Create
90 quests, with the items each asks for and where they come from in All the Mons.
- Blaze Burner
Blaze Burners are pretty easy to Craft, you'll just need some Iron Plates with a singular Block of Netherrack. Then you'll need to use a Mysterious Conversion to make it less Empty! That is just Right Clicking a Blaze with your Empty Blaze Burner. When we place him though, he seems a little small and... lukewarm... We'll need to feed him! No, not Steak, Blazes don't like Steaks. He'll need either Furnace Fuels like Wood or Coal, or his favorite: the Blaze Cakes! The Furnace Fuel will get them only a bit Heated, but the Blaze Cakes will make them Super-Heated! Yes, Super-Heated is hotter than Orange Hot. Some Recipes and Machines will need to be Heated, like Automated Brewing, Mixing, and the Steam Boiler will!
Asks for:Blaze Burner
- Create
Most Players will already know of Create especially its billions of Addons! Not that many Mods have whole Modpacks based around them! If you aren't used to Create, these Quests should help you to learn the Mod. And with many Items and Machines there is a Ponder Option! Hold W while viewing the Item to watch a schematic that will teach you to understand the Item or Machine. And trust me, you'll want to learn Create, it is super useful! To start you'll need Andesite and lots of it.
Asks for:Andesite
- Schematic Table
The Schematic Table will read and write structures to/from your schematics. You can use it to copy buildings or to share them with others!
Needs: CreateAsks for:Schematic Table
- Andesite Alloys
What will we need all that Andesite for? We'll need Andesite Alloys! Andesite Alloys are made by combining 2 Andesite with either 2 Iron Nuggets or 2 Zinc Nuggets. Andesite Alloys don't do much on their own, rather they are the Crafting Ingrediant for almost all Machines and Items. So yeah, we'll need a few.
Needs: CreateAsks for:Andesite Alloy
- Wrench
Trust me when I say, you'll need a Wrench! The Wrench is the perfect Swiss Army Knife like Tool for Create. You can rotate Blocks, break them, set their configs, what can't you do with it! To break Blocks just Shift Right Click any Create Block and it'll break them. To Rotate a Block just normal Right Click them with the Wrench. Unfortunately this doesn't give us free Rotational Power, but it is still useful for slip ups! It will also be useful for setting up Contraptions, but that is for later.
Needs: CreateAsks for:Wrench
- Item Logistics
Item Logistics is important to Create. Millstones need Items, Deployers need Items, Mechanical Mixers need Items, and so on. Now how does Create want us to move Items? With Belts! Belts can be attached to two Shafts to connect and move with them. If the first Shaft is moving Clockwise, the second will move same Speed and Direction. Same with the Belts that are placed on those Shafts, they will move same Speed and Direction as the Shafts they are placed between. With placing Belts they can be placed perfectly Horizontal, Vertical, or diagonal at 45% angles. Once placed and move, any Items or Entities will be moved with the Belt. Entities can walk off the Belts though so careful with that. Thankfully Items can't walk off or even despawn when on it! The Items will then be taken to wherever the Belt goes. If it abruptly ends, the Items will just be Dropped. If it goes to a Depot, the Item will be placed in a Depot. If it goes below a Machine, the Machine will use it. If you want to take Items off the Belt you can just Right Click it!
Needs: CreateAsks for:Mechanical Belt
- Item Vaults
Item Vaults, while not new, will be used a ton in the new Update! Item Vaults will act like Chests, just we can't put Items in or out as easily as Chests... In order to move Items we'll need to use Funnels! Attach them to the Vaults to send Items in and out. Preferably Brass Funnels for more Item Filtering. Each Vault has a ton of storage but we can also place them next to each other to combine their Inventories. We can place them in 1x1, 2x2, or 3x3 and their length can be up to 3 times their width! So the biggest we can have is 3x3x9.
Needs: Item LogisticsAsks for:Item Vault
- Depot
Depots will hold Items. They can hold them to process the Items, or deposit to a Chute, or even just for decoration! You can place a Chute near the end of a Belt to bring Items from the Belt onto the Depot. The Depot can also be placed beneath a Machine to process Items within it.
Needs: Item LogisticsAsks for:Depot
- Create 1.21
To start with the new Create Items we'll need Cardboard! Which is made from Pressing Pulp. Pulp is made from Mixing 4 Saplings and Water in a Mechanical Mixer and Basin. You can combine Cardboards to make Blocks of Cardboard which can make the new Items in Create... or Cardboard Armor!
Needs: Item LogisticsAsks for:Cardboard
- Super-Glue
Super Glue is used to attach Blocks together! In order to move them with Contraptions. To Glue Blocks together, Right Click two different Blocks and all between them will be Glued. If you want to Unglue them, just Left Click them with the Super-Glue. There is some requirements though, each Block must be connected to the other ones and not diagonally. You can also combine other Glued Blocks to different Glued Blocks. Everyone gets Glue! Plus this will effect other Blocks near the originally Glued one. Blocks adjacent to Glued Blocks will be moved with them. Same with Blocks that are attached to Glued Blocks, like Torches or Signs.
Needs: CreateAsks for:Super Glue
- Machines
With our Andesite Alloys we can now make Andesite Casing. Get some Wood, Strip it with an Axe, and then Right Click the Stripped Wood with the Andesite Alloy. That will give us our Andesite Casing! Andesite Casing will be needed for many, many, many Machines! And looks good for decoration.
Needs: Andesite AlloysAsks for:Andesite Casing
- Encased Fan (This blows!)
The Encased Fan is one of the most underrated Machines in Create. You can place it down and it'll face you, or Shift Right Click to place it facing away from you. When given Rotational Power Clockwise, it will blow air away from it. When given Rotational Power Counter-Clockwise it will suck air toward it. These sucks and blows will also effect Items and Entities near them, and yes the faster it spins the more it sucks and blows! We also get extra Recipes we can make by putting a Block in front of the Fan. This will then effect the Items being blown on by the Fan. We can use Lava to Blast Items like a Furnace. Getting Ingots from Ores, Stone from Cobble, and Nuggets from Tools. If we put Fire in front of the Fan we can Smoke Items. Like Cooking them! Instead of Lava we can also place Water in front of it. This will wash whatever is in front of it like Concrete Powder into Concrete. And last, instead of Fire we can use Soul Fire to haunt Items! This will change Items either into Nether variants or entirely different Items.
