Neo Vitae
47 quests, with the items each asks for and where they come from in FTB Skies 2: Aero.
- Raise the Ara Vitae
Your first act as a Vitaemancer is to construct an Ara Vitae. Place it on flat stone where you can reach every side. With no Essentia Vitae of its own, the altar draws blood from any nearby who carry no Blood Orb, refining it into EV. It never kills; it takes only what it needs.
Asks for:Ara Vitae
- Bind a Novicius Orb
Lay a diamond upon the bare altar and let the EV transfigure it into your first Novicius Orb of Vitae. Bind it to yourself by right-clicking with it in hand. From then on you offer your own blood at will: right-click the bound orb. Near an altar the blood flows into the basin; away from one it is stored in the orb to carry and pour in later.
Needs: Raise the Ara VitaeAsks for:Novicius Orb of Vitae
- Tabula Rasa
A slate is nothing until the altar makes it something. Transmute smooth stone into Tabula Rasa on the Ara Vitae. It is the substrate for almost every sigil you will ever scribe.
Needs: Raise the Ara VitaeAsks for:Tabula Rasa
- Tier I: The Ring of Runes (Altar Upgrade)
Eight runes laid around the altar make it Tier I. Begin with Blank Runes, then inscribe them with purpose: capacity, speed, sacrifice. While at Tier I you may hold an Orb in your off-hand and kill creatures to harvest EV straight into your Anima, sparing your own veins.
Needs: Tabula Rasa, Bind a Novicius OrbAsks for:Blank Rune
- The Apprentice's Orb
The Novicius Orb runs dry too fast. The Discipulus Orb of Vitae holds more and draws faster, befitting a hand that no longer trembles at the cut.
Needs: Tier I: The Ring of RunesAsks for:Discipulus Orb of Vitae
- Tier 2
Eight runes made a ring. Tier II wants 24 of them, and four two-block pillars standing four blocks out on every side, each capped with Blood Stained Glass. Any solid block serves for the pillars. Raise it and the Ara Vitae can forge the Veneficus Orb of Vitae.
Needs: The Apprentice's OrbAsks for:Blank Rune
- Tier II: The Magician's Orb
Twenty-four runes and four pillars capped in Blood Stained Glass raise the altar to Tier II, where it can craft the Veneficus Orb of Vitae. At Tier II the altar stops being a tool and becomes an engine.
Needs: Tier 2Asks for:Veneficus Orb of Vitae
- Rites and Rituals
A ritual needs a heart. Lay a Master Ritual Stone at the center, mark the lesser stones around it with the Ritual Diviner, and ignite the working with a Weak Activation Crystal. From the Well of Suffering to Overgrowth to the Endless Quarry, the circle does the labor you would otherwise bleed for. The Ritual Configurator lets you define the range and area a ritual works in.
Needs: Tier II: The Magician's OrbAsks for:Weak Activation Crystal,
Master Ritual Stone,
Ritual Diviner
- Breaching the Veil
Perform Breaching the Edge of Demon Realm and you tear a one-time wound in the veil, building an Antechamber on the far side. Step through. Bring keys, or the means to find them.
Needs: Rites and Rituals - The Sentient Shell
Bind an iron piece on a Binding array with a charged gem and the metal wakes up. Sentient Armour starts humble: a hundred points of room to grow, and a long memory. The chestplate banks what you do: blows taken, miles walked, blocks broken.
Needs: Tier II: The Magician's OrbAsks for:Sentient Plate
- Tabula Vitae
The Tabula Vitae is your first alchemical bench. With an Orb of Vitae placed inside, it draws EV from your Anima to brew Arcane Scribe Tools, sigil reagents, early anointments, and 2x ore processing recipes. Build it; the rest of the craft opens from here.
Needs: The Apprentice's OrbAsks for:Tabula Vitae
- Alchemy of Ore
Brew Cutting Fluid in the Tabula Vitae, dissolve an ore into 2 dust, then smelt it to an ingot. Blood multiplies more than power, it multiplies wealth. Brew a measure of Cutting Fluid in your Tabula Vitae, then dissolve an ore within it. The slab grinds the metal free of its stone into dust, two for every ore you offer; smelt that to a finished ingot.
