Iron's Spells 'n Spellbooks
102 quests, with the items each asks for and where they come from in All the Mods 10.
- Epic InkAsks for:
Epic Ink
- Getting Mithril
Mithril is an Ore that only spawns wayyy below the Overworld. It will spawn around Y Levels -40 to Bedrock. Just around where the Lava Pools are! You'll need a Netherite Pickaxe to Mine it and it will only Drop 1 Raw Mithril unless you use Fortune. This Raw Mithril can be Smelt to make Mithril Scraps. These can be used in Recipes, or we can combine 4 of them to make a Mithril Ingot!
Asks for:Raw Mithril
- Inscription Table
A very important block and a very common one! Can be crafted or found in most Iron Spells Structures. These are used for adding and removing Scrolls from Spell Books! Throw the Spell Book in the Book Slot then the Scroll below it. If you want to remove a Scroll, click it then take it from the right and into your Inventory.
Asks for:Inscription Table
- Adventure Time!
There's 6 structures in the Overworld that the bosses can spawn in! (There's a 7th but no boss in there).
- Village
Just about every Village can have Priests in them. This includes modded Villages. Usually they hang in the middle of the Village like by the Markets. Not every Village will have one.
Needs: Adventure Time! - Mountain Tower
High above the Mountains, high above the Clouds rests another Tower. This one giving you shivers down your spine. The Tower is made of Stone, Dark Oak, and Deepslate. It has a second Tower branching off of it. There is a staircase on the outside that leads to the first floor. From there you can climb the inside staircase to go up to the bedroom or second tower. Or you can venture behind that staircase down the Ladder to the Basement, where the Cryomancer will most likely be. In the Tower you can find Inscription Tables, Amethyst, and Loot Chests!
Needs: Adventure Time! - Necromancers
These can spawn almost anywhere Vanilla Hostile Mobs spawn in. They aren't bosses, just more Enemies! They have 25 Points of Health and have mulitple attacks: Fangs from the ground like what Evokers do and a Snowball they can shoot you with. They can also summon Zombies and Skeletons to help fight you. These won't drop anything and spawn with Armor from the ground. They will drop Arcane Essence on death along with sometimes a Scroll!
Needs: Adventure Time! - Iron's Spells 'N Spellbooks
Iron has brought us a wonderful and very fun Magic Mod! Iron's Spells 'N Spellbooks! Iron's Spells is all about making and using Spells! Each Spell has a Rarity, Level, and Class! And everyone of them can be used in a Spellbook. You won't be able to just make whatever you want with Iron and Redstone, you'll need to get off your butt, Adventure, and Fight!
Asks for:Arcane Essence
- Pyromancer Tower
The Burned Tower of the Pyromancer. Some say if you're close enough to see the Tower, then you're close enough to feel the heat from it. The Pyromancer Tower is a burned tower of mainly Stone types with the inside being made of Spruce and Oak. There is also a second Building close to the Tower that is part of the structure as well. At the top you will find what's causing the smoke as well as an Armor Pile. If you'd like to find the Pyromancer you'll need to venture down into the Basement!
Needs: Adventure Time! - Ice Spider Den
While exploring the Snowy Biomes you may come accross what might look like a run-down Church. Except what is in it, isn't Holy! Travel down into the Basement to the Catacombs. Here will be plenty of Stray Spawners, Powder Snow traps, and Loot! As well as Ice Spider Eggs... try Breaking them and you will alert the...
Needs: Adventure Time! - Armor
If you've played Minecraft before, you should know what Armor is and what it does! Iron's Spells adds their own types of Armor as well. These work like normal Armor but each will grant different boosts to your magical powers. Like higher Spell Power, more Mana, and even Elemental boosts.
Asks for:Arcane Cloth
- Wizard Gear
The Wizard Gear is the default Armor for Iron's Spells! Every other Armor will be Crafted with it, or Crafted from something Crafted from it! It will only need Arcane Cloths to Craft. It will give a huge boost in Max Mana, same Armor Points as Diamond Armor, and gives a Spell Power Boost!
Needs: ArmorAsks for:Wizard Boots,
Wizard Robes,
Wizard Helmet,
Wizard Leggings
- Scarecrow Outfit
The Scarecrow Outfit is slightly better than the Wandering Magician, with 3 times the Mana and more Armor Points. This one will need more Items to Craft though. It now needs Arcane Cloth instead of Essence, as well as Hay Bales and Pumpkins.
