
Auroral in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 1.21.1-1.1.2 · First seen in 1.0.3
Auroral is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.21.1-1.1.2. Harness the power of the Aurora Borealis in wintery north. Collect Liquid Aura in Glacial Basins to craft Shimmersteel tools and Shimmerweave armor with unique abilities. Features Nether-free brewing, magical flora, and a tiny pet Snowlette companion. (Summary from the mod's Modrinth page.)
Auroral guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
Also applies to:FTB Skies 2 1.13.0 to 1.24.0
- Sections
- 7
- Recipes shown
- 10
- Items named
- 28
- Quests covered
- 11
6 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is Auroral?
2 parts
Auroral is a winter expansion that turns cold biomes into places worth building in. The pack includes version 1.21.1-1.1.1. Auroras can appear on nights in cold biomes, and while one is active you can collect Liquid Aura in a Glacial Basin, which you use to craft Shimmersteel tools and Shimmerweave armor.[1][2][3]
What it adds
- Aurora events: each night in a cold biome has a 33% chance to start one. They fill basins with Liquid Aura, repair Shimmersteel gear and make Aurora Blooms appear on snow.[3][4]
- Shimmersteel tools and Shimmerweave armor, made by upgrading iron gear with the matching material.[1]
- Nether-free brewing: the Cold Brewing Stand uses snowballs as fuel, and Frozen Petals make Awkward Potions like Nether Wart does.[1][5]
- Creatures and food: peaceful Auroral Nautili that show up during auroras, tiny Snowlette pets, and treats like Hot Cocoa and Frosted Cookies.[6][7][8]
The piece of Auroral this pack cares about most is Shimmering Ice. You make it by using Ice on a Glacial Basin. It is a glowing ice that never melts and hydrates crops.[1]
In the quest book
Auroral shows up in the "Pina Colada" chapter, which sits in the "Main Questline" group as chapter 6 of 31 and has 39 quests. The mod is not on the ATM Star quest path.[9]
The quest that uses it is "Weird-tasting Fruit Juice" quest. It comes after a quest in "Pina Colada" and asks you to put Shimmering Ice and a Time Crystal Block on either side of a grown Pineapple, with an extractor above, to get Temporal Pineapple Juice.[9]
After it comes "Time-Iced Juice" quest, and that in turn leads to "Paradoxical Mixing" quest, which also needs the Artificial Fruits quest. One quest in this chapter isn't covered here, so check the quest book for it.[9]
How do you get started with Auroral?
7 parts
Auroral is built around one loop: wait for an aurora, fill a basin with Liquid Aura, then turn ordinary materials into Shimmersteel gear. Here is the order I'd do it in, so you don't waste your first night.[3][5]
First, find a cold biome and wait for an aurora
Auroras only happen at night in cold biomes: Snowy Plains, Ice Spikes, Frozen Ocean, Frozen Peaks, Grove and Snowy Taiga. Each night in one of those has a 33% chance of an aurora, and the pack leaves aurora.aurora_chance at the mod default of 0.33. So set up camp in the cold and be patient.[3][4][10]
Second, craft the Glacial Basin
The Glacial Basin is your main workstation, so make it first.[5]
Crafting Shaped
| Empty slot | ||
Recipe id: auroral:glacial_basin
Place it under open sky in a cold biome. During an aurora it slowly fills with Liquid Aura. In this pack basin.basin_fill_rate is 100 ticks between fills and basin.basin_max_aura is 3 levels. Both are the same as the mod defaults.[5][10]
Third, harvest Frozen Petals
During an aurora, Aurora Blooms spawn on snow. They grow through four stages, and only a fully grown (stage 3) bloom drops Frozen Petals. Breaking an immature one gives you nothing. Any blooms left when the aurora ends wilt at sunrise, so harvest while the lights are up. Auroral Nautiluses can also drop petals during auroras.[5][11]
Fourth, turn petals into Aurora Shards
Right-click the basin with Frozen Petals while it has aura and they become an Aurora Shard. You need shards for the smithing template below, and also for the Hearthwood Log and the Aurora Lantern.[1][12]
Fifth, make your first Shimmersteel Ingot
Craft Unrefined Shimmersteel, then right-click the basin with it during an aurora to refine it into a Shimmersteel Ingot.[1][12]
Sixth, upgrade your iron gear
Shimmersteel tools are upgrades of iron ones at a Smithing Table. You need the Smithing Template first, then an ingot and the iron tool.[1][12]
Crafting Shaped
Recipe id: auroral:shimmersteel_upgrade_smithing_template
The pickaxe as an example. Every Shimmersteel tool has its own smithing recipe.
