Cobbleloots: Loot Balls and More! in All the Mons

All the Mons 1.3.0 ships version 2.3.0 · First seen in 0.3.0-beta

Checked Sep 18, 2026All the Mons 1.3.0Sources: All the Mons 1.3.0 modlist.json · Modrinth

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Cobbleloots: Loot Balls and More! is a mod in All the Mons 1.3.0, where it is version 2.3.0. A side-mod for cobblemon that adds different ways to obtain items like in the original games. (Summary from the mod's Modrinth page.)

Cobbleloots: Loot Balls and More! guide for All the Mons

Written for All the Mons 1.3.0 · also fits 0.3.0-beta to 1.2.0 · updated Oct 16, 2026

Last verified for All the Mons v1.3.0 on Oct 16, 2026 · text last changed Oct 16, 2026

Sections
4
Items named
1

Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.

What is Cobbleloots: Loot Balls and More!?

4 parts

Cobbleloots is a side-mod for Cobblemon that gives you new ways to pick up items, inspired by the original Pokémon games. The pack ships version 2.3.0 of the NeoForge build.[1][2]

What it adds

The main feature is loot balls. Opening one can give you items and XP. They also work as a decorative entity in survival mode, and a loot ball with no uses left can be destroyed to drop as a decorative item (this behavior is configurable).[1]

Loot balls come in tiers that set their rarity and loot quality: Common, Uncommon, Rare and Ultra Rare.[1]

How you find them

  • Generation: loot balls can be found in the world. Some are specific to biomes and others are more common.[1]
  • Spawning: over time, loot balls spawn in the world around random players.[1]
  • Fishing: you can catch them with Cobblemon Poké Rods. Different rods catch different tiers, and the Luck of the Sea enchantment raises your chance of finding one.[1]

Who it's for

If you're exploring and fishing in the pack, loot balls are a bonus source of items and XP. If you build custom maps or run a server, the mod also has a data system for custom loot balls, where you can set the name, loot table, texture, XP, player cooldowns and where or when they appear.[1]

Configuration

The mod's settings use MidnightLib. On NeoForge you can edit them from the Mods menu, and server OPs can use the /midnightconfig cobbleloots command. The config file lives in the config folder of your instance.[1]

Watch out: The mod's authors note that recent updates (from BETA-2.2.0 onward) introduced breaking changes, especially to the configuration. If you carry an old Cobbleloots config into a newer version, update it so it stays compatible.[1]

Unverified Nothing in the available sources places Cobbleloots on a specific progression path in this pack, and no quests are confirmed to involve it.

How do you get started with Cobbleloots: Loot Balls and More!?

3 parts

Cobbleloots is a Cobblemon side-mod that adds different ways to obtain items, inspired by the original Pokémon games. The star of the show is the loot ball, so your first goal is to find some.[1]

Step 1: Learn what a loot ball is

A Loot Ball is described in-game as a mysterious ball that contains loot. Opening one can grant items and XP. They also work as decorative entities in survival mode. When a ball runs out of uses, it can be destroyed to drop as a decorative item, and that behavior is configurable.[1][3]

Loot balls are sorted into tiers that set their rarity and loot quality: Common, Uncommon, Rare and Ultra Rare.[1]

Step 2: Pick how you'll find them

  • Exploring: loot balls generate in the world. Some are tied to specific biomes, while others are more common.[1]
  • Waiting: over time, loot balls spawn in the world around random players.[1]
  • Fishing: you can catch loot balls with Cobblemon Poké Rods. Different rods can catch different tiers, and the Luck of the Sea enchantment raises your chances.[1]

Tuning the mod

The mod's configuration runs on MidnightLib and can be edited in game. Server OPs can also use the command /midnightconfig cobbleloots followed by a key and a value. The options cover world generation, dynamic spawning, fishing chances, despawn times and loot ball defaults like uses and XP.[1][3]

Unverified The sources here do not show any crafting recipes for this mod's items or any quests that involve the mod in this pack, so check in game before planning around them.

How does Cobbleloots: Loot Balls and More! work?

