 Sep 22, 2026 | 1.4.2 | idlecinematics-neoforge-1.21.1-1.4.2.jar | From the published release |
| 1.21.0 Sep 9, 2026 | 1.4.2 | idlecinematics-neoforge-1.21.1-1.4.2.jar | From the published release |
| 1.20.1 Sep 1, 2026 | 1.4.1 | idlecinematics-neoforge-1.21.1-1.4.1.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
We can't match this mod to the pack's item list: it registers as idlecinematics, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser
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