Needs: MachinesAsks for:Encased Fan
- Mechanical Press
The Mechanical Press is very helpful for making even more Machines! When powered with Rotational Power (and a lot of Stress Units) it will send the Metal Press down to Blocks below it. Like a Hydraulic Press! Any Items below it: either on a Belt, Depot, or even just dropped, will be Pressed. This is mainly for turning Ingots into Plates with no charge. You can also use it to get Paper from Sugarcane and Paths from Dirt! If you place a Basin beneath it you can then use the Press to combine Liquids, Items, and Blocks to create new Items. Another option with the Basin below our Press is Compacting Crafting. This is automated Crafting for Recipes that contain only one type of Item, like 9 Iron Ingots into an Iron Block.
Needs: MachinesAsks for:Mechanical Press
- Deployer (Poke)
Deployer is a very fun Machine for poking! By poking, I mostly mean Item Interactions that we can preform. Place an Item into the Deployer Hand, and then give it Rotational Power. It will then place the Item into the Block on a Depot or Belt below. This will mimick many actions that we can do, like adding Wax to Copper. You'll most likely use it for Andesite/Copper/Brass Casings and Polished Rose Quartz.
Needs: MachinesAsks for:Deployer
- Precision Mechanism
To make the Precision Mechanism we'll need 3 Deployers, 3 Depots/Belts, 1 Gold Plate, 5 Cogs, 5 Large Cogwheels, and 5 Iron Nuggets, as well as luck! Take your Gold Plate (which can be made from Pressing a Gold Ingot) and place it beneath each of the Deployers in order. The first will need a Cog, the second will need a Large Cog, and the third will need an Iron Nugget. Then, once it has been processed through all 3 of them, repeat it! And do it 5 times in a row. At the end, there is only an 80% chance it will actually make it. The other 20% will see all your work going POOF!
Needs: DeployerAsks for:Precision Mechanism
- Chute
These are literally just fancy Hoppers. They connect two Inventories, bringing Items from the Top one to the Bottom one. Chutes can connect to each other, even diagonally. You can also use them with Fans to shoot Items up the Chutes!
Needs: Item LogisticsAsks for:Chute
- Crushing Wheels
You'll need Mechanical Crafters to make the Crushing Wheels, they are too big for a 3x3 Crafting Table. You'll also need a ton of Andesite Alloys. BTW, you'll need 2 to actually use them. Once you have 2, place them next to each other. Then, feed them both Rotational Power and a lot of Stress Units. Make sure that the Crushing Wheels are spinning in opposite directions or else it won't Crush! The left one must be spinning Clockwise, and the right one must spin Counter-Clockwise. Once they are spinning (fast and in the right directions) you can have Items Dropped in between them and they will be Crushed. What Items? Crushed Ores from Ores, Items from Stones and Netherrack, Sand and Flint from Gravel, and even Netherwart from Netherwart Blocks!
Needs: MachinesAsks for:Crushing Wheel
- Weighted Ejector
Okay this ones fun! You like throwing Items? Like, I mean to really throw them! Then, the Weighted Ejector is for you! First, you need to Shift Right Click a Block with the Weighted Ejector to set it as the target. The target has to be in line with where the Ejector is aimed in order to hit it. Once it has a target and is placed down, it can be fed Rotational Power to charge it! Then, when an Item is placed on the Weighted Ejector, it will throw it! You can hold on some of the Sides to change the Stack Size needed to throw Items.
Needs: DepotAsks for:Weighted Ejector
- Piston Extension (Why only move so far?)
Piston Extension Poles are how we can make and expand Mechanical Pistons. Not normal Pistons, sorry!
Needs: Andesite AlloysAsks for:Piston Extension Pole
- Andesite Funnel
Funnels are like if a Hopper and Dispenser had a baby. When placed onto a Block with an Inventory, like Chests, it will automatically take Items out 1 at a time. If you Shift Right Click it will automatically take Items into the Inventory. Both can be turned off with a Redstone Signal!
Needs: Item LogisticsAsks for:Andesite Funnel
- Brass Funnel
The Brass Funnel is placed and used similar to the Andesite Tunnel. But each side comes with new configs! The Input Side will now come with a Filter option. Just place the Item in, and it will only take in that Item. The Output Side will now come with a limit. You can Scroll to set a number from 1 to 64. You can also choose whether it will Output exactly that amount, or up to that amount. If it is exactly that amout, it will wait until that amount is within the Inventory to Output it. If it is up to, it will keep Outputting Items until that number is reached.
Needs: Item LogisticsAsks for:Brass Funnel
- Train Tracks
Train Tracks are... well what you'll use to move Trains! You'll need to Deploy 2 Iron Nuggets onto a Stone Slab, then Press it with a Metal Press to get 1. These will be the first Block you place in order to get Trains as it will be needed to place Train Stations. They have some limitations though, they can't go at steep angles to turn, or elevate. You'll need 4 Blocks of space to get up a Block with Train Tracks. To turn it is even worse! Let's just say, if you want a perfect circle with Train Tracks, it'll need a diameter of 18 Blocks.
Needs: DeployerAsks for:Train Track
- Rotational Power
Rotational Power is the most important and confusing part of Create. All Machines will need some sort of Rotational Power to work, but what is it and how do we use it? Rotational Power is simply our Machines moving. Blocks like Shafts and Cogs will move that Rotational Power to our Machines. Talking about Shafts, that is our start to Rotational Power. They can be placed in a straight line, next to each other. When one Shaft is moved, all Shafts connected to it (on the same axis) will move with it. Craft 2 Andesite Alloys to create 8 Shafts.
Needs: Andesite AlloysAsks for:Shaft
- Vertical Gearbox
The Vertical Gearbox is just like the normal Gearbox if someone rotated it. It has 4 internal Shafts just this time instead of the Cardinal Directions, they are (from where you place it) Front, Back, Up, and Down. Also like the normal Gearbox, it will keep the Speed and Stress Units from the original Shaft!