Shimmersteel gear repairs itself during auroras. aurora.aurora_repair_rate is 1 durability per second, the same as the mod default.[3][10]
Worth making early
Once you have a shard, the Hearthwood Log helps you get more auroras. Light it with Flint and Steel. A lit log within 32 blocks of you in a cold biome adds +15% aurora chance at nightfall. Three logs stack for +45%, which pushes the nightly chance to about 78% on default settings. A fourth log does nothing extra.[13]
Crafting Shaped
| Empty slot | Empty slot | |
| any log that burn | any log that burn | any log that burn |
Recipe id: auroral:hearthwood_log
The Cold Brewing Stand gives you potions without the Nether. It uses snowballs as fuel instead of Blaze Powder, and Frozen Petals brew an Awkward Potion from a Water Bottle just like Nether Wart. The pack also stacks snowballs to 64 through items.snowball_max_stack_size (vanilla is 16), so fuel is easy to carry.[5][14]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: auroral:cold_brewing_stand
How does Auroral work?
7 parts
Auroral's core mechanics run on a nightly aurora event, a Glacial Basin that soaks up Liquid Aura under open sky, and a few special blocks that bend the odds. Once you understand that loop, the rest of the mod falls into place.[4][15]
The aurora clock
Each night in a cold biome, an aurora has a 33% chance to begin. The pack keeps the mod default for this: aurora.aurora_chance is 0.33. Cold biomes here means Snowy Plains, Ice Spikes, Frozen Ocean, Frozen Peaks, Grove and Snowy Taiga.[3][4][10]
How long it lasts is set by aurora.aurora_min_duration and aurora.aurora_max_duration. The pack uses the defaults of 6,000 and 12,000 ticks.[10]
While the lights are up, several systems switch on:[4]
- Basins that are exposed to the sky slowly fill with Liquid Aura.[4][15]
- Shimmersteel tools and Shimmerweave armor repair themselves while equipped. aurora.aurora_repair_rate is 1 durability per second in the pack.[4][10]
- Aurora Blooms appear on snow, and Auroral Nautiluses drift in near players.[4]
The Glacial Basin
The Glacial Basin is your main workstation. It collects Liquid Aura only under open sky while an aurora is active, and it shows its aura level as a fraction of its maximum. Out of the box it holds up to 3 levels, and the pack leaves basin.basin_max_aura at 3.[10][15][16]
Crafting Shaped
| Empty slot | ||
Recipe id: auroral:glacial_basin
The fill speed is basin.basin_fill_rate, the number of ticks between each aura fill. The pack value is 100, the mod default, and lower means faster.[10]
- Place the basin under open sky.[15]
- Wait for an aurora and watch it fill with glowing Liquid Aura.[15]
- Right-click the basin while holding the input item to transform it.[15][16]
Each transformation has its own aura cost:[15]
- Unrefined Shimmersteel becomes Shimmersteel Ingot and costs 3 levels, which is a full basin.[15][17]
- The other three transformations cost 1 level each: Woven Leather becomes Shimmerweave Fabric, Frozen Petals become an Aurora Shard, and Ice becomes Shimmering Ice.[1][15][18]
This is the input for the 3-level infusion.