Needs: ArmorAsks for:Scarecrow Boots,
Scarecrow Coat,
Scarecrow Hat,
Scarecrow Leggings
- Alchemist Cauldron
Definitely better than a Normal Minecraft Cauldron! The Alchemist Cauldron can: 1. Be used to get Blood by cooking Mobs or the Player. 2. Make and upgrade Potions. 3. Have half a chance at getting Ink from a Scroll. 4. Combine 4 Ink of a Rarity to a higher Rarity.
Asks for:Alchemist Cauldron
- Ice Spider
The Ice Spider. This is an Enemy with 50 Hearts and 20 Armor Points. If you get near they will Bite you or Smack you with one of their many Arms! If you get farther they will either Shoot some sort of Icy cocoon? I think? Whatever it is, it Damages you and Freezes you in place. Or they might send a line of Ice Rocks toward you from the ground to Damage you. On Death they'll Drop String, Arcane Essence, and sometimes an Icy Fang.
Needs: Ice Spider DenAsks for:Icy Fang
- Netherite Battlemage Armor
Funny enough, this doesn't upgrade much. Spell Power stays the same, Mana stays the same, even Armor Points stay the same. Only change is the addition of Armor Toughness. That makes sense though, it is only a Netherite Upgrade for Wizard Gear!
Needs: Wizard GearAsks for:Netherite Battlemage Boots,
Netherite Battlemage Robes,
Netherite Battlemage Hat,
Netherite Battlemage Leggings
- Common InkAsks for:
Common Ink
- Arcane Anvil
The Arcane Anvil has the most uses out of any block in Iron Spells. You can combine Spells with the same Ink to level it up. It can combine Scrolls into Weapons to be used with them, like a Sword. You can also set an Affinity to Rings using Upgrade Orbs, or add Upgrade Orbs to Weapons and Gear.
Asks for:Arcane Anvil
- Cryomancer
Shouldn't have come into the Tower, the Cryomancer does not like Players, they are Hostile to you. The Cryomancer will immediately start attacking you with Ice Spells. Might even use animals against you! Sacrificing animals to win a fight, he really is cold-hearted! Once killed he will drop Arcane Essence, Inks, Ice Runes, and Ice Scrolls.
Needs: Mountain Tower - Pyromancer
The Pyromancer (different from the Pie Romancer) is another Neutral Mob added by Iron's Spells. He will maybe set Mobs that are close to him on fire though... You can trade him all things Fire, Ink, and even Fire Scrolls. If you want to risk all the hair on your body by fighting him be prepared, he has 60 Hearts. He will set you on Fire with Fire Spells, not even a question. On death he will drop Arcane Essence, Inks, Fire Runes, and Fire Spells!
Needs: Pyromancer Tower - The Last Class...
There is a final class of Spells I forgot to mention. Well all knowledge of these Spells have been forgotten so it's not just me. In order to regain memories we need to walk, quietly, down memory lane. Which happens to be the Ancient City.
- Into the Ancient City
You can find the fragments of Ancient Knowledge spread out in the Chests of the Ancient City. You'll also need Echo Shards to 1. Combine the Fragments to learn of the Spells and 2. Actually make the Spells.
Needs: The Last Class...Asks for:Ancient Knowledge Fragment
- Eldritch (9th Class)
When you finally combine the Ancient Knowledge Fragments you'll get the... Eldritch Manuscript! That's what the last class is! Eldritch is the last class, the most powerful of all Spells. They are crafted with Echo Shards and need to be learned from the Manuscript to use them. Each Manuscript is only one use.
Needs: Into the Ancient CityAsks for:Eldritch Manuscript
- Rare InkAsks for:
Rare Ink
- SpellBooks!
Spellbooks! Where else would you put Spells? You can add Scrolls to a Spellbook by putting both into an Inscription Table. They have a certain amount they can hold but no longer having to worry about Rarity. When Scrolls are added to your Spellbook they won't be consumed but rather Mana will be consumed.
Asks for:Paper
- Blaze Instruction Manual (Hot! Hot! Hot!)
This Spell Book is a rare drop from Blazes. I remember that because I was confused when I got 1 from my Blaze Farm. It gives a Boost to Fire Spells and has 10 Spell Slots.
Needs: SpellBooks!Asks for:Blaze Instruction Manual
- Rotten Spell Book
It's here! It's there! It's everywhere and it's rotten! You can find these in most Chests. They can hold 8 Spells but give you less Spell Resistance.