Needs: Rotational PowerAsks for:Vertical Gearbox
- Clutch
The Clutch can be connected to our Kinetic Systems where it will act like a Fence Gate. By giving it a Redstone Signal it will stop the flow of Rotational Power through it. So all Rotating will stop at the Clutch if it is powered with Redstone. The ones Rotating into it will continue Rotating as normal though!
Needs: Rotational PowerAsks for:Clutch
- Gearbox
The Gearbox is helpful for sending Rotational Power in a whole bunch of different directions! The normal Gearbox will have 4 internal Shafts, on each of the Cardinal Directions: North, East, South, and West. The other Shafts will match the Speed and Stress Units but they will also spin in different directions from the original Shaft.
Needs: Rotational PowerAsks for:Gearbox
- Mechanical Mixer
The Mixer can do quite a few different Recipes but all will need a Basin below it! We can Mix, this combines Liquids and Items into new Items. Like Baking! Brewing can combine the right Liquids and Items to make Liquid Potions. These can then be scooped out into Empty Bottles to get Potions. You'll need Heat from a Blaze Burner to Brew though. Last is Automated Shapeless Crafting. To the normal Player this might be a confusing statement but trust me it ain't that bad. Shapeless Crafting is a Recipe that can be made with the ingrediants in any pattern. Like Dying Wool, the Dye and Wool can be anywhere in the Crafting Table. Or even Silent Gear parts and patterns!
Needs: MachinesAsks for:Mechanical Mixer
- Brass Casing
Brass Casings are made the same way as Andesite and Copper Casings. Just apply the Item to Stripped Wood. But with Brass Casings giving us some of the most powerful Machines, it won't be as easy to get as Andesite or Copper. Thankfully this is ATMons so you can make Brass in many different ways! But the Create way would be to throw a Copper Ingot and Zinc Ingot into a Basin below a Mechanical Mixer, while the Basin is heated.
Needs: Mechanical Mixer, Blaze BurnerAsks for:Brass Casing
- Mechanical Arm (Why do it yourself when Robot can do it better?)
Mechanical Arms must be configured before Placing them, like the Weighted Ejector. It has a 4 Block Range and can pick up from Belts and Depots. It can also deposit into Belts, Depots, and Funnels. While Holding the Mechanical Arm, Right Click Blocks to set as Input, then Click again to change it to Output. You can Left Click to deselect the Blocks. You can select as many are in range! Once it has Rotational Power, an Item in any Input Block, and space in any Output Block, it will start moving Items. It will go faster the more Speed is given to it. Like the Brass Tunnel, the Mechanical Arm has Distribution Modes. Thankfully a lot less! Round Robin: will go in order for Inputs and Outputs. Forced Round Robin: will wait until every Output has space or every Input has Items available. Prefer First Target: will go for the closest Block to it.
Needs: Precision Mechanism, Brass CasingAsks for:Mechanical Arm
- Mechanical Crafter
Mechanical Crafters can be used for Auto-Crafting and Recipes that are bigger than 3x3 Crafting Grid like the Crushing Wheel. Place the Mechanical Crafters in the order that is needed, then you'll need to set which direction the Items in the recipe go. The direction is known by the arrows on the edge of the Crafters. These can be changed by Right Clicking them with a Wrench! Then, just place Items into the Mechanical Crafters either with your Hands or automated with Funnels. After that, you can supply Rotational Power to any of the Mechanical Crafters (they share Cogs) to start up the Recipes. If it isn't working, check to make sure every Item is in, every arrow is facing the right way, and it has enough Rotational Power.
Needs: Brass CasingAsks for:Mechanical Crafter
- Trains
Create 1.21 also now comes with Trains included with the base Mod. First, you'll need Sturdy Metal! Crush Obsidian to get Obsidian Dust. Then, use a Spout to place Lava into the Crushed Obsidian. After that, Press it twice with Mechanical Presses and you'll get Sturdy Metal. Sturdy Metal can then be applied to a Brass Casing to make Train Casings.
Needs: Brass CasingAsks for:Train Casing
- Millstone
Before we get into the many Items we can get from the Millstone, let's talk about how to use it! First, it will need some Rotational Power, don't worry it only needs a little. Then, you'll need to Drop the Item you want Milled, into the top of the Millstone. After it gets Milled, just Right Click the Millstone to take out your Items. Now, what Items can we get from the Millstone? We can get Dyes from pretty much every Flower, we can crush Stone into Gravel or other Stone like Blocks into similar Gravel Items. You can even get Wheat Flour from Wheat!
Needs: MachinesAsks for:Millstone
- Packagers
Packagers are the new and very important Machine for Create. In order to use pretty much everything from the Update we'll need a Packager. Combine some of our new-found Cardboard to make a Block of Cardboard. No, these aren't Boxes yet and they certainly don't do anything. Well besides Crafting our Packager! The Packager will then be placed onto a Block with an Inventory, like Chest or Barrel. You'll know it is connected when one of the sides changes to appear like a wall. Then, when given a Redstone Signal it will pull all Items within the Inventory into a Package! More on that later! The Packages can then be pulled out by Hand or Belt. You can also send Packages back into the Packager to put the Items back into an Inventory. If you place and name a Sign on the Packager it will give all Packages that it makes an Address.
Needs: Create 1.21Asks for:Packager
- Cardboard Packages
Now we have our Packager we can now have Packages! There is 4 varients but that doesn't change anything with them besides apperance. It is entirely random which one you get. Packages are Items and when Placed on the Ground will become Entities. You can Right Click them after they were Placed to Pick them up, or Break them to get the Items out. You can also move them like any other Entity! Packages can also be used to interact with other Machines. Like being placed on Chain Conveyors or Belts!