Hearthwood Log: tilting the odds
Right-click a Hearthwood Log with Flint and Steel to light it. A burnt-out log can be relit the same way. A lit log burns for 168,000 ticks (7 in-game days), but the timer only runs while its chunk is active. The pack keeps the default for hearthwood_log.hearthwood_log_burn_time.[10][13]
A lit log gives Frostbite Immunity within 16 blocks, which is the default for hearthwood_log.hearthwood_log_frostbite_radius. It also sets Phantoms on fire within 16 blocks, and villagers nearby may offer better trades. The discount option hearthwood_log.hearthwood_log_villager_discount is 0.2 in the pack.[10][13]
The big one is the aurora catalyst. A lit log within 32 blocks of a player in a cold biome adds +15% aurora chance at nightfall. Up to three logs stack for +45%, which takes the nightly chance to about 78% on default settings. A fourth log adds nothing.[4][13]
Crafting Shaped
| Empty slot | Empty slot | |
| any log that burn | any log that burn | any log that burn |
Recipe id: auroral:hearthwood_log
Cold Brewing Stand
The Cold Brewing Stand works like the vanilla brewing stand, but its fuel is snowballs instead of Blaze Powder. You can load up to 20. Frozen Petals act like Nether Wart to make an Awkward Potion from a Water Bottle, and you brew the rest of the tree with standard ingredients.[19]
Snowballs are plentiful here. The pack sets items.snowball_max_stack_size to 64, where vanilla is 16.[14]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: auroral:cold_brewing_stand
Farming: Shimmering Ice and Shimmer Soil
Shimmering Ice never melts, glows at light level 8, and hydrates farmland within 4 blocks like water does. You get it by infusing regular ice in a basin, or rarely find it in aurora-touched frozen biomes. Glow Leeks can only be planted on it.[18][20]
Till snow with a Shimmersteel Hoe to make Shimmer Soil, which grows crops 3x faster at night and 5x faster during an aurora. Paired with Shimmering Ice, that gives you a farm that needs no water channels.[16][18]
Smithing upgrades
Shimmersteel gear isn't crafted from scratch. You upgrade an iron tool at a Smithing Table with the Smithing Template and a Shimmersteel Ingot. Shimmerweave armor works the same way, using Shimmerweave Fabric as the addition, as with the Shimmerweave Goggles.[12][16]
Crafting Shaped
Recipe id: auroral:shimmersteel_upgrade_smithing_template
Nautilus handling
Wild Nautili stay after the aurora ends for nautilus.nautilus_despawn_delay, which is 600 ticks (30 seconds) in the pack. A tamed one no longer despawns when the aurora ends. Each Aurora Shard you feed a wild one has a 33% chance to tame it. Riding charge boost tops out at 3x, set by nautilus.nautilus_boost_strength.[7][10]
Eating a Roasted Snowball stops wild Nautili spawning near you. A Sugared Roasted Snowball makes peace again.[21][22]
How do you progress through Auroral?
7 parts
Auroral has no formal tier ladder in this pack. The recipes and guide pages point to a clear order, though: catch an aurora, collect its materials, then move into Shimmersteel and Shimmerweave gear. Here is that path, step by step.[4][12]
Step 1: Grab the guidebook
Start with The Auroral Guidebook, which is a shapeless craft.[12]
Step 2: Auroras and Frozen Petals
Everything starts with auroras. Each night in a cold biome has a 33% chance of starting one. While it is active, the mod's magical effects switch on, and Aurora Blooms appear on cold-biome surfaces such as snow and ice. Blooms left behind when the aurora ends wilt at sunrise.[4][11]
Harvest fully grown blooms during an aurora to get Frozen Petals. The guide calls the blooms the gateway to most of the mod's content. Petals feed several recipes, including Glow Leek Seeds, Frosted Cookies and the decorative Aurora Bloom.[11][12][23]
Step 3: Tilt the odds with Hearthwood
Waiting for a lucky night is slow, so get a Hearthwood Log and light it with Flint and Steel. A lit log within 32 blocks of you in a cold biome adds 15% aurora chance at nightfall. Up to three logs stack for 45%, which the guide says brings the nightly chance to about 78% on default settings. A fourth log adds nothing.[4][13]
Crafting Shaped
| Empty slot | Empty slot | |
| any log that burn | any log that burn | any log that burn |
Recipe id: auroral:hearthwood_log
Lit logs also give Frostbite Immunity within 16 blocks and set Phantoms on fire if they stray close, so they are worth placing around your base anyway.[13]
Step 4: Shimmersteel
Auroras also fill surfaces exposed to the sky with Liquid Aura, which the guide describes as the substance needed for Shimmersteel infusion. On the recipe side, Unrefined Shimmersteel is a simple shapeless craft.[4][12]
The Smithing Template is a shaped craft, and every Shimmersteel tool and Shimmerweave armor piece uses it.[12]
Crafting Shaped
Recipe id: auroral:shimmersteel_upgrade_smithing_template
The tools are smithing upgrades of the matching iron tool, using the template and a Shimmersteel Ingot. That covers the Shimmersteel Sword, Shimmersteel Pickaxe, Shimmersteel Axe, Shimmersteel Shovel, Shimmersteel Hoe and Shimmersteel Bow. Here is the pickaxe as an example.[12]
Step 5: Shimmerweave armor
The armor line is Shimmerweave Goggles, Shimmerweave Tunic, Shimmerweave Leggings and Shimmerweave Skates. Each is a smithing upgrade of the matching iron armor piece that uses the same template, with Shimmerweave Fabric in place of the ingot. Shimmerweave armor repairs itself during an aurora too.[4][12]
The tunic is shown here; the other armor pieces follow the same smithing pattern.