Needs: SpellBooks!Asks for:Rotten Spell Book
- Vampiric Spellbook
Who knows Blood like Vampires do! Nobody, that's who! This Spellbook isn't that hard to make besides the Ruined Book. The other Items are just Arcane Ingots and Bloody Vellum. Bloody Vellum is made by dipping Hogskin into an Alchemist Cauldron full of Blood. The Spellbook has 10 Spell Slots, and it will give an extra Level to Blood Slash and Blood Step!
Needs: SpellBooks!Asks for:Vampiric Spell Book
- Frostbanded Spellbook
This Spellbook definitely makes you work for the 12 Spell Slots! You'll need Ice Venom Vials, which are made from Icy Fangs or Looted from Ice Spider Den. Arcane Cloths which are very easy to make. As well as Mithril Scraps which you'll need to Mine for! Judging by how cold the Spellbook feels, I think it helps with Ice Spells.
Needs: SpellBooks!Asks for:Frostbranded Book
- Enchanted Spell Book
Another Craftable Spell Book and following the pattern this one is even more expensive. It requires Arcane Clothes, Gold, and an Enchanted Book. It's not picky on which Book just needs to be Enchanted! It has 10 Spell Slots and grants a huge Mana Boost!
Needs: SpellBooks!Asks for:Enchanted Spell Book
- Necronomicom
To obtain this special Spell Book you'll need to slay the Dead King! It has 10 Spell Slots but 4 are taken up already. Blood Slash, Blood Step, Ray of Siphoning, and Blaze Storm come on it already and can't be taken off.
Needs: SpellBooks!Asks for:Necronomicon
- Grimore of Evokation
Evokers are known as being a powerful and deadly Miniboss of Minecraft. So of course Iron added an even more powerful and deadly version! And yes this Book is a rare drop from both! It has 10 Spell Slots but 3 are occupied. Fang Strike, Fang Ward, and Vex Swarm all come with the Book and can not be moved. Also gives a boost to Evocation!
Needs: SpellBooks!Asks for:Grimoire of Evokation
- Uncommon InkAsks for:
Uncommon Ink
- Classes
Runes are how we make our Classes and their parts. To get a Blank Rune you can either kill the Dead King or wipe clean an Inscribed Rune with a Shriving Stone. There's 8 different classes (1 secret one) each having their own Scrolls, Focus Material, Upgrades, and Outfits.
Asks for:Blank Runestone
- Nature
Nature is made for using the Earth to our advantage by Poisoning and Weakening our enemies! Just like what Big Corporations do to the Earth itself! Nature's Focus Material is Poisonous Potato. The Scrolls are Light Green with Dark Green text.
Needs: ClassesAsks for:Nature Rune
- Ender
Ender is used for taking all the powers of Endermen and the Ender Dragon, and of course using it for ourselves. Teleporting, Fireballs, and Dragon's Breath are only a few of these! Ender's Focus Material is the Ender Pearls. And its Scrolls are Purple with Pink text.
Needs: ClassesAsks for:Ender Rune
- Shadow-Walker OutfitNeeds: Ender, Wizard GearAsks for:
Shadow-Walker Boots,
Shadow-Walker Armor,
Shadow-Walker Mask,
Shadow-Walker Leggings
- Evocation
Evocation: To invoke a Spirit or Deity. Evokation is all about what Evokers do, mainly summoning. Whether it be Fangs or Vexes if it's summoned it's most likely an Evokation. Evokation's Focus Material is Emeralds. You can either craft the Rune or get it from the Archevoker. Evokation Scrolls are White with Black texts.
Needs: ClassesAsks for:Evocation Rune
- Evocation Upgrade OrbNeeds: EvocationAsks for:
Evocation Upgrade Orb
- Archevoker Outfit
He may be evil, but he still is fashionable.
Needs: Evocation, Wizard GearAsks for:Archevoker Boots,
Archevoker Coat,
Archevoker Hat,
Archevoker Leggings
- Blood
This one is single-handly taking us from E10 to Teen rating. Blood is all about slaying enemies for your own Health! Most attacks will heal you back. Blood's Focus Material is Blood Vials which you get from cooking a Mob or Player in a Cauldron. Its Scrolls are Brown (there's no color for Brown) with Dark Red texts.