Needs: Packagers - Postboxes
Postboxes will use Addresses and Trains to deliver Packages! First, Packages can be held on Trains with Depots! Obviously the Depot needs to be connected to the Train via Glue. Next, we can assign the Postbox to a Train Station by Right Clicking the Train Station wtih the Postbox in Hand. We can then place the Postbox nearby and when a Train arrives at the Station they will interact with the Postbox. In the Postbox's GUI we can change its Address, which will effect whether Packages are delivered or sent from it. If the Address of the Package matches the Address of the Postbox, it will be sent to the Postbox. If it doesn't match, it will go from the Postbox to your Train!
Needs: Cardboard Packages - Stock Link
You like combining Inventories and making a way of viewing and interacting with all those Inventories with a few simple Machines similar to AE2 and Sophisticated Storage? Then, you'll need some Stock Links! Stock Links can be placed on Packagers to connect to the Inventory the Packager is connected to. When first placed, a new Stock Network will be created. These can connect to Chests, Barrels, and even Vaults! You can also Right Click another Stock Link with a Stock Link in hand to tune them to the same Network. When the new Stock Link is placed onto another Packager, its Inventory Block will be added to the same Network. If you'd like to Interact with these Networks you'll need other Blocks!
Needs: Cardboard PackagesAsks for:Stock Link
- Gearshift
Gearshifts work similar to a Clutch by connecting to our Systems and being powered by Redstone. Instead of stopping Rotational Power though, the Gearshift will change its Direction! If it is going Clockwise into the powered Gearshift, it will come out Counter-Clockwise, and vice versa.
Needs: Rotational PowerAsks for:Gearshift
- Sequenced Gearshift
Because the Sequenced Gearshift uses much fancier Items it is clearly a much fancier Machine! Judging by how confusing its GUI is, I'd say so... Hopefully I can help make it less confusing! No promises though. Like the normal Gearshift it will need a Redstone Signal to do whatever is designed. We'll need to configure its GUI to make a "script". First, is the Instructions, these are the actual tasks it will preform. Here it can turn its Shaft, effect a Pulley, wait, or just stop. It will need to stop at the end, it is inevitable. Next, is the Angle. The Angle that either the Shaft or Pulley will turn. From 360 to 1 degree! Last is the Speed and Direction. It changes how quickly the Shaft or Pulley move and either Clockwise or Counter-Clockwise.
Needs: GearshiftAsks for:Sequenced Gearshift
- Cogwheels! (I just call them Cogs)
Cogwheels (Cogs) are the next Block needed to use Rotational Power! They can connect to Shafts or other Cogs to move the Rotational Power. There is two versions of Cogs: regular Cogs and Large Cogs. They will both act the same in the sense of Rotational Power but there is also a few changes! Regular Cogs can connect to other Cogs adjacent to them. This will move the Rotational Power into a whole different direction. When this happens the direction of the second Cog will be reversed. If the first Cog is rotating Clockwise, the second one will rotate Counter-Clockwise. Large Cogs are a little more difficult to use than Cogs. They can't connect to other Large Cogs adjacent, rather they can only connect to Cogs that are diagonal to them! Most Machines will need Rotational Power from connecting Cogs. You'll recognize if the Machine has an internal Cog, that is what must be moved in order to use the Machine.
Needs: Rotational PowerAsks for:Cogwheel,
Large Cogwheel
- Steam Engine
This one's a doozy! So listen carefully! 1st is constructing the actual Steam Engine. The Fluid Tanks will judge how much Water can be held within it and decide the Level the Steam Engine will be at. Then, simply attach the Steam Engine to the side of the Fluid Tanks and it'll become a Steam Boiler. After, place a Shaft on the Steam Engine to get our Mechanical Arm that will give us Rotational Power from it. 2nd is a Heat Source. We'll need a Heat Source beneath the Fluid Tanks to heat up the Water. There's quite a few Heat Sources: Fire, Campfire, Lava, Magma Blocks but Blaze Burners are the best! The better the Heat Source, the more Stress Units! So feed those Blaze Burners some Blaze Cakes and you'll be rocking! 3rd is Water. This is the fuel of our Steam Engine, there wouldn't be Steam without Water. However you Pipe in Water is your choice, but for ATMons I recommend a Sink and ID!
Needs: Cogwheels!Asks for:Fluid Tank,
Shaft,
Steam Engine
- Cog Teamwork!
Cogs and Large Cogs can interact with each other to change Speed and Stress! If you connect a Cog, diagonally from a Large Cog, the Cog will double in Speed! This is because the Large Cog has more Teeth than the Cog, it takes longer to take a full Rotation. This also works in the reverse, if you put a Large Cog diagonal to a Cog, the Large Cog will spin at half Speed. These will also change the Stress Units from the Cogs. More Speed, more Stress. Less Speed, less Stress.
Needs: Cogwheels!Asks for:Cogwheel,
Large Cogwheel
- Speed
Speed is distance over time, AKA how long it takes to get from point A to point B... well... we are working with Revolutions, it is more how long it takes to get from point A to point A in this big of a Circle. Anyways it is how quick our Machines move, including Cogs and Shafts! This is important because Speed will effect how other Machines work. Some will need a certain Speed and others will work more efficiently at higher Speeds. We can place a Speedometer (yes, like in a car) into our Kinetic System to see how fast everything is moving.
Needs: Cog Teamwork!, MachinesAsks for:Speedometer
- Stress
Stress, like Rotational Power, is important and confusing. Stress Units (Su) are power loads for our Machines. Some Machines will have a minimum Stress, that means you'll need that much Stress in your System to work the Machine. Deployers, Mechanical Saws, and Encased Fans are examples of those! Some Machines also have a maximum Stress Units. That means if it goes over the amount, it will most likely stop working. Or blow up, either or! Stress Units are developed from Cogs and from our Machines that make Rotational Power. Water Wheels give little Stress while Steam Engines can give a ton!
Needs: Cog Teamwork!, MachinesAsks for:Stressometer
- Water Wheels
Water Wheels are simple automatic Rotational Power generators. Simply place them down, and have Water run over them in a certain direction. If it flows over both sides, it won't move, and the direction the Water flows determines where the Water Wheel Rotates to. The normal Water Wheel is just 1 Block big and provides a bit of Speed but with minimal Stress Units. The Large Water Wheel takes up 3x3 area and grants more Stress Units, just at a lower Speed. You can use both together to get the same Stress Units and Speed!