Extras once you have Shimmersteel
- Aurora Lantern: a light source (level 15) that grants immunity to the Darkness effect while held, handy against the Warden. Its recipe uses a Shimmersteel Ingot.[12][24]
- Cold Brewing Stand: a shaped craft that also uses a Shimmersteel Ingot.[12]
Crafting Shaped
Recipe id: auroral:aurora_lantern
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: auroral:cold_brewing_stand
Where it shows up in the quest book
Auroral appears once in the quest book: "Weird-tasting Fruit Juice" quest, in the Piña Colada chapter of the Main Questline group (chapter 6 of 31). It comes after a quest in "Pina Colada" and leads into "Time-Iced Juice" quest.[9]
The quest asks for Shimmering Ice and a Time Crystal Block. You place one on each side of a growing Pineapple, with an extractor above, to get Temporal Pineapple Juice.[9]
Which FTB Skies 2: Aero quests use Auroral?
2 parts
In this pack, the quest sources show Auroral in one place: the Piña Colada chapter. It sits in the Main Questline group as chapter 6 of 31 in the book, and it has 39 quests. The only Auroral item the quest book asks for is Shimmering Ice.[9]
The quest that needs Shimmering Ice
"Weird-tasting Fruit Juice" quest asks you to hand in Shimmering Ice and a Time Crystal Block. The quest text says a regular juicer won't be enough to get what you need from the Pineapple. You place and grow a Pineapple like any other crop, then put a Shimmering Ice and a Time Crystal Block on either side of it, with an extractor above, to extract Temporal Pineapple Juice.[9]
The order leading there and beyond
The Shimmering Ice quest sits in a chain that starts with a black hole and ends at the chapter's final quest. Here is that chain in order.[9]
- "Black Hole Juicing" quest asks for a Black Hole block and an Extractor. You set the extractor above the black hole with a one-block gap in between to extract Liquid Antimatter. The quest warns that you need a block placer that places items every tick, or the Black Hole will consume your extractor and nearby blocks. It also says not to build this inside a Compact Machine.[9]
- a quest in "Pina Colada" comes after Black Hole Juicing and asks for a Pineapple. The quest text says you decondense Liquid Antimatter into chemical Antimatter and convert an Insanium Apple.[9]
- "Weird-tasting Fruit Juice" quest comes after the Pineapple quest. This is the step that asks for Shimmering Ice.[9]
- "Time-Iced Juice" quest follows the Shimmering Ice quest and asks for a bucket of Temporal Pineapple Juice.[9]
- "Paradoxical Mixing" quest comes after Time-Iced Juice and "Artificial Fruits" quest. It asks for a Paradox Mixer and a Pineapple Juice bucket, and the quest text says to use the Paradox Mixer to combine the Flashpine and the Temporal Pineapple Juice.[9]
- "Piña Colada" quest comes after a quest in "Pina Colada", "Bedrockium Mug" quest, a quest in "Pina Colada", a quest in "Pina Colada" and Paradoxical Mixing. The quest text calls the Piña Colada the ultimate end-goal of the pack.[9]
Which Auroral config options matter?