Needs: ClassesAsks for:Blood Rune
- Ender Upgrade Orb (Why is it wet? Was it in a Lake?)Needs: EnderAsks for:
Ender Upgrade Orb
- Blood Upgrade OrbNeeds: BloodAsks for:
Blood Upgrade Orb
- Boots of Speed
Boots of Speed are the best Boots you can get here. First, we'll need the Archevokers Boots. If you don't like hand-me-downs, I'd recommend Crafting them yourself. Then, we'll need a Mithril Weave. This is a combination of Mithril Ingots and Chains. These are only used for Crafting Armor so you'll pretty much just need a few. Last is the Divine Soulshard. These Boots will give more Mana than any other Boots, more Spell Power, plus they make you faster? How do they make you faster? By increasing your Movement and Spell Casting Speed!
Needs: Armor, Archevoker OutfitAsks for:Boots of Speed
- Lightning
Ride the Lightning! Lightning is all about using Electricity to kill and support yourself. Some attacks even work as real Lightning! Lightning's Focus Material is Bottle 'O Lightning which you get from using an Empty Bottle on a Charged Creeper. You need the Lightning to make more Lightning! Its Scrolls are Grey with Light Blue text.
Needs: ClassesAsks for:Lightning Rune
- Lightning Upgrade OrbNeeds: LightningAsks for:
Lightning Upgrade Orb
- Nature Upgrade OrbNeeds: NatureAsks for:
Nature Upgrade Orb
- Electromancer Outfit
When's this one going to come to the Mod?
Needs: Lightning, Wizard GearAsks for:Electromancer Boots,
Electromancer Robe,
Electromancer Hat,
Electromancer Leggings
- Cultist Outfit
JOIN US!
Needs: Blood, Wizard GearAsks for:Cultist Boots,
Cultist Armor,
Cultist Hood,
Cultist Leggings
- Evoker Fort
The heavily guarded Fortress is home to the Archevoker and his followers. You'll know you see it by its huge Spruce Walls and the giant Stone Fortress inside of them. Illagers, Vindicators, Evokers, and Ravagers can be found within the Walls and Fortress. Once you get past them you can find your way up the stairs, parkour to the Roof, and meet the Leader of the Fort at the top. With it being heavily guarded of course there is a ton of loot within the Fort.
Needs: Adventure Time! - Magehunter
The Magehunter is a very weird Weapon to get. Weird as in the way to get it is very specific. To get it, you'll need to go to the Evoker Fort and the Vindicator on the 2nd Floor will have it. Kill him to get it. The Sword is a good Sword, doing 10 Hearts of Damage with normal Sword Speed. While Holding it you'll get a little Spell Resistance. Plus some might come with Enchants, mine did!
Needs: Evoker Fort, Getting MithrilAsks for:Magehunter
- Dragonskin Spell Book
Another that needs the Ruined Book to Craft. You can find the Ruined Books in Ancient City Chests. You'll also need Dragon Skin which drops from the Ender Dragon! It will have 12 Spell Slots and give a boost to Ender Spells!
Needs: SpellBooks!Asks for:Dragonskin Spell Book
- Weapon Parts
Weapon Parts will be needed to Craft a few Weapons. And yes, we'll need to Craft these as well. They're pretty simple, just 3 Mithril Ingots and 2 Arcane Ingots. Arcane Ingots are made from 1 Copper Ingot and 8 Arcane Essence.
Needs: Getting MithrilAsks for:Weapon Parts
- Spellbreaker
Spellbreaker is an expensive and powerful Weapon we can Craft. We'll need Weapon Parts, Diamonds, and 2 Mithril Ingots to make it. Spellbreaker does 10 Hearts of Damage and is slightly faster than a Sword. It also has a Spell within it, Counterspell. When a Mob is using a Spell against you, use this one to stop them from using it!
Needs: Weapon PartsAsks for:Spellbreaker
- Boreal Blade
The Boreal Blade is a cool Sword! Both personality wise and temperature wise. It's made from Weapon Parts, Ice, Mithril Ingots, and Ice Venom Vials. Check out the Ice Spider Quest to get Ice Venom! This Blade does a ton of Damage! At 16 Hearts. It is slow to swing though, same speed as an Axe. The Spell that comes with Boreal Blade is Frostbite. It's another Effect... not sure what it does.