Needs: Cogwheels!Asks for:Large Water Wheel,
Water Wheel
- Contraptions
Contraptions are very difficult to understand but pretty much it is the art of combining different Blocks and Machines into one moving systems. You'll need Machines to actually move the Contraption like Linear Chasis, you'll need the Machines you want to work like Drills, and you'll need Glue to hold it all together! Once it is all Glued it should move when Rotational Power is given to the moving Machine of the Contraption.
Needs: Machines, Super-GlueAsks for:Andesite Casing,
Super Glue
- Mechanical Plough
The Mechanical Plough will plough through anything in its way! Well, that it can move atleast. Blocks with weak connections will immediately break when the Plough hits them. Blocks like Torches, Buttons, and Vines. When used above Dirt or Grass, it will make Farmland! Perfect for Mega-Farms! You can also use the Plough to move Mobs without killing them. Well the Plough won't kill them, whatever they hit might.
Needs: ContraptionsAsks for:Mechanical Plough
- Mechanical Bearing
Mechanical Bearings are the most simple forms of Contraption movement. When given Rotational Power from their bottom, they will rotate any Blocks above at the same Speed and Direction. Blocks will automatically be Glued to the Mechanical Bearing, but any other Blocks will need to be Glued to that Block to move as well! If you use a Mechanical Bearing within a Contraption itself, it will try and keep the Block attached still instead of Rotating.
Needs: ContraptionsAsks for:Mechanical Bearing
- Cart Assembler
The Cart Assembler can be placed on tracks. Anything you build on top of it will be picked up by a Minecart if the Assembler has a Redstone signal. The Blocks must be Glued together and any Blocks requiring Rotational Power will automatically be working. To "unmount" the Blocks from the Minecart, simply turn off the Redstone signal and let the Minecart ride through.
Needs: ContraptionsAsks for:Cart Assembler
- Clockwork Bearing
Clockwork Bearings will move based on the Time of Day when given Rotational Power. The Block in front of the Clockwork Bearing will automatically Glue to it, but other Blocks can be Glued to that Block to join it! If you want more Hands to your Clock, add more Blocks in front of the first Block, but make sure these aren't Glued together. You can change which Hands are which by Holding on the Bearing to change whether the first Hand (closest Block) is the Hour or Minute Hand.
Needs: ContraptionsAsks for:Clockwork Bearing
- Rope Pulley
Rope Pulley will move any Blocks that are attached to its Rope at the bottom of it. This will also move any Blocks Glued to that Block! When moved Clockwise by Rotational Power, it will lower the Rope until it hits another Block, or to where it is set. When given Counter-Clockwise Rotational Power it will move the Rope toward the Pulley until it hits the Pulley or it goes where it is set to go. Why do I keep saying "set to go"? Because there is destination settings with Movement Mode! These will decide where the Blocks end up stopping!
Needs: ContraptionsAsks for:Rope Pulley
- Mechanical Drill
The Mechanical Drill can be used within a Contraption or without. The without will need Rotational Power but still does the same task. The Mechanical Drill will Mine any Block in front of it (that it can). It will Mine as fast as the Rotational Power will give. And if there is an Inventory connected to the Contraption, the Mined Block will be put into it, instead of on the floor. Yes, the Drill has a limit, it only has Diamond Tier for Mining. So, no Mining AllTheModium!
Needs: ContraptionsAsks for:Mechanical Drill
- Radial Chasis
Radial Chasis work similar to Linear Chasis in connecting to other Radial Chasis but everything else changes. You can connect other Radial Chasis on the top or bottom of other ones and they will automatically connect. Then, Glue the sides of the Radial Chasis to Glue every Block within a set Radius of the Chasis. BTW Radius means circle! You can change how far the circle goes with a Wrench to the Radial Chasis.
Needs: ContraptionsAsks for:Radial Chassis
- Mechanical Pistons
Mechanical Pistons act like normal Pistons with Moving Blocks, but after that the similarities end! They don't work off Redstone, instead they use Rotational Power. The Rotational Power will determine how fast and the direction the Piston moves. They also can have Slime Balls added to Stick to Blocks. And those Blocks can be Glued to have everything moving with the Piston. Best part is that we can add Piston Extension Poles to the back of the Piston to change how far the Piston can move! Each new Pole adds a new Block of distance. I'm not sure of the max you can add, maybe that is something you can find out yourself!
Needs: Piston Extension, ContraptionsAsks for:Mechanical Piston,
Sticky Mechanical Piston
- Mechanical Harvester
The Mechanical Harvester will automatically Farm Mature Crops, and Replant them. Obviously it has to be moved by a Contraption to work. It will also automatically place the collected Crops into Inventories connected to the Contraption. If not, it will drop the Crops on the ground.
Needs: ContraptionsAsks for:Mechanical Harvester
- Linear Chasis
Linear Chasis work like Puddy in real life, only connecting to each other. Linear Chasis, which are facing the same way, will automatically connect as if they were Glued. Other Linear Chasis or ones facing different ways, will not stick together. You can then use Glue on the Top and Bottom of the Linear Chasis to connect a line of Blocks from it. So all Blocks on top of those will be Glued to the Linear Chasis. Very helpful for saving Glue! With the Wrench you can set how many Blocks get Glued on the Top or Bottom of the Linear Chasis.
Needs: ContraptionsAsks for:Linear Chassis
- Fluid Logistics
Fluids and Liquids aren't the most important in every aspect of Create, but luck is, you'll most likely run into them anyways! You'll need to learn the difficult path of Fluid Logistics in order to use and move them. And to start, you'll need Copper!
Needs: CreateAsks for:Copper Ingot
- Fluid Tanks
Fluid Tanks can hold Fluids. Like Chests, but for Water and such! You can only Input Fluids with Buckets but with Pipes you can Input and Output Fluids from them. Each Fluid Tank can hold 8 Buckets or 8000mB of Fluid. But that number will rise when we combine them! Yes, you heard me right! We can place multiple Fluid Tanks next to each other to connect their Inventories. They will stack when placed on top of each other up to 32, or by 2x2 or 3x3.