6 parts

Cobbleloots is a side-mod for Cobblemon, and its core system is the loot ball. A loot ball is a mysterious ball that contains loot. It can grant XP and items when you open it, and you can also use it as a decorative entity in survival mode. This section covers how loot balls appear, how opening them works, and which settings control them.[1][3]

How loot balls reach you

Loot balls can reach you in a few different ways, and each one has its own settings.[1]

  • Generation: loot balls are placed in the world. Some are tied to specific biomes and others are more common. Settings cover the placement attempts per chunk, the chance of generating in a valid chunk, a maximum number of loot balls per chunk, and a master switch.[1][3]
  • Spawning: over time, loot balls spawn in the world around random players. Settings cover the chance of a successful attempt, the minimum and maximum time in ticks between attempts, how long a spawned ball lasts before despawning, and a master switch. Setting the despawn time to 0 disables despawning.[1][3]
  • Fishing: you can catch loot balls with Cobblemon Poké Rods. Different rods catch different tiers, and the Luck of the Sea enchantment raises your chance. Settings cover the base chance, a multiplier applied per level of Luck of the Sea, and a despawn time for fished balls (0 disables despawning).[1][3]

Loot balls are sorted into tiers that set their rarity and loot quality: Common, Uncommon, Rare and Ultra Rare. Generation, spawning, fishing and archaeology loot balls each have a setting that lists the dimensions where that source is turned off.[1][3]

Opening a loot ball

Each loot ball has a number of uses, and -1 means infinite uses. Infinite balls work per player, so every player gets their own loot independently. A ball can also have a player cooldown, measured in ticks (20 ticks is 1 second), before the same player can reopen it. With no cooldown set, or 0, each player can only collect once.[1][3]

Other properties on a ball include its XP, an item multiplier (for example 2.0 doubles the items), and a despawn tick. A despawn tick of 0 means the ball never despawns. A ball can also name a specific item, which overrides its loot table. If a ball has nothing to give, it shows a message saying it has no loot.[3]

When a ball runs out of uses, it can be destroyed to drop a decorative item. A config option decides what happens to an empty ball. Another option toggles the particles and floating items shown when you open one, and another toggles whether balls give XP at all.[1][3]

Bonus loot balls

Any loot ball can roll as a bonus ball, based on a configurable probability between 0.0 and 1.0. Opening a bonus ball applies a multiplier to the item count. Bonus balls can also spawn invisibly, which makes them harder to find.[3]

Making every player get loot

For servers where everyone should collect from the same ball, you need infinite uses. You can optionally add a player cooldown too. To apply this to all new loot balls, set loot_ball_default_uses to -1. Then set loot_ball_default_player_cooldown to the number of ticks you want. For example, 72000 ticks is 1 hour. A cooldown of 0 means each player can collect exactly once.[1]

Tip: On a single ball, you can set the same behavior with the uses and PlayerTimer NBT tags instead of changing the defaults.[1]

Custom loot ball data

Mapmakers can define custom loot balls with the Loot Ball Data system. You can set a name, loot table, texture, XP, player cooldown and variants, plus the sources that decide where a ball appears. Those sources can be filtered by weight, structure, biome, dimension, block, fluid, position, light level, time of day, date range and weather. A config option lets you disable specific data-pack loot balls by ID.[1][3]

Configuration

The mod's config uses MidnightLib and can be edited in game. On Fabric you use ModMenu, and on NeoForge you use the Mods menu. Server OPs can also use the /midnightconfig cobbleloots command followed by a key and a value. Recent betas of the mod changed the configuration in breaking ways, so old configs may need updating.[1]

Unverified The sources here do not show this pack's actual values for the loot ball settings, such as default uses, despawn times, or spawn and fishing chances. Those are set in the mod's config file, so check them there or in game before relying on any number.

What changed in Cobbleloots: Loot Balls and More! between versions?