Needs: Weapon PartsAsks for:Boreal Blade
- Amethyst Rapier
The Amethyst Rapier is decently cheap for what it does! It is just Weapon Parts, Amethyst, and Chains. The Amethyst Rapier does 8 Hearts of Damage, same as the Netherite Sword. Just this one Swings much faster with an Attack Speed of 2.3. The special part of the Amethyst Rapier is the built in Spell it gets! Echoing Strike. By pressing (V) while holding the Rapier, and you'll get the Echoing Strike Effect. Any Mob Hit with the Rapier will have a shockwave come out of them. This will Damage other Mobs near it.
Needs: Weapon PartsAsks for:Amethyst Rapier
- Apprentice's Spell Book
Another craftable Spellbook, this one's a little more expensive! It'll need Hogskin which is a drop from Hoglins. This one can hold 8 Spells which is technically still on the low side but it's better!
Needs: SpellBooks!Asks for:Apprentice's Spell Book
- Wandering Magician Outfit
The Wandering Magician Armor is the weakest Iron's Spells can offer. It is literally an upgrade to Leather Armor! Who even makes Leather Armor?!?!?! Just toss your Leather Armor with Arcane Essence in a Crafting Table to Craft it. This will make each piece give more Armor Points as well as a slight Mana Boost!
Needs: ArmorAsks for:Wandering Magician Shoes,
Wandering Magician Robe,
Wandering Magician Hood,
Wandering Magician Pants
- Flimsy Journal
The most basic Spellbook, which also makes it the cheapest! It can only hold a total of 5 Spells.
Needs: SpellBooks!Asks for:Flimsy Journal
- Legendary InkAsks for:
Legendary Ink
- Archevoker
At the top of the Fort lies the Archevoker. Hostile to only the Player and whoever attacks him. He has 60 Hearts, and attacks like a normal Evoker plus more! Fireworks, Shield, and Blast of Wind! Once killed he will drop Arcane Essence, Inks, Evokation Runes, Evokation Scrolls, and rare drop of the Grimore of Evokation!
Needs: Evoker Fort - Mangrove Hut
Deep in the muddy Mangrove Swamps lies the refuge of the hermit like Mob called the Apotheocarist. With nobody near, and only what he needs for his Potions is around. You can find the Apotheocarist in his Hut. There you can also find Cauldrons and Brewing Stands with Potions!
Needs: Adventure Time! - Apothecarist
Just like the Piglins the Apotheocarist resembles, he is also Neutral. He doesn't care about Gold like his fellow Piglins though, just people who attack him. You can trade with him: giving him either Emeralds or Potion Ingrediants for Potions, Potion Ingrediants, and Nature Scrolls. If you wish to slay him he has 60 Hearts. He will attack you with Potions and Nature Spells. When hurt he will try to heal with Potions, (I think he really likes Potions). When killed he will drop Arcane Essence, Inks, Nature Runes, and Nature Scrolls!
Needs: Mangrove Hut - Fire
Fire is obviously related to Fire. Most of the Scrolls are with using Fire to burn and hurt things. Fire's Focus Material is Blaze Rods. You can craft Fire Runes or get them from killing the Pyromancer. Its Scrolls are Light Red with Grey text.
Needs: ClassesAsks for:Fire Rune
- Pyromancer Outfit
I hope you didn't steal this from the Pyromancer, he's the nice one!
Needs: Fire, Wizard GearAsks for:Pyromancer Boots,
Pyromancer Robe,
Pyromancer Hat,
Pyromancer Leggings
- Fire Upgrade OrbNeeds: FireAsks for:
Fire Upgrade Orb
- Scroll Forge
Scroll Forge, you can guess what it does! It makes Scrolls! Add an Ink to set the Rarity. Paper for the actual Scroll. Then the Item of what type of Spell you want (Blaze Rod for Fire, Poisonous Potato for Nature, ETC). Finally chose the Spell you want and it'll be created!
Asks for:Scroll Forge
- Ironbound Journal
Not much better than the Flimsy one... This can hold a single Spell more than the Flimsy Journal! That's one more very powerful Spell at the ready!
Needs: SpellBooks!Asks for:Ironbound Tome
- Plagued Outfit
Very popular around Halloween!
Needs: Nature, Wizard GearAsks for:Plagued Boots,
Plagued Coat,
Plagued Mask,
Plagued Leggings
- Catacombs
The biggest and hardest Structure from Iron's Spells. These are deep underground structures similar to Trial Chambers. You can also use Wayward Compasses to help find it! In it are plenty of Spawners, Trial Spawners, and of course Loot. The most important room is the Throne Room, once you arrive there, the Skeleton of the Dead King will reanimate! (If it doesn't you might need to click him).