Needs: Tabula VitaeAsks for:Basic Cutting Fluid
- The Tau Harvest
Strange fruit grows in the Antechamber. Weak Tau is a seed of the demon realm's vitality. Carry it home and cultivate it. Cultivated and saturated, Weak Tau ripens into Strong Tau: dense enough to refine. To grow this you must allow it to grow with animals walking on it. They will be damaged over time and each time there is a chance the Tau will becomes saturated and will evolve into Strong Tau.
Needs: Breaching the VeilAsks for:Strong Tau,
Weak Tau
- The Athanor
Tau alone is potential. The Athanor refines it, pressing Tau Oil and saturating fruit into the shards a higher altar demands. Build the furnace of the patient alchemist.
Needs: The Tau HarvestAsks for:Athanor
- The Crucible's Greed
Run an ore block through the full Athanor chain to ingots; and use Corrupted Dust with Ore Fragments in the Tabula Vitae to double them into Ore Gravel. If you fully max out the spiritus and processing cycle of corrupted dust you can take ore to ingot at over 8x the output of normal smelting!
Needs: The AthanorAsks for:Corrupted Dust,
Iron Gravel
- The Weak Blood Shard
Saturated Tau, worked through the Athanor, condenses into a Weak Blood Shard. It crowns the Tier III pillars and gates everything beyond, alongside stronger anointments and potion catalysts.
Needs: The AthanorAsks for:Polished Bloodstone,
Weak Blood Shard
- Enchantment Salvaging
Enchantments are woven things, and what is woven can be unpicked. Load the Athanor with a stack of plain Books and a single enchanted item such as armour, a tool, or even an Enchanted Book and the crucible lifts one enchantment at a time onto a fresh book, drawing it cleanly off the item. Salvage a wasted enchant, or peel a prize apart to reforge it as you please.
Needs: The AthanorAsks for:Enchanted Book,
Sanguine Reverter
- Alchemy Flask
If altar construction starts to drag, the potioncrafting system opens at Tier I. Brew Alchemy Flasks or tip Amethyst Throwing Daggers with dozens of effects. A Vitaemancer with a well-stocked flask belt is never truly in danger!
Needs: The Apprentice's OrbAsks for:Alchemy Flask
- Tipped Throwing Dagger
A flask is a held effect; a Tipped Throwing Dagger is that effect delivered to someone else's throat.
Needs: Alchemy FlaskAsks for:Tipped Throwing Dagger
- Throwing Daggers
Not everything must die slowly. Throwing Daggers are your early ranged weapon and the seed of the Spiritus economy. A creature wounded by a dagger sheds Raw Spiritus when it dies; keep what falls.
Needs: Tabula VitaeAsks for:Spiritus Essence,
Throwing Dagger
- The Hellfire Forge
The Hellfire Forge is fueled by Spiritus, the residue you tear from creatures wounded by your daggers. From it come Spiritus Gems, Sentient Tools, explosive charges, and more. It will be hungry.
Needs: Throwing DaggersAsks for:Hellfire Forge,
Petty Spiritus Gem
- Early Blood Automation
The spike trap will provide blood to the altar when it damages entities within 8 blocks of an Ara Vitae. Craft one to begin gathering blood passively. You'll need some way to provide enemies such as a mob spawner or other means. A Vortex Array on top is a perfect way to gather the mobs and a collection array nearby can grab the drops.
Needs: The Hellfire ForgeAsks for:Spike Trap
- Laying the Veins
At the heart of every Vitaemancer's workings is a leyline of magical routing nodes. These act as the piping and transmission controls for fluids, items and even energy. It all starts with a master routing node which controls the entire network. Create some routing nodes and an input/output node then start your network by first placing the master routing node and the other nodes will connect to it as you place them.