5 parts
Same as in the FTB Skies 2 1.22.0 guide
Good news: in this pack, every Auroral option you can see in the config files is set to the mod's own default. The pack changed nothing, so anything you know about the mod's default tuning applies here. Below are the options you're most likely to want to tweak, with the exact values this pack uses.[25][26][27]
Aurora events
- aurora.aurora_chance is 0.33, the chance of an aurora each night in cold biomes. The allowed range is 0.0 to 1.0.[26]
- aurora.aurora_min_duration is 6000 ticks and aurora.aurora_max_duration is 12000 ticks. 20 ticks make 1 second.[26]
- aurora.aurora_repair_rate is 1, the durability repaired per second on Shimmersteel and Shimmerweave gear during an aurora.[26]
- basin.basin_fill_rate is 100 ticks between each aura fill during an aurora, and lower means faster. basin.basin_max_aura is 3, the maximum aura levels a basin can hold.[26]
Since basins only fill during auroras, the chance and duration options decide how quickly you get Liquid Aura for your crafting.[1][26]
Gear and combat
- combat.execute_threshold is 0.15 for the Shimmersteel Sword's execute, and combat.sword_slowness_duration is 3 seconds of Slowness.[26]
- equipment.goggles_glowing_radius is 32 blocks, the radius in which Shimmerweave Goggles apply Glowing to hostile mobs.[26]
- equipment.leggings_snow_speed_boost is 0.2 (+20% on snow) and equipment.leggings_soul_speed_boost is 0.3 (+30% on soul sand and soil).[26]
- equipment.skates_ice_speed_boost is 1.05 on regular ice and equipment.skates_packed_ice_speed_boost is 2.1 on packed or blue ice.[26]
- equipment.skates_frost_walker_radius is 2 blocks for the Shimmerweave Skates' frost walker and lava walker effect.[26]
Hearthwood Log and nautilus
- hearthwood_log.hearthwood_log_burn_time is 168000 ticks, which is 7 in-game days.[26]
- hearthwood_log.hearthwood_log_frostbite_radius is 16 blocks for frostbite protection, and hearthwood_log.hearthwood_log_villager_discount is 0.2 for the trade discount on nearby villagers.[26]
- nautilus.nautilus_boost_duration is 10 ticks (0.5 seconds) and nautilus.nautilus_boost_strength is 3, meaning up to 3x velocity at full charge.[26]
- nautilus.nautilus_despawn_delay is 600 ticks, so wild nautili despawn 30 seconds after the aurora ends.[26]
Client visuals
The client options are all on or at their default. aurora_visuals.show_aurora_effect, aurora_visuals.show_aurora_particles, aurora_visuals.play_aurora_ambient_sound and footprints.show_footprints are all true. aurora_visuals.aurora_intensity is 1, with a range of 0.0 to 2.0.[25]
Snowball stack size
items.snowball_max_stack_size is 64 in this pack, which is the mod's default. The file notes that vanilla stacks snowballs to 16, so you carry far more of them. That matters for the Shimmersteel Bow, which uses snowballs as ammo. The allowed range is 16 to 64.[1][27]
What changed in Auroral between versions?
1 part
FTB Skies 2: Aero 1.10.0 ships Auroral 1.21.1-1.1.1. The mod was already in the pack by version 1.0.3 or earlier, so it has been part of Aero for a long time.[2]
The only mod changelog I have is for 1.1.1, so that is what is covered below. I have no pack changelog entries about Auroral, so I can't tell you what changed for it between individual pack releases.[2][28]
Auroral 1.1.1 (the version in this pack)
This is a compatibility and polish update. It makes the aurora render correctly with Iris and Sodium plus a shader pack, and it makes the start sound quieter.[28]
- Shader fix: with Iris, Sodium and a shader pack such as Complementary installed, the aurora used to break into visible triangle facets across the sky. Now the ribbon blends through the shader pack's atmospheric pipeline and glows smoothly.[28]
- Start sound fix: the sound now plays on the weather sound channel at 30% volume, and only once per night.[28]
- Before this, the start sound played at full volume on the ambient channel. It could also replay if a Hearthwood Log and an Aurora Shard forced a second aurora during the same night.[28]
- Requirement change: Auroral now needs NeoForge 21.1.215 or newer.[28]
Sources
- Auroral project page (modrinth) · official mod data
- FTB Skies 2: Aero 1.10.0 mod list · pack file
- In-game guide: <Color id="gold">Introduction to Auroral</Color> (auroral) · official docs
- In-game guide: <Color id="gold">Aurora Events</Color> (auroral) · official docs
- In-game guide: <Color id="gold">First Steps</Color> (auroral) · official docs
- In-game guide: <Color id="gold">Auroral</Color> (auroral) · official docs
