AI Improvements: Performance Tuning in All the Mons

All the Mons 1.3.0 ships version 0.5.3 · First seen in 0.3.0-beta

Checked Sep 17, 2026All the Mons 1.3.0Sources: All the Mons 1.3.0 modlist.json · Modrinth

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Also in 2 other packs →

AI Improvements: Performance Tuning is a mod in All the Mons 1.3.0, where it is version 0.5.3. Performance improvements for vanilla AI, with the ability to turn off certain AI behaviors (Summary from the mod's Modrinth page.)

AI Improvements: Performance Tuning guide for All the Mons

Written for All the Mons 1.3.0 · also fits 0.3.0-beta to 1.2.0 · updated Oct 7, 2026

Last verified for All the Mons v1.3.0 on Oct 17, 2026 · text last changed Oct 7, 2026

Also applies to:All the Mods 10 0.32 to 8.3Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2

Sections
5

1 section is written for this pack; 4 are shared from another pack's guide.

Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.

What is AI Improvements: Performance Tuning?

2 parts

Same as in the All the Mods 10 8.1 guide

AI Improvements: Performance Tuning is a small, server-minded mod that makes vanilla mob AI cheaper to run. It also lets you switch off certain AI behaviors. It targets problems like too many animals and performance hits from swarms of zombies.[1]

This pack ships version 0.5.3 of the mod. It has been in the pack since 2.25 or earlier.[2]

How it helps

Most of the gain comes from caching heavily calculated values. That cuts CPU time at the cost of an ignorable amount of RAM. The main feature replaces the game's EntityLookHelper with a more efficient version that stores data to find the angle to a location faster. The author's VisualVM testing showed a 50% to 80% decrease in CPU usage by the AI code. On a server with 25 people online constantly, that meant a gain from 5 to 7 tps.[1]

The mod also has two optional switches. One removes the AI segment that makes mobs turn their heads toward a nearby entity. The other removes the 'look idle' AI. The author says both can free up CPU, with the visual cost of odd or missing head rotation. The project page describes both as off by default.[1]

Who it is for

It is built for large, heavily modded servers where mobs and other entities eat into CPU time. You can install it on the server only, since it works without a client-side copy. Client-only installs are possible, but it may not do much for your fps.[1]

Watch out: The author says the mod is not expected to improve performance in every case, so test your own results. Newer Minecraft versions already include some AI fixes, including the rotation fix, so the impact is lower than in older versions.[1]

Unverified The sources do not show how the pack configures this mod, so the defaults described above come from the mod's project page and are not confirmed as this pack's values. They also do not show any quest or ATM Star path involvement, so there is no progression step tied to it.

How do you get started with AI Improvements: Performance Tuning?

2 parts

Same as in the All the Mods 10 8.1 guide

This one is different from most mods in the pack: AI Improvements: Performance Tuning isn't something you craft or build with. It works quietly in the background, making vanilla mob AI cheaper to run and letting you switch off certain AI behaviors. So your first steps are about testing and settings, not items.[1]

Unverified The sources here show no recipes, quests or guidebook entries for this mod, so there is no first item to craft. The option defaults below are the mod's own defaults from its project page, and the sources here do not show whether the pack changes any of them.

What to do first

  1. Measure before you decide. The mod's author says it isn't expected to improve performance in every case, so test your results to see whether you actually need it.[1]
  2. Know where it runs. It can be installed on the server only, which is the setup it grew out of. It also works on the client only, though it may not do much for your FPS there.[1]
  3. Set your expectations. Newer Minecraft versions already include AI fixes, such as the rotation fix, so the gain is much smaller than in older versions.[1]
  4. Find the config. The project page says the mod's config file is at .minecraft/config/bbm/AI_Improvements.cfg.[1]

The main options

The project page describes these config options, with the defaults the mod ships with. Most of the savings come from caching heavily calculated values, which trades a negligible amount of RAM for less CPU time.[1]

  • Disable AI Watch Closest Entity: off by default. When on, it removes the AI segment that makes mobs turn their heads toward nearby entities. It frees up a lot of CPU, but you may notice some odd visuals.[1]
  • Disable AI look random: off by default. When on, entities stop using the idle look AI. This can help servers with large populations, and the only visible effect is that heads sometimes don't rotate, which mostly goes unnoticed.[1]
  • Replace EntityLookHelper with a more efficient version: on by default. If you turn it off, you won't see much AI improvement, though the other disable options should still work fine.[1]
Tip: Change one option at a time and compare before and after. That tells you which setting actually helps on your world or server.[1]

How does AI Improvements: Performance Tuning work?

