Relics
25 quests, with the items each asks for and where they come from in All the Mons.
- Relics
Welcome to Relics! Relics mod is similar to Artifacts, you get many unique and powerful items all throughout the Worlds. They have many different Abilities which are obtained and upgraded through the Research Window (Hold shift on the relic). There you can exchange Vanilla XP to reroll the stats on its abilites, see your current Relic XP, gained from using the Relics, and level up their abilities! Each rank further enhances the abilities, making their effects stronger and more efficient. To use Relic Abilities default is Left Alt.
- The Nether (Hope you brought fire resistance... you didn’t? Good luck.)
These Relics can be found in Ruined Portals, Nether Fortresses, and Bastions throughout The Nether!
Needs: Relics - Shield of Retaliation (+ PARRY)
Deep within the hellish, heretic lands of the Nether lies a relic that demands timing... the Shield of Retaliation. Forged by a machine to shield against attacks, but with a price. The price being vulnerability if the window of opportunity passes. - It has 1 ability: Retaliation: Upon use, you block the next instance of damage that faces the relic for a short period of time. Failing to block damage during the window makes you more vulnerable for some time. - A relic of precise timing, protecting the user at just the right moment.
Needs: The NetherAsks for:Shield of Retaliation
- Reflective Necklace (Not all defense is meant to block...)
Deep within the harsh lands of the Nether, a relic turns pain into power... the Reflective Necklace. Forged by a master of crystals, this necklace captures the force of incoming attacks, storing it until the perfect moment to strike back. - It has 1 ability: Damage Condensation: When you take damage, there is a chance to create an orb that stores part of that damage. Upon attacking, these orbs are launched toward your target, dealing the stored damage to anything they collide with before disappearing. - A relic that turns pain into power... and makes every hit a mistake your enemies will regret.
Needs: The NetherAsks for:Reflective Necklace
- Ring of the Seven Deadly Sins (Some relics grant power. This one tests your soul!)
Hidden within the burning depths of the Nether, the Ring of the Seven Deadly Sins waits for those bold enough to wear it. Each crystal bound to the ring answers to a different sin, turning weakness into strength... but never without a price. - It has 7 abilities: 1. Pride: Deal increased damage while standing above your target, but suffer more damage when fighting from below. 2. Envy: The healthier your enemy is compared to you, the more damage you deal. But against weaker foes, you become far more vulnerable. 3. Wrath: Each strike opens a short window of shifting power. At first your attacks hit harder, but wait too long and that same fury turns into a heavy penalty. 4. Sloth: Remain still long enough, and the ring grants immortality. But while moving, every bit of speed makes you take even more damage. Next Page -> 5. Greed: The ring increases your luck and the amount of loot you gain, but sometimes it destroys the very rewards it helped you obtain. 6. Gluttony: When your hunger is high, all your stats are empowered. But if your hunger drops too low, that same power becomes a weakness. 7. Lust: Breeding animals may produce extra offspring, but those newborns are bound to a cruel fate unless the cycle is continued. - A relic of temptation and power... where every sin grants a blessing, and every blessing demands a cost.
Needs: The NetherAsks for:Ring of the Seven Deadly Sins
- Sphere of Self-Sacrifice (Power is not always taken... sometimes, it is given.)
Deep within the burning lands of the Nether, a relic pulses with a чужое life... the Sphere of Self-Sacrifice. It does not protect you from death… it teaches you to trade with it. Those who wield it learn that survival can come at a cost... one paid in their own blood. - It has 1 ability: Sacrifice: Upon use, you consume a portion of your own maximum health, converting it into powerful regeneration over time. This effect can stack, but using it again will refresh all active healing durations. - A relic of pain and resilience... where every second of life is earned.
Needs: The NetherAsks for:Sphere of Self-Sacrifice
- The End
These Relics can be found in The End!