Needs: Fluid LogisticsAsks for:Fluid Tank
- Copper Casings
Copper Casings will be needed for most Machines involved in Fluid Logistics. You wanna place Water? You'll need Copper Casings. You wanna pick up Water? You'll need Copper Casings. They are made just like Andesite Casings, apply a Copper Ingot to a Stripped Log.
Needs: Fluid LogisticsAsks for:Copper Casing
- Spout
Spouts are used with systems to fill Items with Fluid. First, you'll need to fill the Spout by Piping Fluid into it! Then, if there is a Fluid Holding Item: Bucket or Bottle, then it will be filled with the Fluid in the Spout. It will automatically fill it, it doesn't need Rotational Power it uses Gravity!
Needs: Copper CasingsAsks for:Spout
- Item Drain
Item Drains are what we can use to mass extract Fluid from Items! If a Bottle or Bucket is thrown on top of the Drain: either by Belts, Chutes, or Hands, the Fluid will be emptied into the Drain. The now empty Item will then be pushed off the Drain in the opposite direction, and the Fluid will be sitting in the Drain waiting to be Piped out.
Needs: Copper CasingsAsks for:Item Drain
- Fluid Pipe
Fluid Pipes are what we'll use to actually move Fluids automatically from one Inventory to another! You can place them down and they will automatically connect to Inventories and other Pipes. With a Wrench you can add Windows to a Pipe. These won't connect to parallel Pipes without Windows. The Pipes themselves won't move Fluids though, we'll need a Mechanical Pump for that! When we do get Pipes to start flowing though, we can use them to take Fluids out from a Source Block or the opposite with placing down Source Blocks. The Pipe will need to have an Open End to do so though, so there can't be Blocks in the way.
Needs: Fluid LogisticsAsks for:Fluid Pipe
- Smart Fluid Pipe
Smart Fluid Pipes will give us Filtering for Fluid Pipes. When put on the Machine that the Pipes are extracting from, it can be set to only take out the one Fluid. This is set by adding a Bucket full of that Liquid in the Filter Slot. You can place the Smart Fluid Pipe later in the Pipe system to only send that certain Fluid through the Pipes after it. This is helpful for mass sorting a bunch of Fluid Tanks!
Needs: Fluid PipeAsks for:Smart Fluid Pipe
- Mechanical Pump
Mechanical Pumps will use Rotational Power to move Fluids through Pipes. First, replace a Pipe with the Mechanical Pump. Then, make sure it is facing the right way you want Fluids to be moved. The Arrows next to the internal Cog will tell which direction it will move, you can change that with a Wrench. Then, feed it Rotational Power with a Cog near it. The direction does not change anything, but the Speed will effect how quickly Fluids are moved. Mechanical Pumps will also be needed for other Machines like the Hose Pulley!
Needs: Fluid PipeAsks for:Mechanical Pump
- Blaze Cakes
Blaze Cakes can be used to Super-Heat Blaze Burners! A Heat that has never been seen before! But how do we Bake them? First, we'll need to make the Blaze Cake Base. To get it, process an Egg, Sugar, and Cinder Flour in a Mechanical Press and Basin. Cinder Flour is created by Crushing Netherrack through two Crushing Wheels. Then, once we have our Blaze Cake Base, we can fill it with Lava from a Spout to make our Blaze Cake!
Needs: SpoutAsks for:Blaze Cake
- Fluid Valve
Fluid Valves can be used to stop Pipes from moving Fluid. Give them a Rotation, most likely from a Valve Handle, to stop moving Fluids. Just Rotate it again to get the Fluids back!
Needs: Fluid PipeAsks for:Fluid Valve
- Portable Fluid Interfaces
Portable Fluid Interfaces are used with Contraptions that are using Fluid Tanks. In order to access the Fluid Tanks you'll need two Portable Fluid Interfaces, one connected to the Contraption and one connected to Fluid Pipes. The Portable Fluid Interfaces will need a 1 or 2 Block gap between a meeting point in order for them to work. If we have all that, the Portable Fluid Interface connected to the Contraption will stop the Contraption to either take Fluids in or out from the second Portable Fluid Interface to add it to the Fluid Tanks within the Contraption.
Needs: Copper Casings, ContraptionsAsks for:Portable Fluid Interface
- Engineer's Goggles
Engineer's Goggles are perfect for you little know-it-alls. When worn it will tell just about everything the Block or Machine has to tell! Stressometers will tell how much Stress is given and how much it can take. Speedometers will tell how much Speed is within your system. Steam Boilers will tell how big, how much Water, and how much Heat they have. Other Machines, like Deployers or Mechanical Presses, will show how much Stress Units is being used up.
Needs: CreateAsks for:Engineer's Goggles
- Hand Crank (Manual Power!)
The Hand Crank is the simplest and worst form of Rotational Power generation. When you hold Right Click it'll move Clockwise and if you hold Shift Right Click it will move Counter-Clockwise. It only gives a tiny bit of Stress Units and will stop after you quit holding it.
Needs: Cogwheels!Asks for:Hand Crank
- Mechanical Saw
To see Mechanical Saws on their own, check out the second Page! This one talks about them in Contraptions. When moved in a Contraption, the Mechanical Saw will break any Tree that it comes in contact with! It will need to hit the bottom of the Tree and break all of the Logs on the lowest part of the Tree. Once it breaks those Logs, the entire Tree will be cut down into Item form. If the Contraption has an Inventory, the Tree parts will be collected into it. If not, the Tree will remain in nature... on the ground. The Mechanical Saw can also do other tasks when not used in a Contraption. Instead they can be placed down and used with Rotational Power. The Saw can also cut down Trees that are near them. Yes, they'll still need to cut down the lowest Logs. But it can be used as a Stonecutter/Woodcutter as well! To use it like that it'll need to be placed faced up, like normal. Then, we can either feed it Blocks from our Hands (with the correct protection on) or through Belts. Logs will be Stripped and Stone Blocks will be Cut. If the Block has multiple Recipes through the Cutter, you can Filter which one you want by placing that Block in the Mechanical Saw's Filter.
