ChoiceTheorem's Overhauled Village guide for All the Mods 10 0.32 to 8.1

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ChoiceTheorem's Overhauled Village guide for All the Mods 10

Written for All the Mods 10 8.1 · also fits 0.32 to 8.0 · updated Oct 7, 2026

Last verified for All the Mods 10 v8.1 on Oct 7, 2026 · text last changed Oct 7, 2026

A newer release (8.3) is out Guide for the current version

Also applies to:FTB Evolution 2 1.0.2 to 1.4.0

Sections
4

Every recipe and number here was checked against All the Mods 10 8.1's own files.

What is ChoiceTheorem's Overhauled Village?

2 parts

ChoiceTheorem's Overhauled Village, or CTOV, is a world-generation mod that adds new and improved villages and pillager outposts. It brings 23 village variants and 14 pillager outpost variants, and each one is tailored to the terrain, theme and biome it spawns in.[1]

The pack ships CTOV 3.6.3 as the NeoForge build, and it has been included since version 2.25 or earlier. It adds no machines or progression items you need to chase. It only changes what the villages and outposts you stumble across look like.[1][2]

Who it's for

If you like exploring, this one is for you. It gives you more varied villages and outposts to find, and the structures still use vanilla loot tables for the most part. You will still find pillager outpost loot in outposts, profession chests in villages, and bells and workstations. Some custom loot tables also add food, armour and other goodies.[1]

Good to know

  • CTOV relies on vanilla biome tags, so world-generation mods that add biomes should get fitting CTOV villages in those biomes.[1]
  • Mods that add new villagers need compatibility packs. The sources don't say whether this pack includes any, so that is unverified.[1]
  • CTOV's own structures are separate from vanilla villages in newer versions. The author says it only modifies vanilla villages in older versions.[1]
Tip: The new structures only spawn in newly generated chunks. If you are exploring terrain you have already generated, you won't see CTOV villages there. Head into fresh territory instead.[1]

Unverified The sources don't show any quests or ATM Star path involvement for this mod, so don't expect it to be part of the pack's progression.

How do you get started with ChoiceTheorem's Overhauled Village?

1 part

This one is a little different from most mods in the pack. ChoiceTheorem's Overhauled Village (CTOV) is a structure mod. It adds new and improved villages and pillager outposts to the world, so you don't have anything to craft first. Your first step is to go find the structures.[1]

The mod adds 23 village variants and 14 pillager outpost variants. Each one is tailored to the terrain, theme and biome it generates in. It relies on vanilla biome tags, so world-generation mods that add biomes should still get fitting CTOV villages.[1]

Step by step

  1. Explore new terrain. CTOV structures only spawn in newly generated chunks, so chunks you've already explored won't get them. If you add the mod to an existing world, head out to unexplored areas.[1]
  2. Use the locate command to track a structure down. On 1.19 and later the format is /locate structure ctov:[structure_from_list]. On 1.18.2 it's /locate ctov:[structure_from_list]. The part in brackets is the name of the structure you want.[1]
  3. Loot the structures. Most of them use vanilla loot tables, so you'll still find pillager outpost loot in outposts and profession chests in villages. You'll also find bells and workstations. Some custom loot tables add extras like food and armour.[1]
Tip: CTOV's own structures are separate from vanilla villages in newer versions. If /locate with a ctov: name finds something, you know it's one of the mod's villages and not a vanilla one.[1]

Unverified I couldn't confirm the exact structure names available in this pack, any in-pack recipes or quests involving this mod, or any pack-specific config changes. Check tab completion on the locate command in-game for the structure names.

How does ChoiceTheorem's Overhauled Village work?