Needs: Relics - Glitchy Mantle (Reality to my will)
Within the Land of The End where nothing makes sense, lies a Glitchy Mantle. The Glitchy Mantle makes Enemies question their own perception... and sanity. - It has 3 Abilities 1. Perception Glitch: Sometimes Enemies will miss their Attack against you. 2. Glitchy Copy: Every little bit a Clone of you will appear. If something touches it, they'll be Stunned for a few Seconds same with any other Mobs or Players nearby. 3. Surface Tear: With this you can Walk on Air like Scaffolding. Jump to go up, Shift to go down. If you Stand still for a few Seconds though the Ability will go away and you'll come crashing down! - A Relic that shifts Reality to your liking.
Needs: The EndAsks for:Glitchy Mantle
- Kinetic Belt (Not all relics are meant to keep you grounded...)
Hidden within the mysterious dungeons of the End, the Kinetic Belt awaits those willing to master movement itself. This relic bends the rules of physics, responding not to weight, but to motion. In the right hands, even the air becomes something you can control. - It has 2 abilities: 1. Arsenal Expansion: Increases the maximum number of amulets you can equip, allowing for greater combinations of power. 2. Gliding: By holding the jump key, you reduce gravity and air resistance, letting you glide through the air with increased momentum. Fall damage is reduced while gliding, though faster descents make it less effective. - Synergy: Electric Arc When the Kinetic Belt is used together with the Jellyfish Necklace, their energies combine into something far more dangerous. While gliding for a short duration, the wearer begins to leave behind a trail of electric chains that damage any target that comes into contact with them. Conditions: - Kinetic Belt - Jellyfish Necklace - A relic for those who refuse to walk... when they can glide through the air.
Needs: The EndAsks for:Kinetic Belt
- Chorus Staff (Some paths are not meant to be walked...)
Hidden within the strange lands of the End, a relic bends space itself... the Chorus Staff. Forged from the mysterious chorus plants, this staff holds the unstable power of teleportation, allowing its wielder to slip through space in the blink of an eye. - It has 1 ability: Teleportation: Using the staff instantly teleports you forward a short distance. This ability consumes charges from an internal buffer, which slowly regenerates over time. - A relic of movement... where every step is a disappearance.
Needs: The EndAsks for:Chorus Staff
- Piglin Mask (Sometimes, survival isn’t about fighting… but fitting in.)
Deep within the Nether, among the ruins of Bastions, lies a relic that lets you walk unnoticed... the Piglin Mask. With it, even outsiders can blend into the chaotic society of piglins, turning enemies into uneasy allies. - It has 3 abilities: 1. Neutrality: Piglins will no longer attack you on sight, allowing you to move freely among them. 2. Barter When trading, piglins may reward you with multiple items for a single exchange, increasing the value of every deal. 3. Looting Defeated enemies have a chance to drop golden teeth, which can be used for trading with piglins or melted into gold. A relic of greed and gold... where even monsters respect a familiar face.
Needs: The NetherAsks for:Piglin Mask
- Golden Tooth (Even the smallest treasures can change fate!)
Among the dangerous piglins of the Nether, a tiny Golden Tooth glimmers, holding the promise of wealth… and influence. Those who collect these teeth quickly learn that a single piece can open doors others would never dare approach. - Which can be used for trading with piglins or melted into gold.
Needs: Piglin MaskAsks for:Golden Tooth
- Clot of Time (Some mistakes... don’t have to be permanent.)
Deep within fractured places of the End, where time itself once broke, a strange relic can be found... the Clot of Time. This mysterious fragment holds echoes of past moments, allowing its bearer to retrace their steps as if rewriting what just happened. - It has 1 ability: Transgression: By holding the use key, you begin to rewind your movement through time, returning along your recent path for a few seconds. Once the rewind ends, the ability enters a cooldown equal to the duration it was used. - A relic that defies time itself... for those quick enough to rewrite their own mistakes.