3 parts

Same as in the All the Mods 10 2.11 guide

This mod has no machines, multiblocks, power, fluids or items. It works entirely behind the scenes: it changes how vanilla mob AI runs so your CPU does less work, and it lets you switch off some AI behaviors completely.[1]

It targets common problems in big modded worlds, such as too many animals and the performance hit from swarms of zombies. It also handles simple removal tasks that larger AI overhaul mods skip.[1]

How it saves performance

The details depend on the feature and the Minecraft version. Most of the gain comes from caching values that are expensive to calculate. That cuts CPU time and costs only a negligible amount of extra RAM.[1]

The mod is written to work on the server alone, so your players don't need it installed. You can also run it on the client only, but it may not do much for your FPS.[1]

The three features

The main feature replaces Minecraft's look helper, the code mobs use to work out where to point their heads, with a more efficient version. The custom version stores some data so it can calculate the angle to a location faster. The project page lists this as enabled by default.[1]

The mod author tested this with VisualVM and measured a 50% to 80% drop in CPU usage by the AI code. On a server with 25 people online constantly, TPS went from 5 to 7.[1]

The second feature is an option to remove the Watch Closest Entity AI task, which makes mobs turn their heads toward a nearby entity. It is off by default. Turning it on frees up a lot of CPU, but the author warns it causes a few odd visual issues.[1]

The third feature is an option to disable the look random (look idle) AI. Almost every mob runs this when it has nothing important to do, so switching it off can help servers with large mob populations. It is also off by default. The visual side effect is that mob heads sometimes don't rotate, which mostly goes unnoticed.[1]

Watch out: If you disable the look helper replacement, you won't see much improvement in the AI code. The author says that's fine if you have turned on the other disable options instead.[1]

Setting your expectations

Don't expect big gains in every situation. Newer Minecraft versions already include their own AI fixes, including a rotation fix, so the mod has much less impact than it did on older versions. The author recommends testing your own results to decide whether you need it.[1]

Tip: If you hit a performance problem the mod doesn't cover, the author invites you to send a feature request.[1]

Unverified The project page names the config file as config/bbm/AI_Improvements.cfg and uses AI class names from older Minecraft versions. No config file for this mod was found in the pack, so the file location, option names and the values this pack uses on this Minecraft version could not be confirmed. The benchmark figures above come from the author's own testing, not from this pack.

Which AI Improvements: Performance Tuning config options matter?

Same as in the All the Mods 10 2.11 guide

The mod is built around performance improvements for vanilla AI, plus the ability to turn off certain AI behaviors. In this pack there is no config file for it, so there are no pack-side overrides to worry about and no toggles for you to flip from the config folder.[1]

Tip: The author notes it isn't expected that the mod improves performance in all cases, and that newer Minecraft versions already implement several AI fixes of their own, including the rotation fix, so the impact is much lower than it was in older versions. If you're chasing frames, test your own world before and after rather than assuming a gain.[1]

Unverified The mod may still have configurable options that are generated or edited elsewhere, but no config file or option names for it could be confirmed in this pack.

What changed in AI Improvements: Performance Tuning between versions?

1 part

All the Mons 1.3.0 includes AI Improvements: Performance Tuning 0.5.3, using the file AI-Improvements-1.21-0.5.3.jar. It was first included in All the Mons 0.3.0-beta or earlier.[3]

Mod changelog

  • 0.5.3: updated to Minecraft 1.21. This is the only change listed in the mod's changelog for that version.[4]

Sources

  1. AI Improvements: Performance Tuning project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mons 1.3.0 mod list · pack file
  4. AI Improvements: Performance Tuning 0.5.3 changelog · changelog
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

28 releases, first in 0.3.0-beta
All the MonsVersionJarWhere it came from
1.3.0
Sep 6, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
1.2.0
Aug 3, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
1.1.1
Jul 14, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
1.1.0
Jul 14, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
1.0.1
Jul 2, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
1.0.0
Jul 2, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
1.0.0-rc.7
Jun 14, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
1.0.0-rc.6
May 20, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
1.0.0-rc.5
May 14, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
1.0.0-rc.4
Apr 21, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
1.0.0-rc.2
Apr 19, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
1.0.0-rc.1
Apr 18, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.18.0-beta
Apr 8, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.17.0-beta
Apr 7, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.16.0-beta
Apr 5, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.15.0-beta
Apr 2, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.14.1-beta
Mar 31, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.14.0-beta
Mar 18, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.13.0-beta
Mar 18, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.12.0-beta
Mar 6, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.11.0-beta
Feb 24, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.10.0-beta
Feb 6, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.9.0-beta
Jan 30, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.8.0-beta
Jan 30, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.7.0-beta
Jan 29, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.6.0-beta
Jan 26, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.4.0-beta
Jan 25, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release
0.3.0-beta
Jan 22, 2026
0.5.3AI-Improvements-1.21-0.5.3.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as aiimprovements, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

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