Needs: Adventure Time! - The Dead King
Sitting on the Throne lies the remains of a past King. But once you come close, and touch them, you will see them reanimate; the King is dead no longer! But only murder will keep him alive... and well you're the closest living thing. The Dead King is the first Boss of Iron's Spells 'N Spellbooks. He has 500 Hearts and has an actual Boss Bar (and music). He can use a variety of Spells from any class, Poison Arrow from Nature to Blight from Holy to even Fangs from Evokation! He can also teleport, summon the dead, and hit you with the Blood Staff. If you can kill him he will drop Scrolls of all sorts, Bone Keys, and possibly drop the Blood Staff and Necronomicon. He can be revived...again... using his Phylactery, shards of which can be obtained from Trial Spawners in the Catacombs.
Needs: Catacombs - The Ominous Dead King (Him again?)
If you awaken The Dead King while you have the Bad Omen or Trial Omen effect, the King gets stronger. Now, he has 1000 Hearts, deals more damage, moves and flies faster, his summons deal additional damage, and has more armor. He can now summon Undead Rifts to summon Undead to fight for him, and can also use the Fang Swirl spell. His loot from defeating him is also improved. Now, on top of his usual loot, he can drop a Wicked Bone Ring, a Fang Swirl scroll, a Tincture of Forgetfulness, Blank Runes, and even more Arcane Essence.
Needs: The Dead KingAsks for:Ominous Bottle
- Staffs, Rods, and Canes
Staffs and... Staff like Items, are Weapons which will give Magic Boosts when they are Held! Plus they're stylish!
Asks for:Stick
- Graybeard Staff (When will it become Whitebeards?)
The Graybeard Staff is a very cheap Staff. Cheap in price and quality. It will only do 3 Damage but gives 25% Mana Regeneration and 10% Spell Power. Pretty helpful if you're just using Spells to Kill!
Needs: Staffs, Rods, and CanesAsks for:Graybeard Staff
- Rod o' Lightning
This one is a fun one to get! We'll first need a Lightning Rod as well as an Energized Core. Then, when it is Storming, Right Click the Energized Core onto the Lightning Rod. If done correctly, Lightning will Strike. This will turn the Lightning Rod into the Rod o' Lightning! This Rod does 5 Damage and keeps the 15% Cast Time Reduction. But now it will only give 5% Spell Power and gives 15% Spell Power for Lightning Spells.
Needs: Staffs, Rods, and CanesAsks for:Rod o' Lightning
- Pyrium Staff
The Pyrium Staff is the most powerful Staff... well Damage wise, not Power Wise. It needs 2 Pyrium Ingots, a Netherite Ingot, and Arcane Cloth. Netherite Ingots and Arcane Cloths are easy, Pyrium... not so much. You'll need to Open 2 Vaults at the Citadel. The Pyrium Staff will give 5% Spell Power and 15% to Fire Spells. As well as 10% less Cast Time!
Needs: Staffs, Rods, and CanesAsks for:Pyrium Staff
- The Blood Staff
The Blood Staff is a Drop from The Dead King. Probably because it is quite literally his Staff! This Staff does 8 Damage, more than the previous ones. It gives 5% Spell Power to all Spells and 15% to just Blood Spells as well as 10% Summon Power.
Needs: Staffs, Rods, and CanesAsks for:The Blood Staff
- Artificer's Cane
Artificer's Cane is more expensive than Graybeard Staff and because of that it is more powerful. It will now do 4 Damage and gives 15% Reduction Cooldown and Cast Time as well as 10% Spell Power. I only said it was better, I didn't say it was much better!
Needs: Staffs, Rods, and CanesAsks for:Artificer's Cane
- Holy
Holy is for all the Medic/Support players. It's mostly meant for healing and helping. Holy's Focus Material is Divine Pearls which are crafted. You can make Runes with those or kill the Priest to get Holy Runes. Holy Scrolls are White with Gold texts.
Needs: ClassesAsks for:Holy Rune
- Priest Outfit
I heard you can just take online classes to become one now.