Needs: The EndAsks for:Clot of Time
- Ghostly Mantle (Ability to cross between Spiritual and Physical)
Within The Nether lies the breach between the Physical and Spiritual World. The Ghostly Mantle. The Ghostly Mantle allows us to use the Supernatural to fight off enemies. From taking power from those who dare to look at us, to barely escaping Death. - It has 3 Abilities 1. Grave Mist: Everywhere you Walk you'll leave a Mist. Any Mobs or Players in that Mist will start Suffocating as if they were stuck in Blocks. 2. Frozen Gaze: If a Mob or Player looks at the wearer from 30 Blocks or closer, they'll start gaining Weakness. The longer they look, the worse it gets. 3. Spectral Escape: Every little bit, an Attack that would Kill you gets negated and you'll enter a Spectral Form. You'll become Invunerable for few Seconds after. - A Relic where you Walk between Worlds for your own Protection.
Needs: The NetherAsks for:Ghostly Mantle
- Overworld
These Relics can be found in the Overworld!
Needs: Relics - Jellyfish Necklace (Maybe the oceans are hiding more than just fish...)
Somewhere in the depths, a strange relic awaits the Jellyfish Necklace. A curious item that seems to carry the essence of a living creature. You may find it inside chests in aquatic biomes. - It has 2 abilities: 1. Aquatic Regeneration: While submerged in liquid or standing in the rain, the necklace empowers its wearer, increasing maximum health and boosting regeneration. 2. Electric Discharge The relic stores electrical energy over time. Once charged, touching a living creature releases a powerful shock that knocks nearby enemies back, paralyzes them for a short time, and sends electricity chaining through nearby targets. - A relic born from the sea... and a reminder that some creatures are best admired from a distance.
Needs: OverworldAsks for:Jellyfish Necklace
- Rider Flute (Call your mounts, store them safely, and master the ride)
Carried for generations by nomads and messengers, the Rider Flute produces a sound familiar to any riding animal. A single note can call a mount to your side, while another signals it to pause patiently until needed. Its mysterious power allows the wearer to store up to 2 mounts inside the flute, ready to be released or recalled at will. Switch between stored mounts by sneaking and scrolling the mouse wheel. To completely release a mount, simply sneak and right-click, giving the rider total control over their companions. - It has 1 ability: Stable: Right-click a tamed riding animal to place it inside the Rider Flute, and right-click again to release or recall it. Store up to 2 mounts and switch between them while sneaking. To fully release a mount, sneak and right-click. - A relic for those who guide their mounts with a song… and never leave a friend behind.
Needs: OverworldAsks for:Rider Flute
- Hunting Belt (Unite with your pets and unleash a deadly pack!)
Legends speak of hunters who trusted not only their own hands but the fangs of their companions. Their leather belts, adorned with bone charms, carry the memory of countless battles fought together. - It has 1 ability: Pack: Increases the damage dealt by the relic wearer’s pets. - A relic for hunters who trust their pack… and make every companion strike count.
Needs: OverworldAsks for:Hunting Belt
- Chef's Hat (Turn the heat of battle into nourishment)
Once worn by legendary cooks whose feasts drew kings and warriors alike, the Chef's Hat carries the scent of smoke, spices, and blazing cauldrons. Its folds hold the memory of countless meals prepared in the chaos of battle. This relic rewards the wearer for their victories: when an enemy falls, it has a chance to produce meatballs, a simple yet hearty food, providing strength and sustenance in the heat of combat. - It has 1 ability: Meatball Harvest: The Chef's Hat rewards its wearer for every victory: when an enemy is defeated, there is a chance to produce a meatball, a simple yet hearty food identical to raw beef, which can be eaten directly or cooked for greater restoration. This relic turns the spoils of battle into nourishment, keeping the wearer strong even in the heat of combat. - A relic for those who turn every victory into nourishment… and never go hungry.
Needs: OverworldAsks for:Chef's Hat
- Leafy Mantle (Sometimes, the forest itself will protect those it favors...)
