Hats guide for FTB Evolution 2 1.0.2 to 1.1.0
Hats guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.1.0 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (1.4.0) is out Guide for the current version
- Sections
- 4
- Items named
- 6
Every recipe and number here was checked against FTB Evolution 2 1.1.0's own files.
What is Hats?
This pack ships Hats at version 26.1-1.2.0, using the NeoForge file hatsneoforge-26.1-1.2.0.jar.[1]
It is not a new addition: the mod was already in the pack in version 1.0.2 or earlier, so it has been there for a while.[1]
The sources available here only cover the mod's version and file name. They do not describe its items, recipes, configs or quest book placement, so this overview stays short rather than guessing.[1]
How do you get started with Hats?
1 part
Hats is a cosmetic-style mod that adds a long list of head items, from the Beanie and the Fez to the Crown and the Halo. There are also fun ones like Cat on Head and Burger Hat.[2]
Here is the honest part: I can't give you a crafting order for this one. The sources I have show no recipes for these items, so there is no recipe block to point you to.[2]
What the pack has switched on
The pack ships a config file for the mod, and the main switches are all on. Hats are enabled with enableHats set to true, mob hats with enableMobHats set to true, and player hats with enablePlayerHats set to true.[3]
The pack also sets hatMode to "HUNTING" and mobHatSpawnChance to 0.1. Those are the values this pack uses, so check this file first if hats behave differently from what you expect.[3]
Unverified How you get your first hat in this pack is not shown in the sources here. No recipes producing Hats items and no quests involving the mod were found, and the meaning of the hatMode value is not documented in them either. Check config/hats.json in your instance for the settings.
How does Hats work?
1 part
The sources for Hats show a long list of hat items and a small config file. They describe no machines, multiblocks, power, fluids or automation, so this section stays short and sticks to what is confirmed.[2][3]
The hat list is big, and it includes seasonal and RGB variants of several hats.[2]
Pack config
The pack sets the following options in config/hats.json. Here is what each one is set to in this pack.[3]
- enableHats is set to true.[3]
- enableMobHats is set to true.[3]
- enablePlayerHats is set to true.[3]
- hatMode is set to "HUNTING".[3]
- mobHatSpawnChance is set to 0.1.[3]
Unverified The sources here do not show how you obtain hats: no recipe in the pack produces them, and no loot table or other data files for the mod are available. They also do not explain what the HUNTING hat mode does or how the mob hat spawn chance is applied. The values are set in config/hats.json, but their exact behaviour is not shown here.
Which Hats config options matter?
The Hats mod keeps its settings in one file, config/hats.json. Here is exactly how this pack sets each option.[3]
- enableHats is set to true, so hats are switched on in this pack.[3]
- enableMobHats is set to true.[3]
- enablePlayerHats is set to true.[3]
- hatMode is set to "HUNTING".[3]
- mobHatSpawnChance is set to 0.1.[3]
If you want to change any of these, edit config/hats.json. The sources here only show the values the pack uses, so they do not say which of them differ from the mod's own defaults.[3]
Sources
- FTB Evolution 2 1.1.0 mod list · pack file
- hats names, screen text and descriptions (English lang file) · official mod data
- FTB Evolution 2 1.1.0 config: config/hats.json · pack file
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.2.0 to 1.4.0