Needs: The Hellfire ForgeAsks for:Input Routing Node,
Output Routing Node,
Routing Conduit
- A sluggish heart serves only a small body.
Forge a Master Routing Node Core to widen the veins of your network. It will allow more items/liquid/energy to be carried with every transmission, and a Speed Core to quicken frequency of transmissions. Seat them within the Master Routing Node, and stack as many as your ambition demands. A network so driven will move oceans in moments.
Needs: Laying the VeinsAsks for:Routing Stack Upgrade,
Routing Speed Upgrade
- Node Router
While nodes autoconnect when placed, if you want to manually reconnect nodes to a different master routing node you can use the node router tool.
Needs: Laying the VeinsAsks for:Node Router
- Sentient Steel
A Sentient Sword harvests Spiritus far more efficiently than a thrown dagger, and grows stronger the more will you feed it. An optional but potent early investment.
Needs: The Hellfire ForgeAsks for:Sentient Sword
- Tier III: The Master's Orb
Fifty-two runes, pillars crowned in Blood Stained Glass and corners of Bloodstone Brick, raise the altar to Tier III. Here you forge the Magus Orb of Vitae, and the Ritual Diviner [Dusk].
Needs: The Weak Blood ShardAsks for:Magus Orb of Vitae,
Ritual Diviner [Tenebrae]
- Highway to Hell
The Highway to Hell ritual tears open a permanent gate to the Endless Realm. Come armed and armored; the realm does not suffer the unprepared. As you progress you will see a message about a rift opening or creatures stirring in the depth. This means new door types will begin to be available like the mines entrance. Make sure to select those keys when opening whenever available.
Needs: Tier III: The Master's OrbAsks for:Standard Dungeon Key
- With the Dusk Diviner, the Ritual of Sentient Evolution raises your armour's...
With the Dusk Diviner, the Ritual of Sentient Evolution raises your armour's cap from 100 to 300 points. The Sentient Extraction ritual strips upgrades into Tomes you can bank in a Training Bracelet.
Needs: Tier III: The Master's Orb - The Aura Between Worlds
Burn Spiritus in the Vas Maleficum and the air of the chunk grows thick with will. Read it with the Spiritus Aura Gauge.
Needs: Tier III: The Master's OrbAsks for:Spiritus Crucible
- Tau Oil
Tau Oil is a refining reagent. It upgrades your Athanor's Cutting Fluid from Basic to Intermediate, and it is the base for the extended and greater anointments that keep your blades and bows potent far longer. It also lets you make Spiritus Catalysts which can coax Spiritus Crystals into growing.
Needs: Tier III: The Master's OrbAsks for:Tau Oil
- Coaxing Crystals
Crystal Catalyst can accelerate the growth of a similarly aspected crystal cluster. So if you use a raw calayst on a raw crystal it will grow substantially faster. If you use an aspected catalyst however it will change the type of the growing crystal into the new aspected type.
Needs: Tau OilAsks for:Raw Crystal Catalyst
- The Foreman
Something runs the Mines, and it does not clock out. The Foreman is a Daemonium Doloris swollen with authority: six hundred hearts of spite and a key no one else carries. Take the Mine Entrance Key from him.
Needs: Highway to HellAsks for:Mine Entrance Key
- Demonite
Mine the veins the Foreman guarded. Demonite is the only honest source of Hellforged metal, the capstone material for the ultimate altar tiers.
Needs: The ForemanAsks for:Raw Demonite
- The Mines
Past a Spatial Distortion lies the entrance to the Mines. Mine Dungeon Keys open the way inward, toward the veins of Demonite. The Daemonium that haunt these halls are no reskinned villagers. Learn them by killing them.
Needs: The ForemanAsks for:Mine Dungeon Key
- Ingot HellforgedNeeds: DemoniteAsks for:
Hellforged Ingot
- Tier IV: The Archmage's Orb
A hundred runes and Hellforged Block set at the compass points raise the altar to Tier IV, home of the Dominus Orb of Vitae and the most destructive rites in all of Vitaemancy.