3 parts

All the Mons 1.3.0 ships Cobbleloots 2.3.0 (the NeoForge build). The mod has been in the pack since 0.3.0-beta or earlier. Here are the changes from the mod's own changelogs, newest first.[2]

2.3.0 (the version in this pack)

The big addition is an in-game creative-mode GUI. It lets you edit loot ball properties such as Type, Variant, Uses and Cooldowns directly in the game. The mod's docs got a guide for using it. The changelog marks this release as a beta, so it may still have bugs.[4]

  • The structure field in the loot ball source filter now accepts a string ID, an object ID or an array of IDs.[4]
  • Fixed the structure filter not working with non-tag inputs.[4]
  • Fixed the biome filter not reading the required field.[4]
  • Added new GUI strings to the English, Brazilian Portuguese and Spanish (Ecuador) translations. The Spanish (Ecuador) translation was contributed by wajo21x.[4]
  • Under the hood, networking for loot ball updates and custom packet payloads now works across Fabric and NeoForge, and the NeoForge side was refactored to resolve deprecations and register payload handlers correctly.[4]

2.2.2

This was a bug fix release. It fixed a NeoForge dedicated server crash caused by a client-only config screen registration being loaded on the server side. If you run a server, that is the fix you want.[5]

2.1.0

This release made the mod compatible with Cobblemon 1.7 and updated its dependencies to the versions used in the official Cobblemon 1.7 repository. The changelog marks it as an alpha release.[6]

Sources

  1. Cobbleloots: Loot Balls and More! project page (modrinth) · official mod data
  2. All the Mons 1.3.0 mod list · pack file
  3. cobbleloots tooltips and descriptions (English lang file) · official mod data
  4. Cobbleloots: Loot Balls and More! 2.3.0 changelog · changelog
  5. Cobbleloots: Loot Balls and More! 2.2.2 changelog · changelog
  6. Cobbleloots: Loot Balls and More! 2.1.0 changelog · changelog
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

28 releases, first in 0.3.0-beta
All the MonsVersionJarWhere it came from
1.3.0
Sep 6, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
1.2.0
Aug 3, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
1.1.1
Jul 14, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
1.1.0
Jul 14, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
1.0.1
Jul 2, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
1.0.0
Jul 2, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
1.0.0-rc.7
Jun 14, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
1.0.0-rc.6
May 20, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
1.0.0-rc.5
May 14, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
1.0.0-rc.4
Apr 21, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
1.0.0-rc.2
Apr 19, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
1.0.0-rc.1
Apr 18, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
0.18.0-beta
Apr 8, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
0.17.0-beta
Apr 7, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
0.16.0-beta
Apr 5, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
0.15.0-beta
Apr 2, 2026
2.3.0cobbleloots-neoforge-2.3.0.jarFrom the published release
0.14.1-beta
Mar 31, 2026
2.2.2cobbleloots-neoforge-2.2.2.jarFrom the published release
0.14.0-beta
Mar 18, 2026
2.2.2cobbleloots-neoforge-2.2.2.jarFrom the published release
0.13.0-beta
Mar 18, 2026
2.2.2cobbleloots-neoforge-2.2.2.jarFrom the published release
0.12.0-beta
Mar 6, 2026
2.2.2cobbleloots-neoforge-2.2.2.jarFrom the published release
0.11.0-beta
Feb 24, 2026
2.2.2cobbleloots-neoforge-2.2.2.jarFrom the published release
0.10.0-beta
Feb 6, 2026
2.1.0cobbleloots-neoforge-2.1.0.jarFrom the published release
0.9.0-beta
Jan 30, 2026
2.1.0cobbleloots-neoforge-2.1.0.jarFrom the published release
0.8.0-beta
Jan 30, 2026
2.1.0cobbleloots-neoforge-2.1.0.jarFrom the published release
0.7.0-beta
Jan 29, 2026
2.1.0cobbleloots-neoforge-2.1.0.jarFrom the published release
0.6.0-beta
Jan 26, 2026
2.1.0cobbleloots-neoforge-2.1.0.jarFrom the published release
0.4.0-beta
Jan 25, 2026
2.1.0cobbleloots-neoforge-2.1.0.jarFrom the published release
0.3.0-beta
Jan 22, 2026
2.1.0cobbleloots-neoforge-2.1.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

1 items from the 1.3.0 recipe dump.

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