Needs: ContraptionsAsks for:Mechanical Saw
- Chain Conveyor
Chain Conveyors won't do much on their own. They need another Chain Conveyor, Chains, and Rotational Power! Chain Conveyors will need another Chain Conveyor near by in order to attach to them with Chains. The Chains will need to be Right Clicked onto 1 Chain Conveyor then done the same to another you want to connect it to. Once, one is given Rotational Power, the Chains will move at the same Speed. Don't worry about Direction, there'll be 2 Chains! When the Chains are a moving, you can connect to them with a Wrench to move with the Chains, you can either press Shift or switch Items to drop off the Chain. You can also place Packages on them, but without the Item described in the next Quest, they will just go around in a circle!
Needs: Cardboard PackagesAsks for:Chain Conveyor
- Package Frogport
Package Frogports are adorable and helpful Machines used for mixing Packages and Chain Conveyors! First, Right Click a part of the Chain on a Chain Conveyor with the Frogport in Hand, this will set it as the Frogports destination. Then, when placed we can mess with its GUI. Here we can change the name of its Address, determine whether it takes and gives Packages or just gives Packages. They have 18 Slots to Hold Packages for moving. If the Address of the Package doesn't match the Address you gave the Frogport, the Frogport will send the Package onto the Chain Conveyor. If it matches the Address, the Package will be taken into the Frogport. If there is no matching Address the Package will just go in circles! Packages can also be automatically sent and taken from Frogports with Funnels and Belts.
Needs: Chain ConveyorAsks for:Package Frogport
- Stock Ticker
Stock Tickers can be set to the Network by Right Clicking the Stock Link with the Stock Ticker in Hand. Then, place down the Stock Ticker and give it a Stock Keeper by either placing down a Blaze Burner or a Mob on a Seat nearby. You'll know they are a Stock Keeper by their stereotypical Green Visor. We can now Right Click the Stock Keeper to view and order Items from our Network. When you order Items, they'll be placed into a Package from a Packager below the Stock Link.
Needs: Stock LinkAsks for:Stock Ticker
- Shops (With Table Cloths)
Table Cloths can either be used to show off Items, or to sell off Items! To set up a Shop, do all the steps from the previous Quest: placing Stock Links, Stock Tickers, and a Mob on a Seat or Blaze Burner. Now use a Table Cloth to Interact with the Mob or Blaze Burner, this will bind the Table Cloth to that Stock Ticker. Place down the Table Cloth and you'll be able to place the Items you want to sell on top, and the price below. When someone buys an Item, it will send a message to the Stock Link, which will Package the Items bought and take the price.
Needs: Stock Link, Stock Ticker - Gantry Carriage (Barbershop Poles)
Do you like your Contraptions going only on a straight line? Then, the Gantry Carriage is perfect for you! Place down the Gantry Shafts down in the line you wish your Contraption to go and give it Rotational Power. Then, place down your Gantry Carriage on top of the Gantry and Shaft and it will move along with it. You can Glue Blocks and Machines on top of the Gantry Carriage to also move with it! The Gantry Shafts can be stopped by giving it a Redstone Signal. Do you also notice how they look like those poles Barbershops have?
Needs: ContraptionsAsks for:Gantry Carriage,
Gantry Shaft
- Basin
The Basin is similar to the Depot, but can hold Items and Fluids. This will be helpful for using the Mechanical Mixer to Mix and Brew. And with the Mechanical Press to Autocraft!
Needs: Fluid Pipe, Item LogisticsAsks for:Basin
- Windmills
Windmills are a little more complicated than Water Wheels, but they also come with more customization and of course Speed and Stress Units! First, you'll need the heart of the Windmill, the Windmill Bearing. This Block will send the Rotational Power out of it. It is also what we'll use to turn on the Windmill! Then, you'll need the Blocks to make the actual Windmill part. Blocks will automatically stick to the Bearing, but to the rest of the Windmill you'll need Glue. Besides Windmill Sails, those attach automatically! We'll also need atleast 8 Windmill Sail like Blocks, those being the Windmill Sails or Wool. The more we have, the faster the Windmill spins! Once it is all set, just Right Click the Bearing with an Empty Hand to start it up.
Needs: Cogwheels!Asks for:Windmill Sail,
Windmill Bearing
- Hose Pulley
The Hose Pulley is used to take and place full Source Blocks of Fluids, yes not just Water. First, set how far the Hose actually goes down or up with the Shaft at one side. Either with a Cog, Shaft, or Hand Crank which is easiest. Then, on the other side of the Hose Pulley we can put some Fluid Pipes. With Mechanical Pumps we can choose whether the Hose Pulley picks up Fluid Sources or place them down. The Hose Pulley only has an Inventory of 1.5 Buckets or 1500mB, but the Fluids can be Piped into other Inventories or Tanks! If the Water Source is infinite, the Hose Pulley won't take out Source Blocks, but will keep taking Fluid out. This will also work with Lava Source Blocks, but those aren't infinite. So you might want to check out The Nether for that as it is pretty much infinite there!
Needs: Copper CasingsAsks for:Hose Pulley
- Train Stations
Train Stations are the most important Blocks for Trains! We need them for making Trains, breaking down Trains, and Scheduling them! To use them, you'll need to select a Train Track with them. Hold the Train Station in your Hand and Right Click a Train Track. I don't know the max distance a Train Station can be placed, it is atleast 10 Blocks! (I don't have that much room to test). Once placed you can Rename it with the Text Bar at the top. You can also Click "Create New Train", to start making your first Train. After you Clicked it, one of the Tracks will appear Blue, this is the Track you can place Boogeys on. Right Click that Track with a Train Casing to make a Boogey, AKA Train Wheels. Right Click the actual Wheels to change its design. Then you can...