Needs: Ingot HellforgedAsks for:Dominus Orb of Vitae,
Hellforged Block
- Tier V: The Pinnacle (What you do with that power is yours to decide.)
The ultimate Ara Vitae. Crystal Clusters crown its pillars; an immense ring of runes girds its foundation. Capacity and crafting power without equal, and the Divinus Orb of Vitae to wield it. You came asking what power costs. You know now: everything, paid a drop at a time, until the asking and the answering are the same act.
Needs: Tier IV: The Archmage's OrbAsks for:Divinus Orb of Vitae,
Crystal Cluster
- Wear It In
Inscribe upgrades onto your shell with Upgrade Tomes. Right-click to add a level; sneak and use to add the maximum at once. Body Builder, Repair, Fierce Strike, Dwarven Might: build the body you need.
Needs: The Sentient ShellAsks for:Upgrade Tome
- Hellforged Parts
Hellforged parts will allow you to maximize your runes. Upgrading them with hellforged parts will double the value they previously provided to your altar.
Needs: The ForemanAsks for:Hellforged Parts
- Circle of Intent
Brew an Arcane Scribe Tool in the Tabula Vitae. Strike the ground with it and a circle of power awakens: the Alchemy Array. It accepts two offerings. Some combinations yield crafted objects, others invoke immediate effects upon the world.
Needs: Tabula VitaeAsks for:Arcane Scribe Tool
- A Sense for Anima
Your first sigil comes from the Alchemy Array. The Divination Sigil reads the well of Anima within you and the EV held in an altar before you. The Seer's Sigil reads an altar in detail: its progress, EV per tick, and charge reserve. Invaluable when building toward higher tiers. You cannot manage what you cannot measure.
Needs: Circle of IntentAsks for:Divination Sigil,
Seer's Sigil
- The Sigil Catalog (Any one will do; collect them all in time.)
Every Tabula Vitae reagent is a sigil waiting to happen. Water that never runs dry, lava on demand, a void that swallows fluids, haste, magnetism, hastened growth. Scribe the trades that suit you.
Needs: Circle of IntentAsks for:Sigil of the Fast Miner,
Sigil of the Green Grove,
Lava Sigil,
Sigil of Magnetism,
Void Sigil,
Water Sigil
- The crystaline cradle
Where spiritus runs thickest, the Crystallarium Maleficum seeds a cluster. This new cluster will grow over time by absorbing spiritus of it's type from the Aura. You can move the cluster off the Crystallarium once it forms to allow more to grow. The aura must be fully saturated with 100 of that type or the crystal will not grow!
Needs: The Aura Between WorldsAsks for:Crystallarium Maleficum,
Raw Crystal Cluster
- Raw Crystal Shard
Crystals don't grow from nothing; they grow out of the Spiritus Aura, an invisible miasma measured per chunk, capped at 100 per Aspect. Fill a chunk's Aura by burning Spiritus in a Vas Maleficum (feed it a charged gem, loose Spiritus, or crystals of any Aspect). Read the local concentration with a Spiritus Aura Gauge (sneak for exact 0-100 numbers per Aspect).
Needs: The crystaline cradleAsks for:Spiritus Crystal
- The Five Aspects (Any one aspect proves the craft.)
Raw will bends to purpose. With a catalyst and an Animus Mote drawn from a Daemonium Animaris, a Raw cluster becomes Ruina, Nihilum, Vindicta, or Invictus, each its own cruelty and each reshaping how your Sentient Tools behave.
Needs: Raw Crystal ShardAsks for:Spiritus Invictus Crystal,
Spiritus Nihilum Crystal,
Spiritus Ruina Crystal,
Spiritus Vindicta Crystal
- Activate the Crystallum Fractura Ritual
The Crystallum Fractura is ideal for automating will. It will double the speed that crystals of all types grow at and will automatically harvest them when grown. For each fully-grown crystal in range that it can afford it applies scaling Fortune based on the chunk's Raw Spiritus when harvesting.
Needs: Raw Crystal Shard