5 parts

ChoiceTheorem's Overhauled Village (CTOV) is a world-generation mod, so the mechanics here are about how villages and pillager outposts generate, how you find them and what you can loot from them.[1]

What the mod adds

The mod adds 23 village variants and 14 pillager outpost variants. Each one is tailored to the terrain, theme and biome of the world.[1]

It relies on vanilla biome tags to decide where structures spawn. Because of that, world-generation mods that use those tags should also get fitting villages in their biomes. Terralith, Oh Biome You'll Go and Biomes O'plenty are named as examples.[1]

In newer versions, CTOV creates its own structures separate from vanilla villages. Only in older versions does it modify the vanilla villages.[1]

How generation behaves

  • New structures only spawn in newly generated chunks. Adding the mod to an existing world is safe, but chunks you've already explored won't change.[1]
  • Updating the mod to a newer version is described as safe too. If a problem does show up, the mod author wants to hear about it.[1]

Finding structures

Use the /locate command with the ctov namespace. For 1.18.2 the form is /locate ctov:[structure_from_list]. For 1.19 and newer it is /locate structure ctov:[structure_from_list]. The bracketed part is the name of the structure you want, and the mod's documentation lists the available names.[1]

Tip: I can't list the individual structure names here because the sources I have don't include them. Check the mod's own documentation for the exact ids before you run /locate.[1]

Loot

Most structures use vanilla loot tables, which helps compatibility with other mods. Some custom loot tables are mixed in so the structures feel more at home in the world.[1]

You'll still find pillager outpost loot in outposts, profession chests in villages, and bells and workstations. You may also find extras like food and armour.[1]

Compatibility notes

  • Structure mods such as Town&Tower and Repurposed Structures are said to work well with CTOV. Stacking too many structure mods can cause instability, and the same caution applies to Better Village.[1]
  • Mods that add new villagers need compatibility packs.[1]
  • Any mod that doesn't affect villages and villagers is compatible by default.[1]

What changed in ChoiceTheorem's Overhauled Village between versions?

1 part

All the Mods 10 8.1 ships ChoiceTheorem's Overhauled Village 3.6.3, using the NeoForge file ctov-3.6.3.jar. The mod has been in the pack since All the Mods 10 2.25 or earlier.[2]

Version bumps across pack releases

Here is every update to the mod that the pack changelogs record, from oldest to newest.[3][4][5][6][7][8][9][10][11][12][13]

  • All the Mods 10 2.39: 3.5.5 to 3.5.6.[3]
  • All the Mods 10 2.43: 3.5.6 to 3.5.7a.[4]
  • All the Mods 10 2.47: 3.5.7a to 3.5.8.[5]
  • All the Mods 10 3.0: 3.5.8 to 3.5.9a.[6]
  • All the Mods 10 4.11: 3.5.9a to 3.5.10.[7]
  • All the Mods 10 4.13: 3.5.10 to 3.5.10a.[8]
  • All the Mods 10 5.2: 3.5.10a to 3.6.0.[9]
  • All the Mods 10 5.5: 3.6.0 to 3.6.1.[10]
  • All the Mods 10 6.0: 3.6.1 to a 3.6.2 beta build.[11]
  • All the Mods 10 6.1: that 3.6.2 beta build to 3.6.2a.[12]
  • All the Mods 10 6.2: 3.6.2a to 3.6.3, the version still in 8.1.[2][13]

Unverified The pack changelogs only record version numbers, and no changelogs are stored for the shipped jars. What each update changed, such as new villages, structure tweaks or fixes, is unverified here, so check the mod's own release notes if you want the details.

Sources

  1. ChoiceTheorem's Overhauled Village project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mods 10 changelog (All the Mods 10 2.39) · changelog
  4. All the Mods 10 changelog (All the Mods 10 2.43) · changelog
  5. All the Mods 10 changelog (All the Mods 10 2.47) · changelog
  6. All the Mods 10 changelog (All the Mods 10 3.0) · changelog
  7. All the Mods 10 changelog (All the Mods 10 4.11) · changelog
  8. All the Mods 10 changelog (All the Mods 10 4.13) · changelog
  9. All the Mods 10 changelog (All the Mods 10 5.2) · changelog
  10. All the Mods 10 changelog (All the Mods 10 5.5) · changelog
  11. All the Mods 10 changelog (All the Mods 10 6.0) · changelog
  12. All the Mods 10 changelog (All the Mods 10 6.1) · changelog
  13. All the Mods 10 changelog (All the Mods 10 6.2) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 7, 2026.

Guides for other versions: 8.2 to 8.3

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