Needs: Trains, Train TracksAsks for:Train Station
- Constructing Trains
Finally make a Train! We should have our Boogeys from the Train Station Quest, no the design of Boogey doesn't matter. Then, we can place Blocks onto the Boogey with Super-Glue. It doesn't matter what Blocks, pretty much any Block that can be moved can be Glued! This is when you try and make it look pretty! Check out Artwork-Builds Showoff in Discord to see a few of them. The most important Block for our Train is the Train Controls. You'll need one in order to actually move the Train. You can also add a Seat for Conductors (more on that later) or even yourself! Once it is all ready, just hit "Assemble Train" and either your Train will be made, or it will tell you what you did wrong!
Needs: Train Tracks, Train StationsAsks for:Train Controls,
Train Casing,
Super Glue
- Decorating your Train
Like the entirity of Building Tips in ATMons, I can't teach you how to design your Train... but I can give Tips! There is tons of different Building Blocks you can use, lots of the Create Casings look clean and Concretes can help give a more slick look. You can also use Doors and Trapdoors within the Train which can also be used when the Train is moving. What about making it look pretty? Well Stairs, Slabs, and Trapdoors help give Shape to it as well as the Flywheel or Cogs give nice round edges. Heck you can even put a Campfire on it to make a Steam Engine!
Needs: Constructing TrainsAsks for:Super Glue
- Conductors
Yay, complicated subjects! This time it is Conductors and Train Schedules. First is getting our Conductor, these are any Lead-able Mobs or Blaze Burners. If we have a Seat next to the Train Controls we can Lead a Mob into the Seat where it will wait to become a Conductor. Blaze Burners work similar, just without the need for a seat, they bring their own. Then, we can hand our Mob or Blaze Burner, a filled out Schedule to give them that task plus a Conductor's Hat. Schedules are Items that can be "Coded" to order our Conductors to preform certain tasks. The tasks are either: go to Station, pickup or drop off Packages, change title, or change max speed. Once we add a task, we can edit its configs to change when it will start the next task! These can be either a certain Time waited, Time of Day, amount of stuff in Train, or even Redstone!
Needs: Constructing TrainsAsks for:Train Schedule
- Train Signals
Train Signals are used with Conductors who aren't Players. They place just like Train Stations and Observers, but the way they are placed determines the Arrow placement. The Arrows will restrict where Conductors can pass their Trains, if the Arrow is facing the opposite way, the Train won't pass. You can add two Signals facing opposite directions to let Conductors pass wherever you want. With a bunch of Signals we can make Stop Lights for Track intersections. Place the Signals to where there are Arrows on both sides of the intersection. This will make it so Trains will stop if another Train is in the intersection. That prevents collisions which Derail Trains. Derailed Trains will need a Wrench to put them back on Track!
Needs: Constructing TrainsAsks for:Train Signal
- Train Observer
Train Observers work like a fancy Detection Rail. When a Train rolls over it the Track it is set to (which is chosen like the Train Station) it will give a Redstone Signal. You can also place Filters into the Observer to only get Redstone Signals when the Train has that Item or Fluid within.
Needs: Constructing TrainsAsks for:Train Observer
- Brass Tunnel
Brass Tunnels work like Andesite Tunnels just with so many more configurations! First, we now get Filters! These are per side: if you Filter the Input side, only that Filter Item will be allowed to move throught the Tunnel. If you Filter the Output sides, then only those Items will come out of its side. Now we can also line Brass Tunnels together. This will allow them to take all the same Inputs but Filter them out to certain Belts! At the top of the Tunnel we'll find the option to change its Distribution Modes. I won't explain them in too much detail, our Quests have limited space, instead I'll summarize! Split: will split the Item stacks evenly per how many Belts it will go to. Forced Split: will make sure every Belt will get an even amount, while normal Split might skip some. Round Robin: will alternate individually between each Belt. Forced Round Robin: won't skip some Items and instead will wait, everyone gets a turn! Prefer Nearest: will send the Items to the closest Output. Randomize: it sends the Items randomly to different Outputs. Synchronize Inputs: will only Output when every Brass Tunnel has an Item waiting to Input.
Needs: Item LogisticsAsks for:Brass Tunnel
- Andesite Tunnel
Tunnels at the most basic level, will cover your Belts. This will make it so the Items can't be picked up, and hopefully the Mobs won't leave. If you place another Belt moving perpendicular to the Belt the Tunnel is on, the Tunnel will filter 1 Item from the Stack of Items to the perpendicular Belt, while leaving the rest of the Items on the first Belt. If there is just 1 Item, it will move through the Tunnel like normal.
Needs: Item LogisticsAsks for:Andesite Tunnel
- Schematicannon
The Cannon will build the structures from Schematics, taking materials from nearby chests and using gunpowder as fuel.
Needs: Schematic TableAsks for:Schematicannon
- Smart Chute
The Smart Chute is a Chute with the options to Filter.
Needs: ChuteAsks for:Smart Chute
- Controlling your Train
Okay we got our fully Assembled Train, now how do we use it? If you are Controlling it, you'll need to Right Click the Train Controls. Then, you can Hold W to move Forward or Hold S to go Backwards. No, Trains don't turn like Cars do, they just follow the Tracks. Going Forward you'll pick up a lot of Speed, you can see it in the Bar that replaces your Experience Bar. Backwards won't give as much Speed. If you are getting near a Train Station and not moving at the speed of light, you can Hold Space to stop the Train at the Station. This is helpful for disassembling them or even connecting more Boogeys.
Needs: Constructing TrainsAsks for:Train Controls
- Encased Chain Drives
Encased Chain Drives will act similar to Belts, by connecting Shafts to each other in a row. There is quite a few differences though, like that Encased Chain Drives can be used with a Wrench to rotate. They also need to be placed directly next to other Chain Drives to keep Rotating. Like Belts though, they keep the same Speed and Stress Units as the original Shaft. Plus they keep the same direction!
Needs: Rotational PowerAsks for:Encased Chain Drive
- Adjustable Chain Drive
Adjustable Chain Drives work like Encased Chain Drives, just with more configs. If we send a Redstone Signal to the Adjustable Chain Drive that the original Shaft is connected to, the other Chain Drive Shafts will double in Speed! If we send one to a different Chain Drive though, the Speed of that Chain Drive will be cut in half!
Needs: Encased Chain DrivesAsks for:Adjustable Chain Gearshift