- In-game guide: <Color id="gold">Creatures of the Aurora</Color> (auroral) · official docs
- In-game guide: <Color id="gold">Food & Drinks</Color> (auroral) · official docs
- FTB Skies 2: Aero 1.10.0 quests: "Pina Colada" · pack file
- FTB Skies 2: Aero 1.10.0 config: config/auroral-server.toml · pack file
- In-game guide: <Color id="gold">Aurora Blooms</Color> (auroral) · official docs
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Auroral items · pack recipe dump
- In-game guide: <Color id="gold">Hearthwood Log</Color> (auroral) · official docs
- FTB Skies 2: Aero 1.10.0 config: config/auroral-startup.toml · pack file
- In-game guide: <Color id="gold">Glacial Basin</Color> (auroral) · official docs
- auroral names, screen text and descriptions (English lang file) · official mod data
- In-game guide: <Color id="gold">Shimmersteel Ingot</Color> (auroral) · official docs
- In-game guide: <Color id="gold">Shimmering Ice</Color> (auroral) · official docs
- In-game guide: <Color id="gold">Cold Brewing Stand</Color> (auroral) · official docs
- In-game guide: <Color id="gold">Glow Leeks</Color> (auroral) · official docs
- In-game guide: <Color id="gold">Roasted Snowball</Color> (auroral) · official docs
- In-game guide: <Color id="gold">Sugared Roasted Snowball</Color> (auroral) · official docs
- In-game guide: <Color id="gold">Snow Angels</Color> (auroral) · official docs
- In-game guide: <Color id="gold">Aurora Lantern</Color> (auroral) · official docs
- FTB Skies 2 1.22.0 config: config/auroral-client.toml · pack file
- FTB Skies 2 1.22.0 config: config/auroral-server.toml · pack file
- FTB Skies 2 1.22.0 config: config/auroral-startup.toml · pack file
- Auroral 1.21.1-1.1.1 changelog · changelog
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
21 releases, first in 1.0.3
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 1.21.1-1.1.2 | auroral-1.21.1-1.1.2.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 1.21.1-1.1.2 | auroral-1.21.1-1.1.2.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 1.21.1-1.1.2 | auroral-1.21.1-1.1.2.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.4.1 Aug 4, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.4.0 Aug 3, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.3.0 Jul 30, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.2.1 Jul 28, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.2.0 Jul 28, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.1.1 Jul 25, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.1.0 Jul 24, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
| 1.0.3 Jul 17, 2026 | 1.21.1-1.1.1 | auroral-1.21.1-1.1.1.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
39 items from the 1.10.0 recipe dump.
Aurora Bloom
Aurora Bloom
Aurora Ender Shard
Aurora Lantern
Auroral Nautilus Spawn Egg
Auroral Snowlette Spawn Egg
Aurora Shard
Candied Glow-Leek
Cold Brewing Stand
Ender Bloom
Frosted Cookies
Frozen Petals
Glacial Basin
Glow-Leek
Glow Leek Seeds
The Auroral Guidebook
Hearthwood Log
Hot Cocoa
Roasted Snowball
Shimmering Ice
Shimmer Soil
Shimmersteel Axe
Shimmersteel Bow
Shimmersteel Hoe
Shimmersteel Ingot
Shimmersteel Pickaxe
Shimmersteel Shovel
Shimmersteel Sword
Smithing Template
Shimmerweave Fabric
Shimmerweave Goggles
Shimmerweave Leggings
Shimmerweave Skates
Shimmerweave Tunic
S'nore
Snow Angel
Sugared Roasted Snowball
Unrefined Shimmersteel
Woven Leather
FTB Skies 2: Aero quests (1)
Quests from the pack's FTB Quests book that ask for this mod's items.
Pina Colada (1)
- Weird-tasting Fruit Juice
Config options (how FTB Skies 2: Aero sets them)
27 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
aurora_visuals.play_aurora_ambient_sound Play aurora music and start/end sounds. Independent of the sky effect. config/auroral-client.toml | true | not documented |
aurora_visuals.show_aurora_effect Show the aurora borealis sky effect. Does not affect aurora sounds or gameplay. config/auroral-client.toml | true | not documented |
aurora_visuals.show_aurora_particles Show particle effects during aurora events config/auroral-client.toml | true | not documented |
footprints.show_footprints Show snow footprints when walking on snow config/auroral-client.toml | true | not documented |
aurora_visuals.aurora_intensity Visual intensity of the aurora effect (0.0 to 2.0) config/auroral-client.toml | 1 | 1 |
aurora.aurora_chance Chance of an aurora occurring each night in cold biomes (0.0 to 1.0) config/auroral-server.toml | 0.33 | 0.33 |
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