Needs: Holy, Wizard GearAsks for:Priest Boots,
Priest Robes,
Priest Mask,
Priest Leggings
- Lightbringer Chestplate
Priest not Holy enough for you? Well you can Craft the Lightbringer Chestplate! First, you'll need the Priest Robes, which you can Craft. You'll need 3 Mithril Weaves which are made from Mithril and Chains. Then, you will have to get the Divine Soulshard and you can Craft the Chestplate. This Chestplate has the same Armor Points as the Priest Robes, but everything else gets much better! You get Armor Toughness, Knockback Resistance, and of course more Spell Power and Mana.
Needs: Armor, Priest OutfitAsks for:Lightbringer Chestplate
- Holy Upgrade OrbNeeds: HolyAsks for:
Holy Upgrade Orb
- On a Highway to... (The Nether!)
- Citadel
The Citadel is the biggest Structure Iron's Spells gives us. It is almost entirely made of Blackstone. It has huge Walls and Towers surrounding and connecting to the main building. These have Ancient Knight Spawners and Barrels of Loot. The main building has the Library/Research Room on the first floor. This one has billions of Books as well as Chests and more Ancient Knights! The floor above will have the Citadel Vaults as well as Cursed Armor Stands. Careful trying to take their Loot off, they might defend their property! The top floor is the arena...
Needs: On a Highway to... - Villager Bible
This one takes awhile to explain so have patience. First, find an Evoker Fort. Next, find a Research Book hidden in it. Then, have a Trader who's hostage in the Fort translate it. (Like our hostage Quest Translators!) Once, it's translated bring it to a Priest in a Village to trade it for the Spell Book! It gives a boost to Holy Spells and don't worry the hostage Traders are very very rare, keep looking!
Needs: SpellBooks!Asks for:Villager Bible
- Ancient Codex
A Craftable Spell Book... yeah it's not easy to craft. Hardest to get would be the Ruined Book, which you can find in Ancient City Chests. Blood Vials can be obtained from either putting a Mob (or even yourself) into a Cauldron above a Campfire or an Alchemical Cauldron. Bottle O' Lightning comes from using a Bottle on a Charged Creeper. Once you do all that you can craft the Ancient Codex. Its 12 Spell Slots is very helpful!
Needs: SpellBooks!Asks for:Ancient Codex
- Allthemodium Spell Book
Combine an Ancient Codex with an Allthemodium Ingot and Template in a Smithing Table. You can get the Template from Brushing Suspicious Clay in an Ancient City.
Needs: Ancient CodexAsks for:Allthemodium Spell Book
- Vibranium Spell Book
Combine the Allthemodium Spell Book with a Vibranium Ingot and Template in a Smithing Table. This template can be obtained from Brushing Suspicious Soul Sand in a Bastion.
Needs: Allthemodium Spell BookAsks for:Vibranium Spell Book
- Unobtainium Spell Book
The best Spell Book you can imagine! 15 Spell Slots! Are there even 15 Spells?!?! Oh wait yeah there is 15 isn't that much... Do the same as before: previous Book, Ingot, and Template.
Needs: Vibranium Spell BookAsks for:Unobtainium Spell Book
- Druidic Tome
Nature's Spell Book. It has 10 Spells and gives a boost to Nature Spells! You need a Rotten Spell Book to craft it though...
Needs: Rotten Spell BookAsks for:Druidic Tome
- Ice Staff
Ice Staff confused me for quite a bit but thankfully I now know! You'll need a Permafrost Shard and a Frosted Helve. The Permafrost Shard is Loot within the Ice Breaker Structure. These are Shipwrecks in Icy Biomes. The Frosted Helve is a Crafted Item. It uses Arcane Ingots and Frozen Bones. The latter is Drops from Strays. The Ice Staff does 5 Damage and gives 25% Mana Regeneration. It gives 5% Spell Power to all Spell, and 15% for just Ice Spells.
Needs: Staffs, Rods, and CanesAsks for:Ice Staff
- Pyrium
Pyrium is a confirmed Loot from Citadels Vaults... Except these Vaults don't take normal Trials Keys. Wow, it is almost like one Key can't open every Lock! We'll need the Decrepit Key, which is a Drop from Ancient Knights at the Citadel. They spawn in the Towers and lower level of the Library.
Needs: CitadelAsks for:Pyrium Ingot
- Ice
Ice is all about Winter time Spells. Using Ice and Snow to chill and harm enemies. Ice's Focus Material is the Frozen Bone which are drops from Strays. You can use those to craft the Ice Rune or kill the Cryomancer to get it. Its Scrolls are Light Blue with a Darker Blue text.