Hidden among the densest trees of Forest and Tropic biomes, the Leafy Mantle awaits the worthy adventurer. Woven from thousands of living leaves, it allows its wearer to move as if part of the forest itself. - It has 2 abilities: 1. Camouflage: Move freely within tree leaves, land safely without fall damage, and regenerate health slowly while in foliage. 2. Gift of the Grove: When facing fatal damage, the surrounding leaves absorb the blow, protecting the wearer from death. The amount of foliage consumed depends on the damage received. - A relic of nature and growth… where the forest itself fights for its chosen guardian.
Needs: OverworldAsks for:Leafy Mantle
- Roller Skate (Speed isn’t just a skill… it’s a legacy.)
Hidden in the vast stretches of the Overworld, the Roller Skate awaits the daring adventurer. Once worn, each step pulls the wearer forward, turning motion into unstoppable momentum. - It has 1 ability: Acceleration: While running continuously, the wearer gradually gains movement speed, reaching the maximum bonus after a few seconds. The faster you go, the more slippery surfaces become, adding both thrill and risk. - A relic of speed and momentum… where every stide leaves a trail of fire behind.
Needs: OverworldAsks for:Roller Skate
- Springy Boot (Every step can become a leap… if you know how to use it.)
Hidden in the rocky heights of Mountain biomes, the Springy Boot waits for those who dare to jump beyond limits. Its engineered springs transform each landing into a launch, turning movement into both escape and attack. - It has 1 ability: Spring Dash: A crouch jump launches the relic wearer in the opposite direction of their gaze with significant force. Each landing before coming to a full stop causes the wearer to bounce off horizontal surfaces, completely negating fall damage. To stop the effect intentionally, hold the jump or crouch key just before touching the ground. - A relic of mobility and force… where every jump is an opportunity to soar.
Needs: OverworldAsks for:Springy Boot
- Experience Disperser (Sharing is caring)
A Relic that can be found anywhere, yet it's one of the rarest. Experience is meant to be shared with the Experience Disperser. - It has 1 Ability Experience Dispersion: Every time a Relic gains Relic Experience, all other Relics will gain Experience as well. - A Relic that shows generosity.
Needs: RelicsAsks for:Experience Disperser
- Midnight Mantle (Not all power comes from the light...)
Deep within the End, hidden among ancient ruins, lies a relic woven from night itself... the Midnight Mantle. This mantle shifts with the sky above, growing stronger as the Moon reaches its peak, and fading into shadow when darkness takes over. - It has 4 abilities: 1. Lunar Phase: Your damage and attack speed are greatly increased, but their power depends on how close the Moon is to its full phase. 2. Shadow: In low light, the mantle cloaks you in darkness, granting invisibility. Leaving the shadows weakens this effect for a short time, and enemies must lose sight of you before it can be used again. 3. Constellation: Taking damage may summon wandering stars around you. These stars can connect into constellations, disrupting enemies who cross them, or explode when touched, damaging everything nearby. 4. Starfall: When you strike your enemies, there is a chance to call down a falling star, creating a shockwave on impact that damages and briefly stuns targets. - A relic bound to the heavens... and to the darkness between them.
Needs: The EndAsks for:Midnight Mantle
- Cut Glass Boot (Walk where others sink and command the flow of liquids!)
Forged from crystal layers by a visionary artisan, the Cut Glass Boot carries the memory of every drop of liquid it has ever touched. Its power allows the wearer to stride across water, lava, or poison as if the surface were solid glass. While the boot is equipped, it can also store liquids in its internal buffer, letting the wearer choose which liquid to walk upon. The more liquid of the same type stored, the faster the steps become, turning sluggish surfaces into a swift pathway. - It has 1 abilities: Glass: This relic functions as a versatile container for liquids. When held, it can store multiple types of liquid in its internal buffer, letting the wearer choose which to use. While equipped, the wearer can move across any liquid stored inside. Movement is naturally slower than walking on solid ground, but the more liquid of the same type stored, the easier it becomes to stride across it, turning otherwise dangerous surfaces into a stable, walkable path. - A relic for those who refuse to sink… and can glide across any liquid.
Needs: OverworldAsks for:Cut Glass Boot