Mo' Structures (NeoForge/Fabric) guide for All the Mods 10 0.32 to 8.1
Mo' Structures (NeoForge/Fabric) guide for All the Mods 10
Last verified for All the Mods 10 v8.1 on Oct 11, 2026 · text last changed Oct 11, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 4
Every recipe and number here was checked against All the Mods 10 8.1's own files.
What is Mo' Structures (NeoForge/Fabric)?
2 parts
Mo' Structures is a world-generation mod that adds new structures to your world. Think mini-dungeons with lore, dark mazes, floating castles and pillager-filled buildings. It's built around the RPG side of exploring: loot tables, advancements, jigsaw-built structures and bosses that were never used before.[1]
The project page lists a few of the structures: a Jungle Pyramid, a Villager Market, a Pillager Factory, the Castle in the Sky, a Barnhouse and a Killer Bunny Castle.[1]
Who it's for
This one is for you if you like finding things while exploring. The mod pitches itself at players who want more to discover without adding new blocks or items to the game. It lets you shape your own survival experience around the structures you choose to hunt down.[1]
In this pack
The pack ships the NeoForge build, version 1.6.0+1.21.1. It has been in the pack since version 2.25 or earlier. Starting with Minecraft 1.21, the mod requires Architectury API.[1][2]
Unverified The sources don't show where this mod fits in the pack's progression, including any ATM Star path. They also don't show any quests or an in-jar guidebook for it, so treat it as an exploration extra rather than a required step.
How do you get started with Mo' Structures (NeoForge/Fabric)?
2 parts
Good news: you don't need to craft anything to get started with Mo' Structures. It's a structure mod, so the first step is simply to explore your world and find what it has added.[1]
The project page describes the mod as adding structures with mini-dungeons and integrated lore. It also lists loot tables, advancements, jigsaws and unused bosses among the tools it uses. The page presents it as a mod for players who want to keep a simple vanilla world with no new blocks or items.[1]
What to look for
The project page shows pictures of a jungle pyramid, a villager market, a pillager factory, a castle in the sky, a barnhouse and a killer bunny castle. It says you can run through dark mazes, explore floating castles and fight evil pillagers. These are good targets for your first expeditions.[1]
Before you go exploring
- Gear up the way you would for any vanilla dungeon crawl, because the page promises fights against pillagers and other enemies.[1]
- Head out and look for the structures listed above. The page says the mod is built around loot tables and advancements, so check chests and your advancement screen as you go.[1]
- If you ever run the mod outside this pack on 1.21 or later, keep in mind that the project page says it requires Architectury API.[1]
Unverified There are no confirmed in-pack recipes, quests, guidebook entries or item descriptions for this mod, so there is no verified crafting order to follow. The structure list above comes only from the mod's project page, and I can't confirm which structures generate in this pack or where.
How does Mo' Structures (NeoForge/Fabric) work?
2 parts
Here's the honest answer: Mo' Structures isn't a machine mod. The project page describes it as a structure mod, built around mini-dungeons, lore and exploration. It doesn't describe any machines, multiblocks, power, fluids or item automation, so there are no systems like that to explain.[1]
What the mod actually does
The mod adds structures to your world. The page mentions a jungle pyramid, a villager market, a pillager factory, a castle in the sky, a barnhouse and a killer bunny castle. It says the focus is on the RPG side of the world and on player decisions that affect gameplay.[1]
The page says these structures are built with loot tables, advancements, jigsaws and unused bosses. So the mechanics you'll run into are the ones you already know from exploring: finding a structure, fighting what's inside and looting it.[1]
The page also pitches the mod to players who want to keep a simple vanilla world with no new blocks or items. It doesn't list any blocks or items for the mod, so don't expect crafting stations or tech to unlock here.[1]
Requirements
Starting in 1.21, the mod requires Architectury API. The page lists both NeoForge and Fabric in its title, and it is published under the GNU Lesser General Public License v3.0 only.[1]
Unverified The sources don't cover how often each structure generates in this pack, what loot or bosses each one holds, or any config options. They don't describe any recipes, quests or automation for the mod either, so treat anything beyond the points above as unconfirmed.
What changed in Mo' Structures (NeoForge/Fabric) between versions?
Mo' Structures has a short history in this pack. It was already in All the Mods 10 by version 2.25 or earlier, and the version you run in 8.1 is the one that came in with the 4.6 release.[2][3]
- All the Mods 10 2.25 or earlier: Mo' Structures was first included in the pack.[2]
- All the Mods 10 4.6: the mod was updated from 1.5.0+1.21 to 1.6.0+1.21.1.[3]
- All the Mods 10 8.1: the pack ships Mo' Structures 1.6.0+1.21.1, using the file mostructures-neoforge-1.6.0+1.21.1.jar.[2]
Unverified What actually changed inside the mod between 1.5.0 and 1.6.0 (new structures, fixes or balance changes) is unverified, because no changelogs for the shipped jars are available as sources here.
Sources
- Mo' Structures (NeoForge/Fabric) project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 changelog (All the Mods 10 4.6) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 11, 2026.
Guides for other versions: 8.2 to 8.3