Needs: ClassesAsks for:Ice Rune
- Cryomancer Outfit
He was mean you can steal it I don't care.
Needs: Ice, Wizard GearAsks for:Cryomancer Boots,
Cryomancer Coat,
Cryomancer Hood,
Cryomancer Leggings
- Ice Upgrade OrbNeeds: IceAsks for:
Ice Upgrade Orb
- Priest
The Neutral protector of the Village. He will attack all nearby Hostile Mobs. Like an Iron Golem but he look familiar for some reason? Could it be someone we know in a costume? You can trade Healing Potions with him and Emeralds for a Furled Map which will soon be made to help against Evoker Forts! If you do wish to kill him he will repeatedly attack you with Holy Spells. He will also Heal himself when getting low. Once killed he will drop Arcane Essence, Inks, Holy Runes, and Holy Scrolls.
Needs: Village - Ancient Battleground
Ancient Battlegrounds are only a fragment of the past. Who knows what happened. Who knows who fought who. All we have now are parts of the walls and these Piles of Armor. Might as well just pick them up by Mining them with your Pickaxe.
Needs: On a Highway to... - Ancient Knight
After trying to harvest the Piles of Armor they appear to come back to life as if there was a body using it. They can also come from Spawners. They have 60 Hearts and they are different from other bosses as they don't use magic, rather I believe they are something made from magic. They will attack using their Sword either by swinging it or charging at you with it. From what I've seen they will attack everything they see besides other Knights! Once killed they dropped Netherite Scraps and Cinder Essence. Rarely they will Drop their Weapon and the ones in the Citadel will Drop Decrepit Keys.
Needs: Ancient Battleground, Citadel - Decrepit Flamberge
The Decrepit Flamberge is the Sword of choice for Ancient Knights and some Cursed Armor Stands. That is also where we can get it from, Killing those guys! It looks like a Netherite Sword, just if it was wiggling when being made. It does 11 Hearts of Damage but is slightly slower than a Sword. It can be upgraded with Pyrium to increase its Attack Speed.
Needs: Ancient Knight, Getting MithrilAsks for:Decrepit Flamberge
- Cinderous Soulcaller
Well this arena seems pretty empty... oh wait what is this! The Cinderous Soul Rune. Looks like a Keyhole almost, just the Decrepit Keys don't work on them. Trust me, they don't. Instead we'll need the Cinderous Soulcaller! Which is made from Cinder Essence, Netherite Scraps, and an Echo Shard. Netherite Scraps are from Ancient Debris, Echo Shards are from Ancient Cities, and Cinder Essence is dropped by Ancient Knights!
Needs: Ancient KnightAsks for:Cinderous Soulcaller
- Echo of Tyros, First Flamebearer
Echo of Tyros is the first real Boss we get from Iron's! He has 1000 Hearts with 16 Armor Points. As well as the Ability to summon Ancient Knights to Fight with him! As you can guess by his title of First Flamebearer, you'll know he uses Fire Magic to Attack. He can swing his Scythe to Hit you or smack the Ground to release a Wave of Fire in all directions. A few more Attacks involve Firey Swords, he can throw a bunch at you in a row or summon dozens to rise out of the Ground to Damage you. Last Attacks he has is using Fireballs, which he will Throw at you either standing still or leaping high into the air! When you do a quarter of his Health he will kneel down. This is when you can Hit him the hardest! But once he gets to 300 Hearts he will upgrade his Weapons and Armor. Even upgrading his Ancient Knights too! If you can somehow Kill him, he will Drop his Scythe and a Divine Soulshard. Plus Essences but who cares about those we got a Scythe!
Needs: Citadel, Cinderous SoulcallerAsks for:Divine Soulshard
- Decrepit Scythe
Decrepit Scythe is what the Echo of Tyros uses to Kill you. Just our version is much smaller. It has very similar stats to the Decrepit Flamberge, just a slightly and I mean slighty quicker Attack Speed. It can also be upgraded with Pyrium, this will give it more Damage plus a Spell! The Spell Hellrazer gets is Raise Hell. This will send a Wave of Fire in all directions around you. This won't spread Fire but it will do a ton of Damage to all Mobs near!
Needs: Echo of Tyros, First Flamebearer, Getting MithrilAsks for:Decrepit Scythe